Ys VIII: Lacrimosa of Dana

Ys VIII: Lacrimosa of Dana

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Evade rate +?
What does this do? Increase FM window or something?
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Showing 1-15 of 16 comments
Fluff Fact⚙ry Oct 22, 2021 @ 4:18am 
Nah, it is just rare time when an attack hits you, you might be able to dodge past it (with a Miss showing up). That being said, this could be somewhat useful to party members, to reduce the chance they getting hit.
Originally posted by Melon Sc//ence:
Nah, it is just rare time when an attack hits you, you might be able to dodge past it (with a Miss showing up). That being said, this could be somewhat useful to party members, to reduce the chance they getting hit.

I didn't even know there's such thing in this game. Oh well, thanks!
I don't think you even have to dodge to get the Miss. I could be wrong on that because I have only recently moved away from Beast Mask + Saint's Ring, so I have limited experience in the gear that ups the Evade Rate.

I think the way it works is there is always a X% chance an enemies attack will miss you without needing to Flash Dodge out of the way; when you have the Evade Rate+ gear, it just ups that small percentage.
Fluff Fact⚙ry Nov 9, 2021 @ 9:34am 
Originally posted by chiefBongRipDankCloud:
I think the way it works is there is always a X% chance an enemies attack will miss you without needing to Flash Dodge out of the way; when you have the Evade Rate+ gear, it just ups that small percentage.

Because that's how it works, and it is not that small, but won't be high enough to be always reliable either. Say you have a character with 60% evade rate (which is also the highest possible you can have in VIII, for IX is 65%), that means when you get hit, you have 60% chance for that hit get counted as "Miss" instead without the use of Flash Move, Flash Guard, or Extra. With that evade rate, it is possible for you to stroll past through 2-4 attacks in a row if lucky.
Originally posted by Melon Sc//ence:
and it is not that small, but won't be high enough to be always reliable either. Say you have a character with 60% evade rate (which is also the highest possible you can have in VIII, for IX is 65%), that means when you get hit, you have 60% chance for that hit get counted as "Miss" instead without the use of Flash Move, Flash Guard, or Extra. With that evade rate, it is possible for you to stroll past through 2-4 attacks in a row if lucky.

When I said small, I was really meaning to say "unreliable" as you pointed out; it's not going to be high enough to just stand there and be sure you will never cop a hit. Compare that to a a Flash Dodge or Flash Guard: you can get 100% of the time if you know what you are doing.

Curious - how do you know that the max is sixty percent in VIII?
Is there a way to get a read out of what the Evade Rate is for a character, or did you just do some experimentation?
Fluff Fact⚙ry Nov 10, 2021 @ 10:29pm 
Originally posted by chiefBongRipDankCloud:
Curious - how do you know that the max is sixty percent in VIII?
Is there a way to get a read out of what the Evade Rate is for a character, or did you just do some experimentation?
By just equipping all possible highest evade rate+ gears for a character and sum up? I got every item in the game therefore it is easy to test it out.
Originally posted by Melon Sc//ence:
By just equipping all possible highest evade rate+ gears for a character and sum up? I got every item in the game therefore it is easy to test it out.

Sorry, I get that part. I just opened the game and I can see it says on the item the evade rate (example: <Sky Crown> Second Wind and +30% Evade Rate). But on the Equip screen it only shows Level, HP, Strength and Defence. There is no Evade statistic of the character, so how do you know the base evade rate of a character?
Fluff Fact⚙ry Nov 11, 2021 @ 7:13am 
Originally posted by chiefBongRipDankCloud:
Sorry, I get that part. I just opened the game and I can see it says on the item the evade rate (example: <Sky Crown> Second Wind and +30% Evade Rate). But on the Equip screen it only shows Level, HP, Strength and Defence. There is no Evade statistic of the character, so how do you know the base evade rate of a character?
Well there is no way to check the base evade rate of a character (did try probing character stats via a Cheat Engine script by others but only base STR, DEF and (+) modifier STR, DEF are given), but I wouldn't be surprised if it is close to 0. By the way, I made a mistake by saying max Evade rate is 60%, I forgot there is Juggler Scarf that +25% (but equipped by another hidden character thus I overlooked).

Again, the total evade rate of a character can be as follow, up to 70%:

Armor: Astral Grab (Male) / Cosmid Dress (Female) -- Evade +15%
Arm: None (only + crit)
Accessory 1: Sky Crown -- Evade +30%
Accessory 2: Juggler Scarf -- Evade +25%

Anymore higher and it starts being very consistent, just like Ys IX but with crit rate up to 85-95% crit over there.
Last edited by Fluff Fact⚙ry; Nov 11, 2021 @ 7:15am
Wow! Awesome, thanks for the information! I’ll have to give that combo of equipment a go! :steamthumbsup:

I have all the equipment myself, but just got lazy and went for Beast Masks and anything that cut the SP cost. In hindsight, it probably limited me more than it helped in terms of exploring how far one can push the combat system. :steamsad:

It is a bit annoying not being able to pull the full stat sheet, but hey - it’s an excuse to play around with the game more. :steamhappy:
Fluff Fact⚙ry Nov 11, 2021 @ 3:44pm 
Originally posted by chiefBongRipDankCloud:
I have all the equipment myself, but just got lazy and went for Beast Masks and anything that cut the SP cost. In hindsight, it probably limited me more than it helped in terms of exploring how far one can push the combat system. :steamsad:

It is a bit annoying not being able to pull the full stat sheet, but hey - it’s an excuse to play around with the game more. :steamhappy:
Well the 70% evade build can be a viable option for those are not consistent with Flash Move (FM)/Flash Guard (FG), to cheat death few times on higher difficulties like Nightmare and Inferno. However, that means you are trading away bonus stats and damage/dps as well. If you are good with FM/FG then that build is redudant, the same for high crit rate build, as having capes that +100 STR/DEF or Savage Mask that x2.5 damage coupled with Ocean Hogeki (1/2 SP cost + 40 STR) is obviously better. After all you might want to kill things faster than staying alive longer xD.

Still, if you want to experiment more you can try to take on Statuses dealing build, which is the most fun to me. With the right accessories you can make every large primordials go stunned, paralyzed, burned, poisoned, freezed, blinded non-stop (except the biggest lv 80 one which is immune to everything). Do note that the statuses applied on monsters are heavily reduced on Nightmare - Inferno difficulty, mostly burn and stun, but others can still be fun to use. Another fun fact is that if you play on Easy, dealing burn will brrrrrrrrrrr any HP bar of any mob (unless it's lv 80 dino or bosses).

Other than that, use extensive FG + FM build if you want to feel safer. Or HP absorbing (though gonna be useless on higher diffs as 1-2 hits = you died). Or full Status-resistant if you hate getting burned and bleed, etc.

Else you won't get to have any deeper build from Ys games, as it is meant to emphasize on challenge and player's skills than depending on stats.
I am certainly very good with both types of Flashes so it might be redundant as you say. I guess I am just a tad bored of going for max DPS and spamming Brave Charge and Judgement.

I did abuse the Blizzard Gauntlet a bit myself, but have also moved away from that for similar reasons. I can see why there is only one per playthrough.

Originally posted by Melon Sc//ence:
note that the statuses applied on monsters are heavily reduced on Nightmare - Inferno difficulty

Good to know as I am just in the midst of my Infinity Nightmare run. Mostly going well, but the Dana sections are a bit of a slog. I suspect Infinity Mode was never balanced for it, that or I am too low a level in the Eternian era.

Good chat!
Fluff Fact⚙ry Nov 15, 2021 @ 10:25am 
Originally posted by chiefBongRipDankCloud:
Good to know as I am just in the midst of my Infinity Nightmare run. Mostly going well, but the Dana sections are a bit of a slog. I suspect Infinity Mode was never balanced for it, that or I am too low a level in the Eternian era.

Good chat!

Well Infinity is just scaling enemies level up a bit, shouldn't be that much of a trouble right?


Then you fight second Chamber boss Nebritis in Dana's Era, "Holy Jesus, what is that? What the F is that" DEF and HP bar of his?

Or Dana Dungeon in Adol time - literally Vietnam war flashbacks. I grinded Adol up to 4000+ STR and still felt somewhat insecure about that d@mn nest of PTSD.


At least they gave you ability to grind up Lv and STR even for Dana era, still took a hefty amount of time though. Nevertheless, the scale is so off the Earth's Orbit that I changed from Inf-Nighmare to Inf-Hard, and it still feel freaking so far off to fight, plus I dislike using Revive items constantly to phase through it either.

Oh well I guess it is there for true hard-grinding players, otherwise quite broken to call it a fair challenge.

But I guess that is why Infinity Mode is removed in Ys IX though ironic enough I somewhat started to miss it too :ys9_whitecat:
Last edited by Fluff Fact⚙ry; Nov 15, 2021 @ 10:27am
That was exactly my experience as well on Nebritis!

I did a little digging and from what I understand, the Crypt fights were never part of the original game on the Vita. I suspect that when Falcom added them in, Infinity mode was never re-balanced for it. From what I found NG+ was on the Vita, but Infinity mode was not: so it may be have been an oversight.

But that's all conjecture on my part.
Fluff Fact⚙ry Nov 16, 2021 @ 1:02am 
Originally posted by chiefBongRipDankCloud:
I did a little digging and from what I understand, the Crypt fights were never part of the original game on the Vita. I suspect that when Falcom added them in, Infinity mode was never re-balanced for it. From what I found NG+ was on the Vita, but Infinity mode was not: so it may be have been an oversight.

But that's all conjecture on my part.

Well you might say the Vita was the barebone version and PS4/PC is the Definitive Edition. The amount of content added certainly raise Ys VIII worth beyond any games in the series, especially and crucially on Dana's story:

+ Dana's time - Sanctuary Dungeon (also bonus Dungeon in Adol's time) & First Maiden, Great Tree of Origin lore.
+ This also means new enemies, bosses, making VIII has the longest list of all.
+ Dana's 3 Styles (Water - Earth - Lightning).
+ Dana's final weapon.
+ Hunts (the opposite of Raids).
+ 3 Night Explorations.
+ Ability to change party member size, also the only modern Ys game allow Adol solo like old games.
+ Infinity Mode.
+ 60fps performance.
+ Translation improvement.

The only drawback is Vita receive bonus costumes as the compensation while PS4/PC do not (yet Switch got them to boost the sales). Well thankfully there is mod for PC.
I honestly can't imagine the game without all the extras added.
Thinking about the Dana side of the story/lore/combat as you said, it would feel like an incomplete game.

I myself play Ys VIII on the Switch so it's good know I'm not missing any content (even if it is minor cosmetic stuff). The 30 FPS is a little annoying. but it runs well most of the time.

I made the mistake of buying IX on the Switch and it chugs hard in pretty much any situation. I'd avoid it all costs to any considering a purchase of IX; just go with a PC or PS5 (if possible).
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