Ys VIII: Lacrimosa of Dana

Ys VIII: Lacrimosa of Dana

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Daelight Sep 20, 2020 @ 4:34pm
My God, this game is PERFECT~!
Not just good.
Not just great.
Not just amazing.
Not just awesome.

It is by all the meaning of definition, FLAWLESS which makes it perfect in my list. I don't care about anything else anymore, this game is just too good.

A bit of spoilers here on this sentence - I am at the part were Dana followed where Adol and his company are and she planted the sapling that now, in Adol's time it's a huge ass tree that gives them access to the ancient city.

- End of spoilers here.

Man, I just love this game, and honestly, for real, Dana...man....just Dana.
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Showing 1-15 of 30 comments
Fluff Fact⚙ry Sep 20, 2020 @ 6:04pm 
Brace yourself, things are going to be unexpected from here
Xengre Sep 20, 2020 @ 6:06pm 
I just got to the ancient city, myself, and am now seeing Dana's side of things as she goes to investigate Adol's related vision. Still enjoying it though I'm worried chapters past chapter 2 are a tad too short and if other Ys games mean anything it will only continue to get shorter in even later chapters (but I hope I'm wrong this time).

My only complaint so far is level scaling is completely broken in this game. Levels were always very important in prior Ys games but in this one they are just outright overpowered. Being up to and under an enemy's level is largely fine, though your dmg might be fairly garbage if you are excessively below it. However, when you get above an enemy's level by enough the power balance becomes completely lopsided and your attacks will jump from 100-400 to 2,000-20,000 which is a serious problem...

The moment I got the Orichalcum weapons upgrade I went to try to get a few materials from those unkillable primordial mobs. Bad idea. Yes, they were way higher level (one was 42 the big dino we run from in the story, and the other mobs in the area near Miralda were level 56, they were the main problem) but they weren't exactly hard to kill as long as you can flash guard decently. I killed a few groups for their resources knowing they would give good exp (and popped an exp food while at it, which turns out makes a HUGE difference) while I was like level 21-22 of the level 56 ones and when I looked at my levels a few mins later I was nearly level 50... Okay, so my stats didn't really go up much not a big deal right? Here comes the first 3 HP bar boss at the top of the mountain. Killed in about 6 seconds because the level scaling made Adol and company's damage so outrageous it wasn't even a fight. Fortunately, I know later bosses go up to level 70-80 or so and there is even post game content so I can still enjoy some bosses but I'm bummed I've ruined some of the bosses in the game for this run.

I love seeing Ricotto and Sahad interact btw. Hearing about all the trouble Dana would get into is hilarious. Can't wait until she is in my party. I'm hyped for a change of scenery on the other side of that big mountain and if what I think is going to happen that allows Adol and Dana to meet and work together and possibly influence the past/present actually happens I'm gonna be hyped for that story twist.

I do wonder if Laxia will fall to back seat once Dana appears, tho, because she has been treated by the story as an actual romantic interest of sorts but based on Adol's words at the very start of the game about Dana... idk if that will continue, or if she might even die or have something major happen.

Also those cute *cough* baby dinos. That was, uh- an interesting moment. Aye?
Fluff Fact⚙ry Sep 20, 2020 @ 6:27pm 
Originally posted by Xengre:
I just got to the ancient city, myself, and am now seeing Dana's side of things as she goes to investigate Adol's related vision. Still enjoying it though I'm worried chapters past chapter 2 are a tad too short and if other Ys games mean anything it will only continue to get shorter in even later chapters (but I hope I'm wrong this time).

My only complaint so far is level scaling is completely broken in this game. Levels were always very important in prior Ys games but in this one they are just outright overpowered. Being up to and under an enemy's level is largely fine, though your dmg might be fairly garbage if you are excessively below it. However, when you get above an enemy's level by enough the power balance becomes completely lopsided and your attacks will jump from 100-400 to 2,000-20,000 which is a serious problem...

The moment I got the Orichalcum weapons upgrade I went to try to get a few materials from those unkillable primordial mobs. Bad idea. Yes, they were way higher level (one was 42 the big dino we run from in the story, and the other mobs in the area near Miralda were level 56, they were the main problem) but they weren't exactly hard to kill as long as you can flash guard decently. I killed a few groups for their resources knowing they would give good exp (and popped an exp food while at it, which turns out makes a HUGE difference) while I was like level 21-22 of the level 56 ones and when I looked at my levels a few mins later I was nearly level 50... Okay, so my stats didn't really go up much not a big deal right? Here comes the first 3 HP bar boss at the top of the mountain. Killed in about 6 seconds because the level scaling made Adol and company's damage so outrageous it wasn't even a fight. Fortunately, I know later bosses go up to level 70-80 or so and there is even post game content so I can still enjoy some bosses but I'm bummed I've ruined some of the bosses in the game for this run.
Then you shouldn't have, well, grinded with those don't you think because you know the expected results. And I don't know which difficulty you're playing at but it is impossible to to reach level 50 in just a few mins, I tested it out with lv 33, on Inferno, killing 5 x 56 lv dinos gains you almost 1 level in 2 mins (not confident in guarding them much since 1 hit = death). Anyway, about level scaling, things have changed, VIII is no longer the old Ys we knew about - same lv around boss. But I wouldn't worry about you overleveling it that much, cause it would bite back in the future xD.
Daelight Sep 20, 2020 @ 6:34pm 
Originally posted by Ruya Gehhilfe:
Originally posted by Xengre:
I just got to the ancient city, myself, and am now seeing Dana's side of things as she goes to investigate Adol's related vision. Still enjoying it though I'm worried chapters past chapter 2 are a tad too short and if other Ys games mean anything it will only continue to get shorter in even later chapters (but I hope I'm wrong this time).

My only complaint so far is level scaling is completely broken in this game. Levels were always very important in prior Ys games but in this one they are just outright overpowered. Being up to and under an enemy's level is largely fine, though your dmg might be fairly garbage if you are excessively below it. However, when you get above an enemy's level by enough the power balance becomes completely lopsided and your attacks will jump from 100-400 to 2,000-20,000 which is a serious problem...

The moment I got the Orichalcum weapons upgrade I went to try to get a few materials from those unkillable primordial mobs. Bad idea. Yes, they were way higher level (one was 42 the big dino we run from in the story, and the other mobs in the area near Miralda were level 56, they were the main problem) but they weren't exactly hard to kill as long as you can flash guard decently. I killed a few groups for their resources knowing they would give good exp (and popped an exp food while at it, which turns out makes a HUGE difference) while I was like level 21-22 of the level 56 ones and when I looked at my levels a few mins later I was nearly level 50... Okay, so my stats didn't really go up much not a big deal right? Here comes the first 3 HP bar boss at the top of the mountain. Killed in about 6 seconds because the level scaling made Adol and company's damage so outrageous it wasn't even a fight. Fortunately, I know later bosses go up to level 70-80 or so and there is even post game content so I can still enjoy some bosses but I'm bummed I've ruined some of the bosses in the game for this run.
Then you shouldn't have, well, grinded with those don't you think because you know the expected results. And I don't know which difficulty you're playing at but it is impossible to to reach level 50 in just a few mins, I tested it out with lv 33, on Inferno, killing 5 x 56 lv dinos gains you almost 1 level in 2 mins (not confident in guarding them much since 1 hit = death). Anyway, about level scaling, things have changed, VIII is no longer the old Ys we knew about - same lv around boss. But I wouldn't worry about you overleveling it that much, cause it would bite back in the future xD.

When you say it would bite back in the future, what do you mean? - You can spoil me, I don't mind.
Daelight Sep 20, 2020 @ 6:35pm 
Originally posted by Xengre:
I just got to the ancient city, myself, and am now seeing Dana's side of things as she goes to investigate Adol's related vision. Still enjoying it though I'm worried chapters past chapter 2 are a tad too short and if other Ys games mean anything it will only continue to get shorter in even later chapters (but I hope I'm wrong this time).

My only complaint so far is level scaling is completely broken in this game. Levels were always very important in prior Ys games but in this one they are just outright overpowered. Being up to and under an enemy's level is largely fine, though your dmg might be fairly garbage if you are excessively below it. However, when you get above an enemy's level by enough the power balance becomes completely lopsided and your attacks will jump from 100-400 to 2,000-20,000 which is a serious problem...

The moment I got the Orichalcum weapons upgrade I went to try to get a few materials from those unkillable primordial mobs. Bad idea. Yes, they were way higher level (one was 42 the big dino we run from in the story, and the other mobs in the area near Miralda were level 56, they were the main problem) but they weren't exactly hard to kill as long as you can flash guard decently. I killed a few groups for their resources knowing they would give good exp (and popped an exp food while at it, which turns out makes a HUGE difference) while I was like level 21-22 of the level 56 ones and when I looked at my levels a few mins later I was nearly level 50... Okay, so my stats didn't really go up much not a big deal right? Here comes the first 3 HP bar boss at the top of the mountain. Killed in about 6 seconds because the level scaling made Adol and company's damage so outrageous it wasn't even a fight. Fortunately, I know later bosses go up to level 70-80 or so and there is even post game content so I can still enjoy some bosses but I'm bummed I've ruined some of the bosses in the game for this run.

I love seeing Ricotto and Sahad interact btw. Hearing about all the trouble Dana would get into is hilarious. Can't wait until she is in my party. I'm hyped for a change of scenery on the other side of that big mountain and if what I think is going to happen that allows Adol and Dana to meet and work together and possibly influence the past/present actually happens I'm gonna be hyped for that story twist.

I do wonder if Laxia will fall to back seat once Dana appears, tho, because she has been treated by the story as an actual romantic interest of sorts but based on Adol's words at the very start of the game about Dana... idk if that will continue, or if she might even die or have something major happen.

Also those cute *cough* baby dinos. That was, uh- an interesting moment. Aye?

I see your point. As for me, I want to keep getting stronger and stronger and this kind of power spike is welcomed in my case. Above all, I am a sadistic person and a player and that means I really want to stomp everything and conquer. Ruya worried me with her statement above to be honest. Feeling like someone might betray us from the party or something with the game.
Xengre Sep 20, 2020 @ 7:37pm 
Originally posted by Ruya Gehhilfe:
Originally posted by Xengre:
I just got to the ancient city, myself, and am now seeing Dana's side of things as she goes to investigate Adol's related vision. Still enjoying it though I'm worried chapters past chapter 2 are a tad too short and if other Ys games mean anything it will only continue to get shorter in even later chapters (but I hope I'm wrong this time).

My only complaint so far is level scaling is completely broken in this game. Levels were always very important in prior Ys games but in this one they are just outright overpowered. Being up to and under an enemy's level is largely fine, though your dmg might be fairly garbage if you are excessively below it. However, when you get above an enemy's level by enough the power balance becomes completely lopsided and your attacks will jump from 100-400 to 2,000-20,000 which is a serious problem...

The moment I got the Orichalcum weapons upgrade I went to try to get a few materials from those unkillable primordial mobs. Bad idea. Yes, they were way higher level (one was 42 the big dino we run from in the story, and the other mobs in the area near Miralda were level 56, they were the main problem) but they weren't exactly hard to kill as long as you can flash guard decently. I killed a few groups for their resources knowing they would give good exp (and popped an exp food while at it, which turns out makes a HUGE difference) while I was like level 21-22 of the level 56 ones and when I looked at my levels a few mins later I was nearly level 50... Okay, so my stats didn't really go up much not a big deal right? Here comes the first 3 HP bar boss at the top of the mountain. Killed in about 6 seconds because the level scaling made Adol and company's damage so outrageous it wasn't even a fight. Fortunately, I know later bosses go up to level 70-80 or so and there is even post game content so I can still enjoy some bosses but I'm bummed I've ruined some of the bosses in the game for this run.
Then you shouldn't have, well, grinded with those don't you think because you know the expected results. And I don't know which difficulty you're playing at but it is impossible to to reach level 50 in just a few mins, I tested it out with lv 33, on Inferno, killing 5 x 56 lv dinos gains you almost 1 level in 2 mins (not confident in guarding them much since 1 hit = death). Anyway, about level scaling, things have changed, VIII is no longer the old Ys we knew about - same lv around boss. But I wouldn't worry about you overleveling it that much, cause it would bite back in the future xD.
I'm playing normal first playthrough, because I'm aware Inferno removes some functionality and makes certain things less viable which can dampen gameplay experience (like party usefulness goes down a lot, less fun exploring because of how resources, bottles, and foods are handled, just more tedious compared to enjoying the game for a first full completion run). I'll do inferno after tho I don't really expect it to be any harder than a Sl1 NG+7 +0 Dark Souls run or DMC 3/4's higher difficulties since dodging/flash guard will be so broken. It will basically come down to them just being tankier.

As for I should have known better? No, not really. Aside from post game dungeons in a few AJRPGs its rare to jump dozens of levels nearly instantly. Using the exp food and a level 40 Hummel, barely any exp towards next level. Each ran of two runs gave him a full level so after running from Miralda's camp to the batch down below and wiping them then teleporting back and running back to wipe them a second time (fastest method because of how many and grouped they are and heals you up) he went from 40 to 41 then 42. The exp goes down the closer you are to their level and doesn't really start to curb until around 47. The greater the level difference the greater the exp jump. If I started killing them at level 21-22 and did 8-9 runs (which is very easy with flash guard + Force Edge crits) for materials I could easily be in the mid to late 40s on normal which is exactly as I described. I knew I would level up but I thought it would be like 50% to a single level every run or two, not 5-10 levels the first 2-3 runs and then 1-2 levels each run after. I knew I was leveling up but I didn't bother to check just how much when I was doing those few runs until I hit around 46-47 at which point I checked because they suddenly became way easier to kill and I thought it was my stats. My stats didn't go up much, though, and it turned out to basically be a break point for the level difference allowing a jump in damage dealt.

As for guarding them, I'm very confident. Aside from the occasional blindside hit if you equip the 1.5x Flash Guard duration accessory you can get by that point and guard the first one you can usually chain guard before you are vulnerable fairly reliably or back off briefly to get to one side so they don't blindside you. Typically, it should definitely not be taking 2 minutes to kill 5 x 56... Maybe 40 seconds per run allowing you to get 3 runs per food item (I used three) because you can dizzy them and once they break they take massive damage. In addition, during every other run you should be able to pull off your limit break thing which will allow you to do a ton of damage (only do it when in flash guard for those crit hits) while being perfectly safe which can cut a run much shorter. That is literally about 6-8 minutes of killing those.

I'm not sure what you mean by bite me later due to overleveling as I find that unlikely. The only thing it is doing is ruining boss fights for me by making them instant wins. :( Even that level 80 giant monster was a joke. I don't really see them pulling out anything that poses a real challenge until the post game dungeon and maybe the final boss, tho even there I have my doubts cause flash guard. I might do a no flash guard run at some point just to get more out of the combat tho the normal dodge is pretty broken, too.

I think Ruya might be talking about how enemies scale up a bit to try to keep somewhat relevant if you over level but the scaling is so weak it doesn't matter. I'm literally 1-3 shotting most stuff due to the level difference and even the level 80 enemy in the field was pretty easy just tanky, and pushed me up to level 57-59 for my primary group. I've heard you can reach the point of dealing 99,999 damage per hit and stuff as you can farm elixers late in the game so your wish will probably be granted lol. I think Ruya also mentioned it before about elixer farming. The crazy exp spikes kind of remind me of Star Ocean/Radiata Stories post game dungeon where end game boss fight you are around level 40-50 and then in post game you easily reach level 240+ lol. Oh and Shining Force EXA (kind a a crazy post game dungeon too, loved it). None of those games have NG+ tho, unlike this one so you get to enjoy carrying over your OPness tho I've heard of some funky results doing that ranging from 1-shotting everything to even the starting wolves and Squirrels taking dozens of hits to kill (maybe some type of bug Ruya can comment on).
essen Sep 21, 2020 @ 12:34am 
Originally posted by Ruya Gehhilfe:
Brace yourself, things are going to be unexpected from here
This. Things are about to get CRAZY GOOD.
Fluff Fact⚙ry Sep 21, 2020 @ 5:51am 
Originally posted by Xengre:
I'm playing normal first playthrough

As for I should have known better? No, not really. Aside from post game dungeons in a few AJRPGs its rare to jump dozens of levels nearly instantly. Using the exp food and a level 40 Hummel, barely any exp towards next level. Each ran of two runs gave him a full level so after running from Miralda's camp to the batch down below and wiping them then teleporting back and running back to wipe them a second time (fastest method because of how many and grouped they are and heals you up) he went from 40 to 41 then 42. The exp goes down the closer you are to their level and doesn't really start to curb until around 47. The greater the level difference the greater the exp jump. If I started killing them at level 21-22 and did 8-9 runs (which is very easy with flash guard + Force Edge crits) for materials I could easily be in the mid to late 40s on normal which is exactly as I described. I knew I would level up but I thought it would be like 50% to a single level every run or two, not 5-10 levels the first 2-3 runs and then 1-2 levels each run after. I knew I was leveling up but I didn't bother to check just how much when I was doing those few runs until I hit around 46-47 at which point I checked because they suddenly became way easier to kill and I thought it was my stats. My stats didn't go up much, though, and it turned out to basically be a break point for the level difference allowing a jump in damage dealt.

As for guarding them, I'm very confident. Aside from the occasional blindside hit if you equip the 1.5x Flash Guard duration accessory you can get by that point and guard the first one you can usually chain guard before you are vulnerable fairly reliably or back off briefly to get to one side so they don't blindside you. Typically, it should definitely not be taking 2 minutes to kill 5 x 56... Maybe 40 seconds per run allowing you to get 3 runs per food item (I used three) because you can dizzy them and once they break they take massive damage. In addition, during every other run you should be able to pull off your limit break thing which will allow you to do a ton of damage (only do it when in flash guard for those crit hits) while being perfectly safe which can cut a run much shorter. That is literally about 6-8 minutes of killing those.

Well I still considered it is part of your fault, because of killing far higher levels enemies habit. I mean you have the whole mountain to fight so you cannot fail to notice that area level expection is around 30-35 (at boss level), and other areas having higher level dinos are... well... places you are not supposed to touch early, that's devs intention. Of course you could have the freedom to kill them and level up faster, but later being overpowered than the mountain bird, you have no reasons to complain, because you wanted it that way, with no brakes I believe. And to add more salt, you played on Normal difficulty, which I wouldn't think of based on your skill in other games, it should be around at least Hard to be Normal. Besides, the lower the difficulty the more generous towards exp gain and damage inflict per few stat up, this has been the rule for past Ys games as well +_+.

And probably I should have told you from the start that if possible, try to play like classic Ys way as well xD i.e. avoid of using items/food buff during boss fight because they would amplify the damage much more. Oh and wait till you got introduced with Savage Mask xD. So yeah, it's time to buff difficulty up to Hard to mitigate the overpowerleveling as much as possible, especially if you decided to toy around with the lv 80 dinos again. And of course I know about accessories that can extend FG/FM, but still, I have other priority (you would understand later)

About the biting you back in the future, that part was a little dramatic *TENET intensifies*

Don't worry, there is no betrayal or anything and whether it be like that depends on your choice

You mentioned that level scaling is completely broken that you are too OP, welp... no one said it couldn't be the opposite... To be continued on NG+ Hard/Nightmare/Inferno Infinity
essen Sep 21, 2020 @ 5:59am 
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.
Tanya Sep 21, 2020 @ 6:14am 
Originally posted by essen:
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.
On Nightmare the damage multipliers of Kiergaard fight are busted, he sometimes can do a 6k damage hit. Apart from that yeah, the last Night exploration is a pain with that many enemies goin around.
Daelight Sep 21, 2020 @ 6:17am 
Originally posted by essen:
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.

Started my playthrough on Easy because of two reasons, I wanted a HUGE break from challenge after doing my DS3 SL1 run and because I thought the game's combat and mechanics would be too hard for me to understand or even enjoy and wanted to breeze through. Now I think I should have started at Nightmare but I will do that on my second playthrough since I would like to play this game again.
Tanya Sep 21, 2020 @ 6:28am 
Originally posted by Noel Auditore:
Originally posted by essen:
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.

Started my playthrough on Easy because of two reasons, I wanted a HUGE break from challenge after doing my DS3 SL1 run and because I thought the game's combat and mechanics would be too hard for me to understand or even enjoy and wanted to breeze through. Now I think I should have started at Nightmare but I will do that on my second playthrough since I would like to play this game again.
If you are goin for the 100% which it seems theres an achievemnt that requires you to complete the game on Nightmare with the true ending.
Daelight Sep 21, 2020 @ 7:01am 
Originally posted by Tanya:
Originally posted by Noel Auditore:

Started my playthrough on Easy because of two reasons, I wanted a HUGE break from challenge after doing my DS3 SL1 run and because I thought the game's combat and mechanics would be too hard for me to understand or even enjoy and wanted to breeze through. Now I think I should have started at Nightmare but I will do that on my second playthrough since I would like to play this game again.
If you are goin for the 100% which it seems theres an achievemnt that requires you to complete the game on Nightmare with the true ending.

Yeah, that's another reason I feel bad and should have started on Nightmare instead....I saw the trophy/achievement WAY AFTER I progressed with what happened in Chapter 3...
Xengre Sep 21, 2020 @ 8:13am 
Can I change difficulty midway? I didn't realize. I'll do that later if I can. I'll do inferno for my next run tho I'm not sure if I should do it as NG+ Inferno Infinity or just NG Inferno when I do. Is NG+ Inferno Infinity equally as challenging so I can skip grinding all over again for materials and skills? I always start every new game on Normal first as intended by a developer before going to a higher difficulty to enjoy the first run since a lot of rules ruin major parts of gameplay in many games (like Resident Evil killing goes out the window in place of stunning zombies, or other games exp may go down and certain skills may not be viable to use or other restrictions, etc.). I get the feeling I'll be using Sahad a lot more when I do Inferno cause his attack Str stat is kinda broken. Does the Savage mask make the game harder like in Sekiro in exchange for loot bonuses or something? Loved that in Sekiro (tho I forgot I had it on my entire first run lol).

Originally posted by essen:
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.
You haven't played many games that have rule changing difficulties it seems. Nothing like playing a game like say, Resident Evil and not getting to to enjoy actually killing the zombies because of how the damage and ammo drop system works (I mean you could, I've done those runs in most of the RE games but it is generally frowned upon and could cause make boss fights and special enemies far harder due to severe ammo constraints). I'd like to enjoy the game as intended at least once before playing hit and run mode, especially if I don't think the higher difficulty will add any noticeable challenge and is mainly for pure saying I did it like in this case cause dodge and flash guard are kind of broken (at least I haven't seen any enemies that should be a problem yet, but I'm only in chapter 5 so we shall see what happens near end of game, the bosses have been very simple so far). I can also skip a lot of the excess side stuff when I do my Inferno run that honestly doesn't really add to it and aim mainly to just complete the game and any superbosses it might have.

Originally posted by Tanya:
Originally posted by Noel Auditore:

Started my playthrough on Easy because of two reasons, I wanted a HUGE break from challenge after doing my DS3 SL1 run and because I thought the game's combat and mechanics would be too hard for me to understand or even enjoy and wanted to breeze through. Now I think I should have started at Nightmare but I will do that on my second playthrough since I would like to play this game again.
If you are goin for the 100% which it seems theres an achievemnt that requires you to complete the game on Nightmare with the true ending.

Can I change the difficulty midway and do this when I play later? I think Ruya suggested I could but not entirely sure if they simply meant start over quickly at a higher difficulty.
Last edited by Xengre; Sep 21, 2020 @ 8:16am
Tanya Sep 21, 2020 @ 8:31am 
Originally posted by Xengre:
Can I change difficulty midway? I didn't realize. I'll do that later if I can. I'll do inferno for my next run tho I'm not sure if I should do it as NG+ Inferno Infinity or just NG Inferno when I do. Is NG+ Inferno Infinity equally as challenging so I can skip grinding all over again for materials and skills? I always start every new game on Normal first as intended by a developer before going to a higher difficulty to enjoy the first run since a lot of rules ruin major parts of gameplay in many games (like Resident Evil killing goes out the window in place of stunning zombies, or other games exp may go down and certain skills may not be viable to use or other restrictions, etc.). I get the feeling I'll be using Sahad a lot more when I do Inferno cause his attack Str stat is kinda broken. Does the Savage mask make the game harder like in Sekiro in exchange for loot bonuses or something? Loved that in Sekiro (tho I forgot I had it on my entire first run lol).

Originally posted by essen:
First playthrough should be at least on Nightmare if you have some skills. The game isn't very difficult, and even on Nightmare you can cheese through bosses or more difficult parts if necessary (the last night exploration is probably the hardest part of the game, you can easily get overwhelmed).

Easy and Normal are for very young children.
You haven't played many games that have rule changing difficulties it seems. Nothing like playing a game like say, Resident Evil and not getting to to enjoy actually killing the zombies because of how the damage and ammo drop system works (I mean you could, I've done those runs in most of the RE games but it is generally frowned upon and could cause make boss fights and special enemies far harder due to severe ammo constraints). I'd like to enjoy the game as intended at least once before playing hit and run mode, especially if I don't think the higher difficulty will add any noticeable challenge and is mainly for pure saying I did it like in this case cause dodge and flash guard are kind of broken (at least I haven't seen any enemies that should be a problem yet, but I'm only in chapter 5 so we shall see what happens near end of game, the bosses have been very simple so far). I can also skip a lot of the excess side stuff when I do my Inferno run that honestly doesn't really add to it and aim mainly to just complete the game and any superbosses it might have.

Originally posted by Tanya:
If you are goin for the 100% which it seems theres an achievemnt that requires you to complete the game on Nightmare with the true ending.

Can I change the difficulty midway and do this when I play later? I think Ruya suggested I could but not entirely sure if they simply meant start over quickly at a higher difficulty.
You can change the difficult any time you want but for achievements related like Beyond the Nightmare you need to play from the very beginnin to the end on Nightmare difficult. Changin the difficulty midway will disable the hability to earn this achievemnt.
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Date Posted: Sep 20, 2020 @ 4:34pm
Posts: 30