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The crit's damage is, I believe, 1.25x of a normal attack on that area, and a nega-crit's damage is .75x . If that's wrong, please correct me.
https://monsterhunterworld.wiki.fextralife.com/Affinity
However, their is a skill called Crit Boost that gives you 5% Extra crit damage per level Up to level 3, Meaning at max instead of doing 25% extra damage, you will do 45% when you land a crit.
However it does not boost your crit chance in any way making it useless with 0% Affinity/CritChance.
That's probably where the confusion happened between the crit skills and then misinformation got spread.
A grey / white damage number indicates you are hitting the monster in a non effective spot, I.E hitting Anjanath in the legs. This does less damage and also reduces your weapons sharpness twice as fast.
Orange numbers indicate an effective hit location - I.E using a hammer on any monsters head. Your full damage is going through and you're hitting a monsters weak point for your type of damage. Sharpness loss is normal, in this case.
Orange numbers with a blue outline indicates a negative critical hit, I.E hitting a monster anywhere on the body while having negative Affinity can result in you hitting 25% less damage than you normally would.
Lastly, when you see a diamond / star below the damage numbers - both grey or orange - it indicates you've just made a critical hit, your attacks will do bonus damage, +25% by default or up to +40% with Critical Boost 3. It's also very obvious compared to other damage types, as there will be a pink flash and a sound effect along with it.
Are you doing positive crit if you hit weakpoints of the monster ?
Affinity is literally just crit chance. it's not complicated.
Your -20% Affinity weapon would be subtracted from the +50% Affinity from Weakness Exploit 3, levelling out at +30% Affinity when you hit a monster in the weak part.
It's additive, Affinity bonuses stack together, and there's also no current benefit from going above +100% Affinity on a weapon. You won't do a double crit or anything like that.
Affinity can be gained from a variety of sources:
Critical Eye skill
Maximum Might skill
Weakness Exploit skill
Attack Boost 4 skill
Agitator skill
Latent Power skill
Affinity Sliding skill
Affinity Augments
Affinity Booster tool
etc, etc. There's a lot of options to play with.
Usually, weapons with high natural Affinity such as those found in the Kulu Ya-Ku and Odogaron tree, often come with lower raw damage potential, whereas weapons with some of the highest raw values often are bundled with negative affinity - with lots of weapons in between that offer 0% or small amounts of natural affinity, etc.
You might find yourself struggling to overcome negative affinity early in the game before you have a good range of armour, charms and decorations, but as you progress into the game mitigating the negative affinity penalty found on some weapons will become easier to manage. Also, shooting for 100% affinity is fun but not the only way to play the game, so if you want to use a nice luxury build that includes skills such as Earplugs or Health Boost, no one will hold it against you!
A negative Affinity value denotes the chance for an attack to apply a damage penalty of 25%, while a positive value denotes the chance to apply a bonus of 25%, which can be increased by Skills.
Nowhere does it state it DOES proc... It states it HAS A CHANCE to APPLY your affinity to an attack.
Meaning its not a 100% proc... But a chance of proc-ing when you land a critical
edit: Basically affinity means critical hit chance, and the critical hit deals 25% more damage on that hit.
Nergigante
Raw = 240
Dragon = 150
Affinity = 0%
DevilJo
Raw276
Dragon 210
Affinity = -25%
On my skills I have
Weaknes Exploit lvl 2 (Going for 3) = 30% Crit vs Weakspots
Attack lvl 5 = 5% Affinity
So calculating that, Nergigante bow will have a flat 35% Affinity whereas DevilJo will have 10% Affinity vs weakspots and -20% Affinity anywhere else that is not a weakspot.
So how come the DevilJo Bow is considered the better of the two?
Cause the higher Raw + Elemental value, also in lategame you augment bows for affinity (in case of affinity augmention +10 affinity first , +5 second, +5 third if the weapon support enough augment slots)
+Critical Eye skill
Bow is a weapon where elemental damage shine
Also if you build in dragon element+ deco's you should think about that there is a cap at 1.30x from the base Element value.
Despite this, for dragon element weak monster, you should build yourself a dragonbone bow
One of the things they will for example explain is that getting orange numbers does not always mean you are hitting a critical area. Sometimes you have to break the part and then hit the monster in that hitzone to actually get the full benefits of crit damage from affinity.
Even if a weapon has less affinity than another, it can still be stronger because it has a higher attack value or higher elemental value.
TLDR Affinity = critical chance
Critical boost = increase in critical damage
More affinity = more critical hits
Higher critical boost level = higher critical hit damage