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As far as block tracking is concern, MHW doesn't do that. It blocks based on where your character is facing so again learn to move the camera and you should be fine with that. Also you can move while blocking so move your character
okay its something i have to get used to but i definetly see it having its benefit :) thx for it
I think that's what the guy meant. Changing the camera to "target camera" is the best, since you can quickly turn your camera to face the monster by pressing a single button, without having it constantly follow it and mess with your controls. In DS focus camera works because there is no need for precise attacks, you just swing in the direction of the enemy and have the hitboxes connect. In MHW you NEED to be precise with your attacks, it can often be the difference between dealing dealing three times less damage because you are angled slightly wrong and attacking the monster's leg instead of it's head. Having the camera constantly move around without your control makes this needlessly harder.
Also SnS isn't really a block based weapon ... it has one of the weakest shields in the game (big knock back, chip damage). Sure, use it as a shield when you need to but it's primary function is to bash monster skulls. It's the closest you'll get to DS gameplay but for block based combat there are better options. Lance and Gunlance to be precise.
You should consider this OP, since this is a very important aspect of Monster Hunter. This game isn't really designed to be played like Dark Souls. Monsters, in general, won't give you enough time to recover from the block and attack them, they game is designed so you don't get hit by the attacks in the first place, and then exploit the window of opportunity. It's much more effective to just side step the attack or get out of the way, and then use that window to deal damage. Positioning yourself correctly so the attack doesn't hit you in the first place is the most effective way of dodging them. Most of the attacks don't track your position, so you literally just need to step out of the way just enough for it to miss you, ideally into a spot where you want to be after the attack animation ends, for example next to the monster's head. It takes time to learn, but it is really rewarding and adds so much more depth and skill ceiling to the combat system, compared to simply timing your rolls to dodge everything, or blocking all attacks.
The are two exceptions to this rule:
1. Some weapons have specific moves that allow you to quickly follow up after a block. Lance is one of those, it's designed to be a super defensive weapon with a heavy shield and counter attacks. Another one is Charge Blade, that has a mechanic called "guard point" which is essentially a shield parry that if timed correctly will decrease the knockback and allow to follow up immediately with some of the attacks if the knockback is not too large.
2. There is an armor skill called "evasion" it does what it says, gives your dodge more iframes. The default dodge actually has some iframes on it's own, much less than in Drak Souls, but it can still be used to dodge some fast attacks that have narrow hitboxes, for example tail swipes. Investing in this skill will give you more iframes, to the point where your dodge will become as effective as the one you get in DS. Normally people don't use that skill, since it's not required (as I said, positioning will help you avoid almost all attacks), however it is an option if you like that kind of playstyle. It also makes for some really chill and safe playstyle, ideal if you don't care about MAX DEEEPS.
There are also some weapons that have specific moves that have increased iframes by default, for example Sword and Shield back hop into charge attack has increased i frames and can be used to dodge attacks, or Long Sword that also has a dedicated move to dodge attacks which is also essential to use actively if you want to get the most out of it.
In short: Positioning is the name of the game. Some weapons and some skills provide alternative playstyles. Lance and Charge Blade have access to counter-attack type of moves. Evasion skill makes I-frames more useful. You should choose your weapon(s) and learn what you can do with it.
Side note: SnS doesn't lose sharpness from blocking. Charge Blade and Great Sword do but not SnS, Lance or Gunlance.
Oh interesting, I could've sworn it did.
I don't think it ever happened to me. Greatsword uses the blade to block and Charge Blade uses the shield as the axe blade which is why they lose sharpness when blocking. SnS, Lance and GL have their shields completely separated from the blades so blocking doesn't affect the sharpness.
I don't think SnS uses up sharpness when blocking but feel free to check if it does and correct me.
sns,lance, gunlance don't lose sharpness when blocking, only GS and CB does that.
and blocking isn't as bad as everyone seems to say, dodgeing is better but chip damage isn't really a problem in this game since you can restock healing items anytime you want.
I'll check when I get home because I am curious now. I am not saying you're wrong, I am inclined to believe you are right since I don't play those weapons often enough. I usually play Great Sword and Charge Blade.
Hammer, SnS and CB are my go to weapons. Used to be GS, SnS and CB but I really don't like where they went with Greatsword in World.