Robinson: The Journey

Robinson: The Journey

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££ Feb 3, 2021 @ 4:45am
Very Blurry mess
I have an HP Reverb g2 and everything looks blurry. I thought this game was supposed to look great, but unless I'm extremely close to something, it's a blurry mess. I've tried raising the settings, I'm running a 200%. Any suggestions on making things less blurry?
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Showing 1-15 of 17 comments
YIU Feb 5, 2021 @ 5:36am 
I have the same problem and looking for the help here.
Kelrycor Feb 7, 2021 @ 6:52am 
You need to raise the Resolution Scaling in the options from 1.0 to 2.0 to make it look sharp. Yes, things in the distance will still look a little bit blurry, but more you don't get out of this engine.
Last edited by Kelrycor; Feb 7, 2021 @ 7:58am
T-TaaN Feb 27, 2021 @ 11:26am 
I have CV1. You can imagine how it's blurry for me. If I turn off AA, I see HUGE pixels. Meanwhile, raising SS to 1.4 makes 40 FPS. 40 FPS on GTX 1080 with just CV1. Optimization is dead. Oh, why they just don't make it run on full resolution, but just with 0.5 SS by default, so raising SS would give us fair sharpness, not downscaled upscale
N00BA Jul 8, 2021 @ 6:41pm 
in 1080ti + 32gb + valve index is hight blurry for me too looks like 640x480 textures scaled to 2000px. devs help me or refund.
Last edited by N00BA; Jul 8, 2021 @ 6:44pm
Kelrycor Jul 9, 2021 @ 6:27am 
Originally posted by N00BA:
in 1080ti + 32gb + valve index is hight blurry for me too looks like 640x480 textures scaled to 2000px. devs help me or refund.

Did you increased the resolution scaling in the ingame menu to maximum already? It should be much better. Still, objects in the distance will be a little blurry.
Sawtaytoes Nov 8, 2021 @ 10:57pm 
You have to turn up the scaling factor in the options.

I ran into the same issue with an RTX 3090 and a Valve Index. The solution was setting it to something higher than 1x. 1.5x looked a lot better, but I had mine at 2x.
Orbmu2k Dec 9, 2021 @ 1:54pm 
if ingame 2x still not fits your expectations add this to

SteamLibrary\steamapps\common\Robinson The Journey\system.cfg

"r_SuperSampling = 2"
££ Dec 10, 2021 @ 4:36am 
Thank you, Orbmu2k, the game is absolutely Beautiful when I did that! I tried this game and gave up on it, but with that setting I'm going to start over and try the game again!
hawkhill Mar 27, 2022 @ 7:21pm 
Originally posted by Kelrycor:
You need to raise the Resolution Scaling in the options from 1.0 to 2.0 to make it look sharp. Yes, things in the distance will still look a little bit blurry, but more you don't get out of this engine.
Is there a way to make it less blurry on my Quest 2 without turning up the scale?
Doing that causes a low framerate on things like HIGS, my hands, and even rotating the camera with controllers.
This issue seems unique to this game.
Kelrycor Mar 28, 2022 @ 11:42am 
I don't think so.

I have an Index with only a GTX 1070 and it works fine. Enough GPU power to handle the high scaling in 2K resolution fo the VR headset. Though I do not use any special or extra upscaling inside the SteamVR option (if you do, the game eats even more GPU power).

Do you play with a link cable to PC or directly with the Quest 2 internal GPU?
Last edited by Kelrycor; Mar 28, 2022 @ 11:45am
TomC2054 May 27, 2022 @ 4:39pm 
Originally posted by Orbmu2k:
if ingame 2x still not fits your expectations add this to

SteamLibrary\steamapps\common\Robinson The Journey\system.cfg

"r_SuperSampling = 2"
Thanks mate, really improved my Q2 graphics!
Rune May 28, 2022 @ 7:10am 
Originally posted by Orbmu2k:
if ingame 2x still not fits your expectations add this to

SteamLibrary\steamapps\common\Robinson The Journey\system.cfg

"r_SuperSampling = 2"

Doesn't that just activate super sampling = 2.0?

The in-game slider works perfectly with my Rift CV1, but Index may be a different story, so you need the cfg setting for non-Rift hmds?

The game looks awesome with CV1 ss 2.0, not blurry at all, really sharp. I greatly prefer CV1 for this game compared to my Index. Using RTX 3090 and i9 10900K. This game was made for oled hmds, looks very bad using lcd - but I'll try the cfg fix :-)
Last edited by Rune; May 28, 2022 @ 7:12am
TomC2054 May 28, 2022 @ 1:17pm 
Originally posted by Rune:
Originally posted by Orbmu2k:
if ingame 2x still not fits your expectations add this to

SteamLibrary\steamapps\common\Robinson The Journey\system.cfg

"r_SuperSampling = 2"

Doesn't that just activate super sampling = 2.0?

The in-game slider works perfectly with my Rift CV1, but Index may be a different story, so you need the cfg setting for non-Rift hmds?

The game looks awesome with CV1 ss 2.0, not blurry at all, really sharp. I greatly prefer CV1 for this game compared to my Index. Using RTX 3090 and i9 10900K. This game was made for oled hmds, looks very bad using lcd - but I'll try the cfg fix :-)
I believe this is more like SS 2x2. Not sure if that equals SS 4.0x or not, lol! Whatever it is the improvements for my Q2 are fantastic.
Kelrycor May 29, 2022 @ 6:47am 
I also think that Supersampling is not the same as Resolution Scaling.

Supersampling is using a higher resolution to make effect rendered like anti-alising on better pictures and then downsample them the desired resolution. This is stil ldelivering better images. You can do the same on the SteamVR settings for each game. You can activate Supersampling up to 500% (which will really cause some big GPU load). The image quality will be slightly better, especially when you see geometric things you will notice it.

Resolution Scaling seems more like a game internal thing. In Journey it seems to be used to decide how far you can see sharp as the game uses some blurring to be able to use low res objects more. I have an Index. The Resolution Scaling is doing enough for me to see everything sharp. At least the near field things, horizon is another thing though.
pxlbltz Sep 10, 2022 @ 3:19pm 
Originally posted by Orbmu2k:
if ingame 2x still not fits your expectations add this to

SteamLibrary\steamapps\common\Robinson The Journey\system.cfg

"r_SuperSampling = 2"

Thank you!! 🙂
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