Monster Hunter: World

Monster Hunter: World

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Thagomizer Sep 26, 2019 @ 9:42pm
What is the point of the timer, anyway?
I've never understood what the timer adds to this game. I couldn't tell you how many times I've chased a flying wyvern around in circles around the map, just for it to get "skulled" and then run out of time.

I don't understand why the timer is even in the game. What does it add? I guess on the short timers, it adds urgency, but the 50min timer doesn't add anything at all, IMO.
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JPM岩 Sep 27, 2019 @ 10:45am 
You say the 50 minute timer adds nothing, but you'd be surprised how many people time out of 50 minute timer quests
Thagomizer Sep 27, 2019 @ 11:11am 
Originally posted by JPM岩:
You say the 50 minute timer adds nothing, but you'd be surprised how many people time out of 50 minute timer quests
Exactly.
It happens to me quite a bit. I mostly play solo, and as I work on angles and try to strike when the best possible moment presents itself, I'm not whacking down tons of damage constantly. Trying to play strategic and all that.

So it's incredibly frustrating when the game punishes me for taking my time with a monster (especially a flying one that will just up and leave the area when it wants). The missions with shorter timers are fine, you go into them knowing that a big part of the challenge is getting the monster down in that time, but the regular fights having a timer is baffling to me.

To compound the problem, if I answer an SOS or something, then get the obligatory MHW disconnect and have to solo the monster, it doesn't seem to scale the health pool back down (I could be wrong on this, but it absolutely seems to be the case).
mewlynx Sep 27, 2019 @ 11:14am 
Originally posted by The Butcher's Nail:
To compound the problem, if I answer an SOS or something, then get the obligatory MHW disconnect and have to solo the monster, it doesn't seem to scale the health pool back down (I could be wrong on this, but it absolutely seems to be the case).
Health does not scale back down if someone disconnects, you are correct. The Iceborne patch is going to add dynamic scaling, but that's not until January.
JPM岩 Sep 27, 2019 @ 11:24am 
Originally posted by The Butcher's Nail:
Originally posted by JPM岩:
You say the 50 minute timer adds nothing, but you'd be surprised how many people time out of 50 minute timer quests
Exactly.
It happens to me quite a bit. I mostly play solo, and as I work on angles and try to strike when the best possible moment presents itself, I'm not whacking down tons of damage constantly. Trying to play strategic and all that.

So it's incredibly frustrating when the game punishes me for taking my time with a monster (especially a flying one that will just up and leave the area when it wants). The missions with shorter timers are fine, you go into them knowing that a big part of the challenge is getting the monster down in that time, but the regular fights having a timer is baffling to me.

To compound the problem, if I answer an SOS or something, then get the obligatory MHW disconnect and have to solo the monster, it doesn't seem to scale the health pool back down (I could be wrong on this, but it absolutely seems to be the case).
It literally should never take you more than 50 minutes to take down a monster; hell, pushing 30 is still too much time
Slifar Sep 27, 2019 @ 12:06pm 
Originally posted by JPM岩:
It literally should never take you more than 50 minutes to take down a monster; hell, pushing 30 is still too much time

~30 minutes is the Monster Hunter "Standard" time for fighting a monster around your current power level when you haven't optimized the fight (E.G. havent fought them before, or even just in a good while). MH world is a bit faster than prior titles, but I'd still consider 20-30 minutes pretty normal for a hunt at the proper level. Perhaps a bit on the longer end for World since it has dynamic scaling based on player count, but still. "Boss monsters" are an exception.

As for the 50 minute timer, its purpose is largely to prevent the player from trying to employ too much cheese. Some monsters for instance get significantly more obnoxious when enraged (See Bazelgeuse, Jho with certain loadouts, or your new friend Brachydios that PC players will get to meet in January), so some players might opt to simply stop fighting the monster for a bit when it enrages and go gather instead until it calms down. The timer adds a cost to each enrage effectively skipped in this manner. It also keeps players from brute-forcing their way through fights they shouldnt be ready for yet by keeping them from, say, flying back to camp every minute to restock potions because the monster nearly one-shots them by simply thinking mean thoughts.

The 50 minute timer helps prevent silly things like that. Also serves as a good indicator for if you're trying something out of your depth or are approaching a fight completely wrong.
Thagomizer Sep 27, 2019 @ 12:22pm 
Originally posted by JPM岩:
It literally should never take you more than 50 minutes to take down a monster; hell, pushing 30 is still too much time
As opposed to figuratively taking more than 50 minutes?

It might never take YOU more than 50 minutes, but not everyone plays the same way.

The 50 minute timer isn't really that big of a deal, I just think that it adds very little to the experience, and only serves to punish people who choose to play more conservatively.
mewlynx Sep 27, 2019 @ 12:50pm 
Originally posted by The Butcher's Nail:
Originally posted by JPM岩:
It literally should never take you more than 50 minutes to take down a monster; hell, pushing 30 is still too much time
As opposed to figuratively taking more than 50 minutes?

It might never take YOU more than 50 minutes, but not everyone plays the same way.

The 50 minute timer isn't really that big of a deal, I just think that it adds very little to the experience, and only serves to punish people who choose to play more conservatively.
I think the issue is that even playing conservatively, timing out on a 50 minute quest is... hard to really understand, I guess. What weapon are you using?
iNol Sep 27, 2019 @ 1:47pm 
Originally posted by The Butcher's Nail:
I've never understood what the timer adds to this game. I couldn't tell you how many times I've chased a flying wyvern around in circles around the map, just for it to get "skulled" and then run out of time.

I don't understand why the timer is even in the game. What does it add? I guess on the short timers, it adds urgency, but the 50min timer doesn't add anything at all, IMO.

It is a legacy thing from older MH games. 50 minutes time limit is unimmersive way to do it by today's MHW immersion standard. An immersive way is, for example, to tie time limitation to monster behavior (like fleeing the map altogether after a certain time) instead of the game simply saying you have 50 minutes to complete the task just like that, arbitrary, without immersive logic behind it.

This clock thing is like tradition and the dev hasn't really thought of a new system to improve it and you will see many fans have been institutionalized in it that they don't see how it could be improved or how someone from neutral point of view would question the logic of it.

Or maybe the improvement is done halfway via expeditions (with the quests and investigations still uses the arbitrary clock system), you can find a monster and hunt it without time limit, tho you don't get paid for doing it. You can sell the parts you get tho.
TVMAN Sep 27, 2019 @ 1:56pm 
Funny how the only people complaining about the timer are the ones who keep exceeding it. :steambored:
Originally posted by JPM岩:
Originally posted by The Butcher's Nail:
Exactly.
It happens to me quite a bit. I mostly play solo, and as I work on angles and try to strike when the best possible moment presents itself, I'm not whacking down tons of damage constantly. Trying to play strategic and all that.

So it's incredibly frustrating when the game punishes me for taking my time with a monster (especially a flying one that will just up and leave the area when it wants). The missions with shorter timers are fine, you go into them knowing that a big part of the challenge is getting the monster down in that time, but the regular fights having a timer is baffling to me.

To compound the problem, if I answer an SOS or something, then get the obligatory MHW disconnect and have to solo the monster, it doesn't seem to scale the health pool back down (I could be wrong on this, but it absolutely seems to be the case).
It literally should never take you more than 50 minutes to take down a monster; hell, pushing 30 is still too much time
Yet it has happenent... in every installment of the series....

Please....

Just because you dont do it right now doesnt mean new people dont.

Also, Scaling wont be fixed untill IB hits.
Mr. Stimpson Sep 27, 2019 @ 2:20pm 
World Eaters don't ask questions, they just kill ♥♥♥♥.

Go and kill ♥♥♥♥ like a World Eater.

Blood for the Blood God. Skulls for the Skull Throne.

:Northmen:
Chrysalis Sep 27, 2019 @ 2:31pm 
I never had a problem with the timer, because 50 minutes are more then enough time to complete a hunt if you are up to the challenge.

The only time I was at risk to run out of time was in a fight with Lunastra and Teostra and that was because I played really defensive and my equipment was a little bit to weak, but in the end the hunt was successful.

So in my opinion it doesn't really matter if the timer exists or not, the game is awesome either way.
Originally posted by Chrysalis:
I never had a problem with the timer, because 50 minutes are more then enough time to complete a hunt if you are up to the challenge.

The only time I was at risk to run out of time was in a fight with Lunastra and Teostra and that was because I played really defensive and my equipment was a little bit to weak, but in the end the hunt was successful.

So in my opinion it doesn't really matter if the timer exists or not, the game is awesome either way.

Why those two and not kushala and kirin?

I didnt time at Lune and Teo, but I did time at Temp Kirin and Kushala....

But hey, Subjective, does it even exist? Per person its different. Perhaps understand that? :o
Remi (Banned) Sep 27, 2019 @ 2:48pm 
I remember finishing A Tragedy in Silver and Gold in 48:24 minutes, probably the hardest quest I ever did/will ever do, and beating both the clock and the tag team that's together in the same area for > 90% of the quest was very satisfying.

Point is, in previous games the timer added challenge, in World it's to stop people from waiting for mantle cooldowns and only engaging with temporal (people actually do this legit).
Only quests in World where the timer is actually a problem is Extremoth and Ancient Leshen, but those are both meant to be challenging in every possible way.
Aelin Galathynius Sep 27, 2019 @ 3:15pm 
Originally posted by NaliWarcow:
Originally posted by Chrysalis:
I never had a problem with the timer, because 50 minutes are more then enough time to complete a hunt if you are up to the challenge.

The only time I was at risk to run out of time was in a fight with Lunastra and Teostra and that was because I played really defensive and my equipment was a little bit to weak, but in the end the hunt was successful.

So in my opinion it doesn't really matter if the timer exists or not, the game is awesome either way.

Why those two and not kushala and kirin?

I didnt time at Lune and Teo, but I did time at Temp Kirin and Kushala....

But hey, Subjective, does it even exist? Per person its different. Perhaps understand that? :o

I think he meant a quest where you have to fight both Luna and Teo on the same quest. There is no quest to fight both Kirin and Kushala.
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Date Posted: Sep 26, 2019 @ 9:42pm
Posts: 71