Monster Hunter: World

Monster Hunter: World

View Stats:
andredoob Sep 1, 2019 @ 4:27am
"Endgame" and being one-shot
So just got my Warrior streamstone or whatever it's called.
Starting the grind for augmenting stuff.
When fighting elders, I'm constantly getting one-shotted.
I'm careful about preparing the "right" armor and decos, etc.
Using all the props the game gives us; mega demondrug, charms, etc.
So, is this just the way it is and I just have to "get gud",
or should I rethink my armor, approach, etc?
Take a less aggressive approach, play a bit more defensively.
Should it be THIS much more difficult?
< >
Showing 1-15 of 19 comments
Suzaku Sep 1, 2019 @ 4:39am 
If you're being one-shot, there's two main reasons: you haven't raised your durability high enough, or that attack was meant to be dodged.

Durability would be things like your armor's defense, the use of health boost, divine protection, and maybe focusing on resistances a bit. Your armor should be augmented to the max, meaning even the most brittle armor should be sitting around 450 defense in town. Health Boost and Divine Protection are optional, but even pros make mistakes, so having that extra safety net is always a plus.

And then there's the one-shot attacks. Nerg's divebomb, Vaal's breath attacks, Teostra's supernova, Kirin's slower lightning attacks, Kushala's massive breath attack, Luna's explosive spam. These things are meant to be avoided unless you're truly set to defend or counter it.
Sidd Sep 1, 2019 @ 5:20am 
What armor are you using ? You can't possibly get one shot if you have good enough HR armor.
Last edited by Sidd; Sep 1, 2019 @ 5:21am
Forrest Gump Sep 1, 2019 @ 6:11am 
How much DEF do you have ? Endgame should be around 450-500 DEF.
AsceticG Sep 1, 2019 @ 6:15am 
Monsters usually have ultimate moves that do a lot of damage even if you have all the endgame gears. You're better off avoiding those moves than face-tanking them.
Last edited by AsceticG; Sep 1, 2019 @ 6:15am
cruste Sep 1, 2019 @ 7:14am 
fortify, vit+3 and moxi/guts are your best friend until you have fully augmented armors
andredoob Sep 1, 2019 @ 9:55am 
Thanks for the replies.
JUST started augmenting, so sort of a catch 22 there.
Need to kill the elders to get the stuff, can't kill the elders w/o the stuff.
I will take some of your suggestions, and also basically try not to get hit in the face.
Never heard of "moxi/guts"...huh?

My best armor combo is 416 defense.
I know there are many resources available online that address this,
but what are your suggestions for good late game high defense armor?
One of the problems with looking at armor stats in the game is
that you can't tell how high the fully upgraded armor is going to end up by
looking at the starting number.
For example, say armor X starts out at "60" defense.
Where will it end up? 72? 80? Who knows?

Thanks!
CourtesyFlush09 Sep 1, 2019 @ 10:00am 
As with all MH games, there are certain meta armor sets. Focus on getting those first and then augmenting them to their limit.
Remi (Banned) Sep 1, 2019 @ 10:05am 
Moxie and guts will make you survive any attack that would kill you at 1 HP as long as your HP before taking the hit is above a certain treshold visible in your HP bar.
Note that any dot effect will render this safety net useless, so Teo, Luna, Vaal, any poison effect will kill you immediately. it's useful on Kirin, Nerg, Behemoth somewhat.

If you want maximum cheese safety use three Bazel pieces to get Guts, slot some actually good skills because the armour sucks skillwise (a damn shame). After every death Guts resets so you can eat a lot of oneshots and live possibly.
Xilo The Odd Sep 1, 2019 @ 10:21am 
Originally posted by Suzaku:
If you're being one-shot, there's two main reasons: you haven't raised your durability high enough, or that attack was meant to be dodged.

Durability would be things like your armor's defense, the use of health boost, divine protection, and maybe focusing on resistances a bit. Your armor should be augmented to the max, meaning even the most brittle armor should be sitting around 450 defense in town. Health Boost and Divine Protection are optional, but even pros make mistakes, so having that extra safety net is always a plus.

And then there's the one-shot attacks. Nerg's divebomb, Vaal's breath attacks, Teostra's supernova, Kirin's slower lightning attacks, Kushala's massive breath attack, Luna's explosive spam. These things are meant to be avoided unless you're truly set to defend or counter it.
i will say for a normal tempered Teostra, it IS possible to survive his nova in the right gear. this is typically from having about 500 defense, eating for elemental res L, and having a naturally high fire res to start with, and having 200 HP.

same for kirin only thunder res.

i THINK i figured it was water res helps against vaal breath awhile back but it wasnt much.

i never tested res with Kush, i figure its ice but eff him, hes annoying.

Nerg is really the only one you have to dodge or block his attack.
mewlynx Sep 1, 2019 @ 10:26am 
Originally posted by andredoob:
Thanks for the replies.
JUST started augmenting, so sort of a catch 22 there.
Need to kill the elders to get the stuff, can't kill the elders w/o the stuff.
I will take some of your suggestions, and also basically try not to get hit in the face.
Never heard of "moxi/guts"...huh?

My best armor combo is 416 defense.
I know there are many resources available online that address this,
but what are your suggestions for good late game high defense armor?
One of the problems with looking at armor stats in the game is
that you can't tell how high the fully upgraded armor is going to end up by
looking at the starting number.
For example, say armor X starts out at "60" defense.
Where will it end up? 72? 80? Who knows?

Thanks!
Just gem in Health Boost 3 until you can augment your armor, probably the easiest way to prevent one shots until you can get your defense up.
myhr2 Sep 1, 2019 @ 10:38am 
Also, you can augment your armor pieces with only Tier 2 Tempered investigations rewards. Don't underestimate these 50ish Defense points.
IrisMachina Sep 1, 2019 @ 10:52am 
even with max augments on armor, carting in 1 or 2 shots is normal when fighting tempered monsters. especially if you play range weapons. sometimes the tempered ivestigation has a really high attack modifier. but in the end they are just like their normal counterpart. fight them enough and you'll get comfortable and won't die as much. you do not really have to save those armor spheres, those come really easy. just cap out the starting endgame armor set you use and build upon from there. the witcher armor set is a good choice for people fresh out of story mode for most weapons.
♋Phenex Sep 1, 2019 @ 11:05am 
Originally posted by myhr2:
Also, you can augment your armor pieces with only Tier 2 Tempered investigations rewards. Don't underestimate these 50ish Defense points.
Depends on armor rarity. Rarity 8 armor needs t3 elder streamstones to augment.
cruste Sep 1, 2019 @ 12:37pm 
Originally posted by andredoob:
Thanks for the replies.
JUST started augmenting, so sort of a catch 22 there.
Need to kill the elders to get the stuff, can't kill the elders w/o the stuff.
I will take some of your suggestions, and also basically try not to get hit in the face.
Never heard of "moxi/guts"...huh?

My best armor combo is 416 defense.
I know there are many resources available online that address this,
but what are your suggestions for good late game high defense armor?
One of the problems with looking at armor stats in the game is
that you can't tell how high the fully upgraded armor is going to end up by
looking at the starting number.
For example, say armor X starts out at "60" defense.
Where will it end up? 72? 80? Who knows?

Thanks!
simply go for gamma armors, which all have values around 90-92
behemoth armor is literally the meta thing for melee weapons

gala suit is another good armor easily to obtain during every festival or the geralt/ciri armor from the witcher dlc

Rathalos is the best t6 armor imo lots of good skills, high armor values and 2 outstanding set bonuses
Ordogaron would be an alternative but has worse skills imo
bazel, uragaan, lavasioth have pretty high armor values for t7 armors
same as damascus or death stench

you can always use the wiki to get the important infos about armors
like max armorlevel values
https://monsterhunterworld.wiki.fextralife.com/Armor
Last edited by cruste; Sep 1, 2019 @ 1:31pm
Nerevar Sep 1, 2019 @ 12:49pm 
you CAN get the augment stones for armor from t2 monsters aswell aslong as your armor is not rarity 8 aswell. you can also get t3 augment stones for armor from kulve taroth when shes around and she is much easier to finish than a solo tempered elder dragon.

or you can just grab a lightbowgun and bully tempered kirin till you have 5 augment stones XD.
he literally cannot hit you unless you let him as most his attacks are so slow you can just walk away from them with this weapon.

augmenting armor is rather easy therefore. getting the right stones for your weapon tough is pure rng cancer with zero failsafe systems. you may kill 100 tempered elders and still not have the right cancerstone to augment your favorite weapon class.

< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Sep 1, 2019 @ 4:27am
Posts: 19