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All you can do is either add flinch free to your build somehow, try to stay away from the DB, or play solo. I guess you could kick them if they're doing it excessively as well...
Some weapons benefit very little from FF because they have natural FF built in to most of their attacks, such as CB and DB.
but most people in the game aren't smart or considerate. So, it's on you to decide. Do you want max deeps, or that QOL of having it?
I put health boost 3, stun resist 3 and flinch free 1 into everything not ranged.
But in multiplayer to be on the save side, you should as meele always think about flinchfree if you cant trust the skill of a pubby / random or if you have some "smart" mates who try to follow you if you already changed to a other weakspot and still try to flinchlock you.
Many people just copy them blind and cant wield them properly
You want to be attacking the weakspot, and if there are 3-4 people trying to hit the same weakspot it cannot be done reliably without hitting other players.
Makes me wonder if they had a deco that stopped your attacks from flinching allies how many of them would consider slotting them?
And also why do some of them ALWAYS go for the HEAD?!? Hammers to the front, cutters to the tail.....
It's one level 3 slot, there's really no excuse to not have it in MP unless you're in an organized run with people who understand MP mechanics.