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100% affinity
Otherwise, Maximum Might is superior slot-wise.
the cap for the skill is displayed in its tooltip if that is what you mean. its 30% for crit eye.
Weakness Exploit is an easy way to get high Affinity, get some Rathalos chest for it early on.
If you're a numbers kinda paerson, check this page out: https://teambrg.com/monster-hunter-world/mhw-affinity-critical-eye-mechanics-guide-faq/
100 affinity means you got 100% chance of adding 0.4X more damage or 40% more damage with Critical Boost 3 but with no Critical Boost, it is just 0.25X or 25% more damage.
For pretty much all weapons, when it comes to raising affinity, Weakness Exploit 3 is king.
It gives 50 affinity just for hitting a weak spot which you should be doing because not hitting weak spots will deal lower damage with or without high crit.
The next best for raising affinity is Maximum Might 3.
It gives 30 affinity just for not using any stamina. Dodging and certain weapons do consume stamina but stamina recovers on it own with no additional conscious effort on your part and is pretty much a renewable resource.
Of course, if you happen to use a weapon that consumes stamina for attacks, don't use it.
The third best, for raising affinity, is Agitator 5.
It gives 15 affinity and 20 attack when the monster is enraged which is pretty much most of the time at higher levels.
That 20 attack should be true raw damage so don't go comparing the bloat value against it or it will look very weak.
Of course, 5 levels might be difficult to get without sacrificing something so don't really have to go full level 5 or even use this.
Meanwhile, Critical Eye is also tied for third best because of similar issues as Agitator.
It takes 7 levels and gives only 30 affinity at level 7.
The only pros it has is that it needs no trigger.
Basically, when it comes to affinity raising, it is more of how much affinity can I reliably get in normal play scenarios without using up as many slots (basically less levels needed to get higher affinity).
So, for weapons that don't consume stamina, Weakness Exploit 3 with Maximum Might 3 will easily get affinity to 80. If the weapon has 20 affinity itself, you already hit 100 affinity.
If the weapon has no affinity, it takes either Critical Eye 5 or (Agitator 5 + Critical Eye 1) to get 100 affinity. Of course, don't forget that Agitator 5 comes with 20 attack. However, do you really need 100 affinity? Remember what crit really is and remember that Critical Boost is what decides the multiplier so 80 affinity with 0.40X can potentially beat 100 affinity with 0.25X.
Also, Attack Boost 4-7 comes with 5 affinity. This means unless you want to build purely for 100 afinity and not damage, your build priority will be in general:
1. Weakness Exploit 3
2. Attack Boost 4
3. Maximum Might 3/Peak Performance 3
4. Agitator or Critical Eye
OR
4. Critical Boost 3
5. Critical Eye
Usually by step 2 or 3, regular players will also be looking at Vitality 3 or Divine Blessing 3.
So, Critical Eye is really something that will, in practice, be part of the armor's innate skill and not something you will want to use slots for. It is also not that high on ROI compared to Weakness Exploit and Maximum Might (and potentially Agitator and Attack Boost 4).
it depends on the weapon used.
example longsword :
wex 3.
maxmight 3.
crit eye 7
attack 4+.
these are the affinity boosters in order of priority for this weapon.
critboost should come 5th once you have highest possible affinity. otherwise its impact is too small.
in generel conditionless affinity boosts are the best. as they work ALL THE TIME. and crit eye is one of these.
for example some monsters have ♥♥♥♥♥♥♥♥♥ like luna. wex 3 isnt worth much againist her for a longsword as only the wings have a hitzone value where wex even triggers. and these are hard to hit for longsword outside of splitters and tripping. thus youre better off useing the others for her. thankfully luna is a very rare case of ♥♥♥♥♥♥♥♥♥. most other monsters have atleast 1 spoit where wex 3 works that is also reachable.
Damage added as a result of Critical Damage
=
[(Affinity/100) X Critical Multiplier] X True Raw Damage
Note that (Affinity/100) cannot exceed 1. If it exceeds, it will still be 1.
Critical Multiplier is:
Without Critical Boost: 0.25
With Critical Boost 1: 0.30
With Critical Boost 2: 0.35
With Critical Boost 3: 0.40
So, a longsword like Divine Slasher will have (693 / 3.3) true raw damage which is 210.
Note that 3.3 is only for longswords, other weapon types uses different bloat multipliers.
With 100 affinity and no Critical Boost, not considering motion values, hitzone values and sharpness, the additional damage from crit is:
[(100/100) X 0.25] X 210 = 52.5 (round to 53)
If we only use Weakness Exploit 3 and Maximum Might 3 to get 80 Affinity, adding on 1 level of Critical Boost will result in:
[(80/100) X 0.30] X 210] = 50.4 (round to 50)
Adding another level of Critical Boost will result in:
[(80/100) X 0.35] X 210] = 58.8 (round to 59)
Adding the last level of Critical Boost will result in:
[(80/100) X 0.40] X 210] = 67.2 (round to 67)
Like I mentioned earlier, to get the last 20 affinity from Critical Eye, it takes 5 levels of it and to get at least 20 affinity from Agitator, we need 5 levels of it (assuming we ignore the 20 true raw damage it also adds) plus 2 levels of Critical Eye.
As for Attack Boost 4, it's adding 12 true raw damage. So, 210 becomes 222. It will count for something. Side note, take note of rounding to no decimal places.
There's really no right or wrong.
All I can really say is calculate out your EFR and then see if adding more crit or more damage or more crit boost makes sense because at some point, they are not gonna be strictly 1 better than the other. There's just too many moving parts.
TLDR: Put in your armor pieces here:
http://honeyhunterworld.com/mhwb/
Then, play with either adding/removing: Crit, Damage, Crit Boost
See which gives the highest Effective Raw.
That will then be what you should use at that stage.
Note that the relationship between each skill is not strictly linear (i.e. it's not always one skill is better than the other).
I'm working on dual blade build, I apologize I should have said this in my first post.
nop I meant cap on the weapon which
told me it was 100%
I never leave home without my two rathalos armor the mail & the Greaves not only this will give me weakness exploit +3 but will also give me the 2 set bonus so I dont know if I will ever replace these armors. Since i already have weakness exploit and the 2 set bonus from rathalos armor, should I be focusing more on Critical Boost or attack boost?
Skills having a limit should be common knowledge at this point. I meant every point over 100% aff is wasted...
Reason being the low motion values of your attacks.
Put in simple terms (ignoring hitzone values and sharpness), just for raw damage, you are only dealing:
(Motion Value/100) X Effective Raw Damage
and the motion values of dual blades' attacks are all really low.
Your priority will be raising Effective Elemental Damage.
Your 1st priority is Critical Element.
That is the only way to make Elemental attacks crit.
Unfortunately, the crit multiplier for elemental attacks is fixed.
So, this whole discussion becomes pointless.
Your next priority will be raising your elemental damage with [Insert Element] Attack skill.
Note that elemental damage has a cap so if you notice that the elemental damage on the weapon is not increasing after adding a level of [Insert Element] Attack skill, you should remove that.
Of course, you can still use what is discussed here to boost the raw damage portion but in the end, the focus will be on elemental damage.