Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I didn't even know there's such thing in this game. Oh well, thanks!
I think the way it works is there is always a X% chance an enemies attack will miss you without needing to Flash Dodge out of the way; when you have the Evade Rate+ gear, it just ups that small percentage.
Because that's how it works, and it is not that small, but won't be high enough to be always reliable either. Say you have a character with 60% evade rate (which is also the highest possible you can have in VIII, for IX is 65%), that means when you get hit, you have 60% chance for that hit get counted as "Miss" instead without the use of Flash Move, Flash Guard, or Extra. With that evade rate, it is possible for you to stroll past through 2-4 attacks in a row if lucky.
When I said small, I was really meaning to say "unreliable" as you pointed out; it's not going to be high enough to just stand there and be sure you will never cop a hit. Compare that to a a Flash Dodge or Flash Guard: you can get 100% of the time if you know what you are doing.
Curious - how do you know that the max is sixty percent in VIII?
Is there a way to get a read out of what the Evade Rate is for a character, or did you just do some experimentation?
Sorry, I get that part. I just opened the game and I can see it says on the item the evade rate (example: <Sky Crown> Second Wind and +30% Evade Rate). But on the Equip screen it only shows Level, HP, Strength and Defence. There is no Evade statistic of the character, so how do you know the base evade rate of a character?
Again, the total evade rate of a character can be as follow, up to 70%:
Armor: Astral Grab (Male) / Cosmid Dress (Female) -- Evade +15%
Arm: None (only + crit)
Accessory 1: Sky Crown -- Evade +30%
Accessory 2: Juggler Scarf -- Evade +25%
Anymore higher and it starts being very consistent, just like Ys IX but with crit rate up to 85-95% crit over there.
I have all the equipment myself, but just got lazy and went for Beast Masks and anything that cut the SP cost. In hindsight, it probably limited me more than it helped in terms of exploring how far one can push the combat system.
It is a bit annoying not being able to pull the full stat sheet, but hey - it’s an excuse to play around with the game more.
Still, if you want to experiment more you can try to take on Statuses dealing build, which is the most fun to me. With the right accessories you can make every large primordials go stunned, paralyzed, burned, poisoned, freezed, blinded non-stop (except the biggest lv 80 one which is immune to everything). Do note that the statuses applied on monsters are heavily reduced on Nightmare - Inferno difficulty, mostly burn and stun, but others can still be fun to use. Another fun fact is that if you play on Easy, dealing burn will brrrrrrrrrrr any HP bar of any mob (unless it's lv 80 dino or bosses).
Other than that, use extensive FG + FM build if you want to feel safer. Or HP absorbing (though gonna be useless on higher diffs as 1-2 hits = you died). Or full Status-resistant if you hate getting burned and bleed, etc.
Else you won't get to have any deeper build from Ys games, as it is meant to emphasize on challenge and player's skills than depending on stats.
I did abuse the Blizzard Gauntlet a bit myself, but have also moved away from that for similar reasons. I can see why there is only one per playthrough.
Good to know as I am just in the midst of my Infinity Nightmare run. Mostly going well, but the Dana sections are a bit of a slog. I suspect Infinity Mode was never balanced for it, that or I am too low a level in the Eternian era.
Good chat!
Well Infinity is just scaling enemies level up a bit, shouldn't be that much of a trouble right?
Then you fight second Chamber boss Nebritis in Dana's Era, "Holy Jesus, what is that? What the F is that" DEF and HP bar of his?
Or Dana Dungeon in Adol time - literally Vietnam war flashbacks. I grinded Adol up to 4000+ STR and still felt somewhat insecure about that d@mn nest of PTSD.
At least they gave you ability to grind up Lv and STR even for Dana era, still took a hefty amount of time though. Nevertheless, the scale is so off the Earth's Orbit that I changed from Inf-Nighmare to Inf-Hard, and it still feel freaking so far off to fight, plus I dislike using Revive items constantly to phase through it either.
Oh well I guess it is there for true hard-grinding players, otherwise quite broken to call it a fair challenge.
But I guess that is why Infinity Mode is removed in Ys IX though ironic enough I somewhat started to miss it too
I did a little digging and from what I understand, the Crypt fights were never part of the original game on the Vita. I suspect that when Falcom added them in, Infinity mode was never re-balanced for it. From what I found NG+ was on the Vita, but Infinity mode was not: so it may be have been an oversight.
But that's all conjecture on my part.
Well you might say the Vita was the barebone version and PS4/PC is the Definitive Edition. The amount of content added certainly raise Ys VIII worth beyond any games in the series, especially and crucially on Dana's story:
+ Dana's time - Sanctuary Dungeon (also bonus Dungeon in Adol's time) & First Maiden, Great Tree of Origin lore.
+ This also means new enemies, bosses, making VIII has the longest list of all.
+ Dana's 3 Styles (Water - Earth - Lightning).
+ Dana's final weapon.
+ Hunts (the opposite of Raids).
+ 3 Night Explorations.
+ Ability to change party member size, also the only modern Ys game allow Adol solo like old games.
+ Infinity Mode.
+ 60fps performance.
+ Translation improvement.
The only drawback is Vita receive bonus costumes as the compensation while PS4/PC do not (yet Switch got them to boost the sales). Well thankfully there is mod for PC.
Thinking about the Dana side of the story/lore/combat as you said, it would feel like an incomplete game.
I myself play Ys VIII on the Switch so it's good know I'm not missing any content (even if it is minor cosmetic stuff). The 30 FPS is a little annoying. but it runs well most of the time.
I made the mistake of buying IX on the Switch and it chugs hard in pretty much any situation. I'd avoid it all costs to any considering a purchase of IX; just go with a PC or PS5 (if possible).