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Fordítási probléma jelentése
Dauntless isn't a "terrible" game. But like many have mentioned, it seems lackluster in comparison.
The ONLY monster you see in Dauntless, is the "Main" monster. This isn't a bad thing, however, it really should have had smaller maps, or just one area where the monster just appeared.
Monster Hunter games in general, have tons of mini-monsters, and other area's/gathering/other stuff to explore, MHW being the biggest in the franchise as of yet.
Not only that, Capcom is a huge company that can afford a huge budget behind the MH franchise, where as Dauntless I believe (correct me if I'm wrong), is an Indie Developer, that took a lot of inspiration from the MH franchise. Thus limiting resources. So, in a way, it kind of explains why the world in Dauntless feels to.... "abandoned".
I also feel like the weapons in Dauntless don't feel like they have very much impact. This of course was back in the Beta of the game, I'm not too sure how much it has changed now... That was just my first impression. Where as weapons in Monster hunter feel very impactful. If you're swinging around a heavy sword, or hammer in Monster Hunter games, and hit monsters as such, you notice the impact almost immediately.
I'm not going to say Dauntless is a terrible game, as it IS Free to Play. I'm just saying if you have the money to spend on MHW, I'd choose that option without a doubt.
Another thing to point out is; Monster Hunter games for the most part have ALWAYS been online, and ALWAYS, had a rather large Player base. So if Coop is your cup of Tea, MHW is Definitely the way to go, because of how popular it has become over the franchises, and years.
Also not sure if they changed this in Dauntless or not... But back in the Beta, it was almost "Required" to play in a party, as monsters HP did NOT scale, depending on how many players were in the party, thus, playing Solo was more or less a bad idea, unless you were looking for a challenge. Been a while for me.
This of course is just my opinion.
Mobs do huge AoE attacks every few seconds so as a melee you spend most (if not all) of your time dodging, "common" drops actually drop once in a blue moon, "rare" may take days (if not weeks) to farm, there are huge difficulty spikes on some mobs, it takes no effort to kill mobs using ranged attack (no balance between melee and ranged) and so on.
Not to mention naive graphics and animations because the devs weren't sure if the game will succeed and saved every single penny they could.
Speed is totally irrelevant. Its latency and the stability of that latency that is the issue.
Any change of latency, no matter how small, will affect your i-frame timing. If you have 50ms ping to the server, you have to play Dauntless timing your dodges with that 50ms ping in mind. If that latency changes, for any reason, you have to change your dodges accordingly. No matter how good your bandwidth is, you are permanently fighting with a monster that's your ping's worth of time in the future.
And, knowing that the monster is your ping's worth of time in the future, you then have to double that and time your dodges ahead of time. Keep in mind that Dauntless, like Monster Hunter, is a game where you have to count your i-frames.
Needing to count i-frames on any amount of latency is a game-breaking problem. It multiplies the severity of any and all problems that one could face when dealing with connection issues. For all of the problems MHW has with its DC issues, unstable latency is something we never have to worry about thanks to MHW's client-side hit detection.
And, as I mentioned earlier, Dauntless's server-side hit detection essentially hard region-locks you. You will never be able to play with any friend a significant distance away from you, because the game will always be unplayable for one of you.
"It was trying to be Monster Hunter on PC, months before Monster Hunter was actually coming to PC."
I mean for crying out loud... At least the Minecraft clones on console knew to jump on that **** immediately and didn't wait right up till Minecraft was on its way to console.
Dauntless might be easier for monster hunting beginners to get into but it becomes boring pretty quick in my opinion.
Even if Dauntless had gameplay and content to rival MHW, it still wouldn't change the fact that Dauntless is fundamentally broken at its core.
As long as hit detection in Dauntless remains server-side, the game is objectively the worst Monster Hunter clone by default, even comparing it against other clones like Toukiden and God Eater.
the #1 thing that makes dauntless a terrible alternative to MHW is this:
monster hunter uses client side hit detection. that means that what happens on your screen is what is happening for you no matter how hard anyone might be lagging.
in dauntless, it uses server side hit detection. WHich means that whatever you see is likely not what i actually happening and you will get hit randomly whether you dodge or not. If there is any sort of lag going on, weird ♥♥♥♥ will happen.
There is so much more that is bad about dauntless and free to play isnt an excuse for bad quality.
God i miss gen asa :(
But that will never happen for Dauntless because of server-side hit detection. There is no getting around it. It breaks the gameplay and makes it objectively the worst MH clone by default. No amount of good mechanics and content will make up for this fundamental problem in the game's core design.
They're trying to sail a ship with a massive hole in the bottom that's causing it to sink. And rather than try to fix the hole they instead decide to leave it there and just try to pump out the water.
Same genre. Different game.
Firstly, MHW is p2s2p, Dauntless is p2s. So for MHW, hunts are hosted by player machines but match-maked by a server. Via Steam in the case of PCs. Dauntless host hunts on their server, including hit-detection.
This usually means Dauntless gives you are more consistent connection quality. But this can also mean consistently BAD quality ^_^. YMMV
You can edit your character in MHW as it's stored locally on your PC. Dauntless has everything on their server. So there are a lot more 'cheats' for MHW, but that doesn't mean Dauntless doesn't have any. Lots of tools are beginning to be available for Dauntless from chinese hacking groups/etc plus some glitches from Dauntless itself (Godhand...) For MHW... there are a LOT. But also 'mods' which just puts in new costumes or other QOL stuff. Dauntless seems to have just a few cheats but no QOL mods.
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Dauntless is f2p. But all their u-transactions (so far) are cosmetic or 'boosters' (like +50% more affinity gain aka HR points gain in MHW). You can't pay to win directly but you can get there 'faster' or with fewer hunts but for the most part it's cosmetics aka shorter skirts, skimpier bikini armor. So if you get a quest to kill X / Y mobs... no shortcuts. At all.
If anything, Dauntless is less p2win than Warframe. So unless you think Warframe is a great example of pay to win...
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Dauntless is available only via the Epic Games Store. Assuming that's actually an issue for you. If you truly belong to the 'PC Master Race', you've long been able to add non-Steam games to your Steam Library and you can do just that with the Epic Games Launcher. i.e. use Steam chat / screenshots / etc... because Epic's a joke (at the moment ^_^).
https://steamcommunity.com/id/Asphe/screenshots/?appid=sc_588947&sort=newestfirst&browsefilter=myfiles&view=imagewall
I've got over a dozen games hooked up that way, each is treated by Steam as a separate non-Steam game... again if you can't do this... buy a console. (OR google how to convert a shortcut to an exec file)
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Dauntless seems to have three regional server groups; NA, EU & "Asia" but like for MHW, you can group up regardless of whatever region you're actually in. Use Steam friends (or Epic friends to do this).
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Dauntless is basically spawn in town, go to NPCs for quests/etc and some minor crafting (you craft weapons, armor and some consumables but unlike MHW, you cannot craft while in the field nor can you change gear or restock consumables) and visit a noticeboard to start hunts.
Like MHW, you break parts off monsters for crafting and/or gather plants/ores for consumables. But during a hunt, you can only bring 3 types of consumables and there is no restocking. You get a 4th consumable... 5 healing potions.
There are just a few weapon types. Notably there is NO blocking / shielding with normal gear. You either take the hit (and there are a lot of OHKOs in Dauntless) or you dodge it. It's like MHW if everyone had to bring a horn, great sword, dual blades, "spear" or a "bow"
So don't expect a lot of exploring / tracking / hunting. It's TOWN, some NPCs and take an airship to the hunt area (about the size of between 3~7 x the 'arena' in MHW).
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Aesthetics are very different... it's a bit like comparing WoW to FF14 or Battlefield Bad Company to Battlefield V but if you like cel-shaded stuff, western-style (i.e. NOT Kurtzpel)... Dauntless might be for you. MHW is far, far more detailed and "realistic".
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Combat is kinda different too. The monsters in Dauntless are very different but once you get to know the fight it's a lot easier. Perhaps it's due to the p2s system but the mobs in Dauntless are never quite as fast nor as quick as in MHW... look up videos for AT Nergigante vs Scorchstone Hellion.
Plus again, it's more of a dodge / hit vs tank / shield / heal / hit.
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TLDR; they are games of the same genre. They easily coexist but if money is an issue, try Dauntless. If you like it, you'll probably like MHW too.