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There can always be people who using something like that.
I mean if iam bored i also join sos or people who need help against AT's , AL or ExMoth
But as crimsonedge11 said, it is extremly unlikely that 3 randoms who join in, that have the skill and setups to pull 5-12minutes off against at spiky boy
I also have a dps parser installed (but i dont use the hp displayed cause i dont like it) , to watch the group damage, if something fishy goes on, then you can leave or kick the one who is the problem
I've had using the jho HBG a few times where I didnt have to reload for a solid like 120 seconds at least, because Spare Shot is magical; it's the meta gunner skill for a reason
You have to remember the second and third player isnt accounted for in the multiplayer scalling so monsters hactually have way less health per person. Its just the breakables that are tougher.
Combine that with the fact that you got the 3 biggest damage boost, boulder drop and turf war. Then add in at minimum 5 massive damage windows during the knock downs.
There were 3 sns and 1 Switch Axe.
I remember the SA guy had the Kjarr Paralysis and I bring my Kjarr SnS too. So its possible to get him on lower times as long as you have people that knows what they are doing.
it is always a pleasure to watch them fighting while they dodgeroll perfectly every attack or roar and keep nonstop attacking the monster. it is awesome, when you see someone holding behemoth emnity while using ground glaive or switchaxe
These magic moments, when you get 7 cluster shots out of a 2 clip magazin.
you fought him already for 6 mins solo with 3 knockouts, which means he had eaten already a lot of dmg
That's another thing. It got grounded only twice due to spikes breaking, if I'm not mistaken. It can't be enough for us to deal tons of damage, I think.
Could you please clarify what you mean by that second and third player scaling? I really thought that monsters had either singleplayer or multiplayer HP, no questions asked. But, that would make some sense, especially because I started the quest while in singleplayer and then got help 6 minutes later.
Maybe the game adjusted the damage Nergi took to multiplayer as well, then? I truly don't know. Seems like hackers are really a minor possibility, but still...I feel like it happened in this case. It might be a coincidence, but the last person that entered the quest acted all funny using stickers right as they entered, and was the first to do it again once Nergi was killed.
My luck with AT Nerg randoms is pretty good. Recently done twice with randoms and we had no issues, surprisingly.