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It happens to me quite a bit. I mostly play solo, and as I work on angles and try to strike when the best possible moment presents itself, I'm not whacking down tons of damage constantly. Trying to play strategic and all that.
So it's incredibly frustrating when the game punishes me for taking my time with a monster (especially a flying one that will just up and leave the area when it wants). The missions with shorter timers are fine, you go into them knowing that a big part of the challenge is getting the monster down in that time, but the regular fights having a timer is baffling to me.
To compound the problem, if I answer an SOS or something, then get the obligatory MHW disconnect and have to solo the monster, it doesn't seem to scale the health pool back down (I could be wrong on this, but it absolutely seems to be the case).
~30 minutes is the Monster Hunter "Standard" time for fighting a monster around your current power level when you haven't optimized the fight (E.G. havent fought them before, or even just in a good while). MH world is a bit faster than prior titles, but I'd still consider 20-30 minutes pretty normal for a hunt at the proper level. Perhaps a bit on the longer end for World since it has dynamic scaling based on player count, but still. "Boss monsters" are an exception.
As for the 50 minute timer, its purpose is largely to prevent the player from trying to employ too much cheese. Some monsters for instance get significantly more obnoxious when enraged (See Bazelgeuse, Jho with certain loadouts, or your new friend Brachydios that PC players will get to meet in January), so some players might opt to simply stop fighting the monster for a bit when it enrages and go gather instead until it calms down. The timer adds a cost to each enrage effectively skipped in this manner. It also keeps players from brute-forcing their way through fights they shouldnt be ready for yet by keeping them from, say, flying back to camp every minute to restock potions because the monster nearly one-shots them by simply thinking mean thoughts.
The 50 minute timer helps prevent silly things like that. Also serves as a good indicator for if you're trying something out of your depth or are approaching a fight completely wrong.
It might never take YOU more than 50 minutes, but not everyone plays the same way.
The 50 minute timer isn't really that big of a deal, I just think that it adds very little to the experience, and only serves to punish people who choose to play more conservatively.
It is a legacy thing from older MH games. 50 minutes time limit is unimmersive way to do it by today's MHW immersion standard. An immersive way is, for example, to tie time limitation to monster behavior (like fleeing the map altogether after a certain time) instead of the game simply saying you have 50 minutes to complete the task just like that, arbitrary, without immersive logic behind it.
This clock thing is like tradition and the dev hasn't really thought of a new system to improve it and you will see many fans have been institutionalized in it that they don't see how it could be improved or how someone from neutral point of view would question the logic of it.
Or maybe the improvement is done halfway via expeditions (with the quests and investigations still uses the arbitrary clock system), you can find a monster and hunt it without time limit, tho you don't get paid for doing it. You can sell the parts you get tho.
Please....
Just because you dont do it right now doesnt mean new people dont.
Also, Scaling wont be fixed untill IB hits.
Go and kill ♥♥♥♥ like a World Eater.
Blood for the Blood God. Skulls for the Skull Throne.
The only time I was at risk to run out of time was in a fight with Lunastra and Teostra and that was because I played really defensive and my equipment was a little bit to weak, but in the end the hunt was successful.
So in my opinion it doesn't really matter if the timer exists or not, the game is awesome either way.
Why those two and not kushala and kirin?
I didnt time at Lune and Teo, but I did time at Temp Kirin and Kushala....
But hey, Subjective, does it even exist? Per person its different. Perhaps understand that? :o
Point is, in previous games the timer added challenge, in World it's to stop people from waiting for mantle cooldowns and only engaging with temporal (people actually do this legit).
Only quests in World where the timer is actually a problem is Extremoth and Ancient Leshen, but those are both meant to be challenging in every possible way.
I think he meant a quest where you have to fight both Luna and Teo on the same quest. There is no quest to fight both Kirin and Kushala.