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I use soloing AT Nerg as a good reference for "gotten gud". I main SA, and I was able to solo AT Nerg multiple times. I could dodge his massive AoE attacks. The ones that are apparently impossible to dodge and the fight that apparently has to be cheesed. Using a weapon that sits at "Middle Place" in terms of both popularity and Speed Run Times/skill. Yet people say the fight is impossible, it's attacks undodgeable.
To me, being able to do that means I've "gotten good" at least at World. I can do what a majority of folks say is impossible, or do at least what the majority claims is too hard.
Bad = carting and failing a lot
Generally speaking of course. Then there are speedrunners who are generally the best cause of their monster knowledge and super fast clear times.
A "great hunter" is someone who's overall attitude lends toward others enjoying the game.
A "bad hunter" is a person with a toxic attitude, goes out of their way to point out flaws in others in a non-constructive manner, cheats the system by rigging their stats/items and generally anybody who's ever posted DPS in chat.
- strategy : bringing the good tools for the fight, be well-prepared. Bring the correct element/ailment, raw, dragonseal, the correct items, use an armor set that fits your skill level(so many players bringing Drachen and carting left and right, not bringing fire resist to Teostra or Lunastra,...try using Vaal or Nergigante for a change, and please bring Health Booster 3 and crack a Max Potion, it's not a race, it's a hunt, even 15 minutes is plenty if you know what you're doing)
- tactics : once in the quest, knowing what to do. What are your weapon pros and cons, what are you expected to bring in a Hunt. Even if it's mainly dps, go for flinches, and don't forget about other possible utilities, like flashpods, or traps...Also be aware of the expected general flow of the fight : in which area it'll start, what's the monster expected behavior, how many "phases" for the fight, environmental traps, etc, etc. Often, people are stuck on the monster like glue, and it's kinda a shame they don't take a breather more often, to lead the monster under rocks, or toward a trap that was set, it's often "damage, damage, damage..."
- self-awareness : possibly the hardest trait, since it can vary a lot during a hunt. Everyone is susceptible to loosing a bit of poise here and there, over-commit, make mistakes they don't usually do. Also, in multiplayer, realize how are the other players handling and adjust your play style correspondingly, and give useful advices and remarks, in a non-arrogant way (for example, if someone is spamming flashpods during a Tempered Hunt, explain about flash immunity)
AT fights in non-organized multi are a nightmare because a lot of players don't build and/or play defensively when they should. Yes, I know the theory that it's more optimal to have a success rate of 50% with 5 minutes tries than 100% success for 15 minutes hunts, BUT it's mainly valid in solo hunts. In multi, the primary goal should be to not cart, as it is the main reason quests fail. Aside from AT Zorah Magdaros, I've never ever seen a time up in multi, never.
bad players = will give up on a challenge and complain about this so called "unfairness". bad sportsmanship such as DB & LS tripping others, knock away teammates with cluster bombs, toxic behavior, lances & GL holding monster in tight corners making it a bad spot for certain weapon types, etc... being unprepared to a hunt. expect others to carry them then complains about teammates when the hunt fails.
elite players = players who took a lot of time and effort to do things the average player won't attempt due to how much they love the game, speed runners, extremoth solos, etc...
https://www.youtube.com/watch?v=5Z9f1YzRjCs
Incorrect. Default roll has enough iframes to roll roars and certain fast animation attacks like tail swipes. You can even roll Teo's nova.
That's why evade window says "increases invulnerability" not "adds."
>.> Where do iframes matter thou? Attacks or roars?
Did you think of that? There's a reaso nwhy people cant roll through many attacks, and rather have to roll away from that.
theres more info here if you want to check. it is true that its not always practical to do. just showing you that it does exist.
https://www.youtube.com/watch?v=cmhPbtpH6Ts