Monster Hunter: World

Monster Hunter: World

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Reaptor (Banned) Jun 12, 2019 @ 7:43pm
Something that bothers me
Now, dont get me wrong here. I love this game and I love playing it. I put somewhere around 600hrs into the ps4 version before it came to pc and Ive put close to 200hrs in on pc.

One thing Ive noticed while watching the new Iceborne gameplay is how some of the monsters just act the same, even move and fight the same. Im kind of worried were just going to see 'snow versions' of monsters we already have.
This video in particular, Im watching it and I cant help but think "Thats just a fuzzy snow Barroth" and even the scenery around the 1 minute mark looks like the muddy area you eventually chase the Barroth too. Does this bother anyone else?
https://www.youtube.com/watch?v=wyTKoH0aJY4


Edit: I know about skeleton re-using. I know what it is, jeez. Im just saying for such a new and polished game they should make some monsters from the ground up.
Last edited by Reaptor; Jun 12, 2019 @ 9:27pm
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Showing 1-15 of 21 comments
Holografix Jun 12, 2019 @ 7:55pm 
A strong mind sees difference, a weak one, similarities.
Last edited by Holografix; Jun 12, 2019 @ 7:56pm
Your Mom's Oshi Jun 12, 2019 @ 7:59pm 
Originally posted by Holografix:
A strong mind sees difference, a weak one, similarities.
Zirkalaritz Jun 12, 2019 @ 8:12pm 
Are you just now discovering what skeletons are?

Barroth is a brute wyvern, shares skeleton with Radobaan, Uragaan. All 3, same head smash into the ground move.
Pukei Pukei, Flying wyvern, shares skeleton with Paolumu, and on bigger scale, they are all the Raths. Look at the tail swipes on ground, same tell with the head, same animation. The tired monster running body tackle is identical in every instance across all monsters.
Great Jagras? Girros and Dodogama. You can literally fight them the same way with no new strategy.
Tobi Kadachi? Odogaron. Look at the zig-zag bites and jump+tail swipe. If we get Zinogre in Iceborn, he's gonna fight the same as these two, but has some more flashy moves.

All the monster are recycled skeletons of a few species and all monsters reuse attacks from other ones. They get unique attacks to make them special, but the Monster Hunter franchise has always been about innovation upon iteration, reusing the old ♥♥♥♥ and making it do some new shiny stuff.

That's why the community loves it when they introduce a monster that does something different or has a unique skeleton. It means new lessons to be learned.
RRRRR Jun 12, 2019 @ 8:45pm 
I can assume MHW is a first Monsterhunter franchise game u ever plays, and seems like u just realize bout reuse animation. Dont worry friend you"ll get use to it, and it still gonna bring hella lot of fun, put hopes on all monster have uniques traits without reuse animation its just unrealistic at all in many ways. Ohh and yeah most player wouldn't bhoter. So dont worry.
Last edited by RRRRR; Jun 12, 2019 @ 8:45pm
~KeNnEtH~ Jun 12, 2019 @ 8:51pm 
It's normal.

Don't worry.

Adding just a move or two to an existing monster is already enough to make it different eg. AT Xeno'Jiiva.

Some of the new ones will have new skeletons. So, they will likely have even more new moves.

A lot of the monsters we have now are actually from the same few skeletons and just by changing some mechanics and adding/removing certain moves, changing the nest location and AI behaviour, they mostly feel different enough.

So, while Banbaro is using an existing skeleton, that charge mechanic that can pick up a long log or a big snow ball is totally new.

We haven't even considered the environment. The fact that we will need hot drink to prevent loss of health etc.

All these changes things.
Last edited by ~KeNnEtH~; Jun 12, 2019 @ 8:52pm
Arxel_z Jun 12, 2019 @ 8:59pm 
All i want is Khezu...
Hurricane (Banned) Jun 12, 2019 @ 9:16pm 
Originally posted by Arxel_z:
All i want is Khezu...
Khezu *squeal!!!!!!!!!!!!!!!!*
Reaptor (Banned) Jun 12, 2019 @ 9:25pm 
Originally posted by ROMM:
I can assume MHW is a first Monsterhunter franchise game u ever plays, and seems like u just realize bout reuse animation. Dont worry friend you"ll get use to it, and it still gonna bring hella lot of fun, put hopes on all monster have uniques traits without reuse animation its just unrealistic at all in many ways. Ohh and yeah most player wouldn't bhoter. So dont worry.
No my first one was Monster Hunter 3 Ultimate. Ive also played Monster Hunter Generations Ultimate and that weird Monster Hunter Stories spin off.
LethalLegendK Jun 12, 2019 @ 9:26pm 
Originally posted by Holografix:
A strong mind sees difference, a weak one, similarities.

And the best minds see both.
RIKI Jun 12, 2019 @ 9:29pm 
Originally posted by Arxel_z:
All i want is Khezu...

I want Zinogre :(
Myst?c Jun 12, 2019 @ 9:33pm 
Originally posted by Short-sighted Dude:
Originally posted by Arxel_z:
All i want is Khezu...

I want Zinogre :(
all i want is gal... OH WAIT
♋Phenex Jun 12, 2019 @ 9:40pm 
Originally posted by ~KeNnEtH~:
It's normal.
We haven't even considered the environment. The fact that we will need hot drink to prevent loss of health etc.

All these changes things.
Hot drink is for stamina reduction cancelling, not health loss. In a cold environment, there's like an ice icon beside stamina bar which will cause max stamina to drop if not warmed up from hot drink or hot spring.

Ice mantle+ also cancels out stamina drop.
Last edited by ♋Phenex; Jun 12, 2019 @ 9:40pm
~KeNnEtH~ Jun 12, 2019 @ 9:57pm 
Originally posted by ♋Phenex:
Originally posted by ~KeNnEtH~:
It's normal.
We haven't even considered the environment. The fact that we will need hot drink to prevent loss of health etc.

All these changes things.
Hot drink is for stamina reduction cancelling, not health loss. In a cold environment, there's like an ice icon beside stamina bar which will cause max stamina to drop if not warmed up from hot drink or hot spring.

Ice mantle+ also cancels out stamina drop.
Oh ya..oops..I mixed it up with Cool Drink.
VforVeranda Jun 12, 2019 @ 10:18pm 
Im going to back OP on this. Yes, all previous MH games had rehashed stuff and thats "normal", but why so eagre to settle for that? Would you not rather have a beastiary as in Witcher 3 instead of what we got in Copy-Paste Recess as an example? All "new" monsters, but everything we've already spent hundreds of hours hunting, **now just reskinned and with a new move!!**

I personally would like more monsters, and Im not talking about reskins.

Hurricane (Banned) Jun 12, 2019 @ 10:23pm 
Originally posted by VforVeranda:
Im going to back OP on this. Yes, all previous MH games had rehashed stuff and thats "normal", but why so eagre to settle for that? Would you not rather have a beastiary as in Witcher 3 instead of what we got in Copy-Paste Recess as an example? All "new" monsters, but everything we've already spent hundreds of hours hunting, **now just reskinned and with a new move!!**

I personally would like more monsters, and Im not talking about reskins.

Basically capcom will have 10 or 20 year plan. Mhw2 will probs still use the same skeletons... just new maps and stuff.

Its all about least effort maximum profit
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Date Posted: Jun 12, 2019 @ 7:43pm
Posts: 21