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Rapporter et oversættelsesproblem
Did you increased the resolution scaling in the ingame menu to maximum already? It should be much better. Still, objects in the distance will be a little blurry.
I ran into the same issue with an RTX 3090 and a Valve Index. The solution was setting it to something higher than 1x. 1.5x looked a lot better, but I had mine at 2x.
SteamLibrary\steamapps\common\Robinson The Journey\system.cfg
"r_SuperSampling = 2"
Doing that causes a low framerate on things like HIGS, my hands, and even rotating the camera with controllers.
This issue seems unique to this game.
I have an Index with only a GTX 1070 and it works fine. Enough GPU power to handle the high scaling in 2K resolution fo the VR headset. Though I do not use any special or extra upscaling inside the SteamVR option (if you do, the game eats even more GPU power).
Do you play with a link cable to PC or directly with the Quest 2 internal GPU?
Doesn't that just activate super sampling = 2.0?
The in-game slider works perfectly with my Rift CV1, but Index may be a different story, so you need the cfg setting for non-Rift hmds?
The game looks awesome with CV1 ss 2.0, not blurry at all, really sharp. I greatly prefer CV1 for this game compared to my Index. Using RTX 3090 and i9 10900K. This game was made for oled hmds, looks very bad using lcd - but I'll try the cfg fix :-)
Supersampling is using a higher resolution to make effect rendered like anti-alising on better pictures and then downsample them the desired resolution. This is stil ldelivering better images. You can do the same on the SteamVR settings for each game. You can activate Supersampling up to 500% (which will really cause some big GPU load). The image quality will be slightly better, especially when you see geometric things you will notice it.
Resolution Scaling seems more like a game internal thing. In Journey it seems to be used to decide how far you can see sharp as the game uses some blurring to be able to use low res objects more. I have an Index. The Resolution Scaling is doing enough for me to see everything sharp. At least the near field things, horizon is another thing though.
Thank you!! 🙂