The Outer Worlds

The Outer Worlds

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No lockpick max?
I found this helmet early on:

Ordinance control helmet gives you max lockpick + 2.5 meters extra lock pick distance. You can get it as soon as you fix the unreliable at a vending machine(aunti cleo) in a lab on a distress call mission Its got 16 armour lvl 10,medium

But when I wear it, nothing happens. Wut? I have another helmet that gives +5 to lockpick. That one works. Any ideas? Bugged?
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Showing 1-12 of 12 comments
Out Of Bubblegum May 16, 2020 @ 11:13pm 
OK. LOL. I found the answer. I should delete this but I will leave it here in case someone else gets confused.The in-game description says:
Lockpick Max
Distance +2.5m

That is one attribute, not two. It means that it increases your max distance away that you can still pick the lock by 2.5 meters.

Maybe is useful if the container is behind a barred door?
Last edited by Out Of Bubblegum; May 16, 2020 @ 11:23pm
Cellmember May 21, 2020 @ 1:32pm 
That's a neat skill.
Dirteedeeds Dec 4, 2021 @ 11:48pm 
Glad this was still up. I was confused what the skill was. But now i know gives you a reach to hack.
Originally posted by Dirtee:
Glad this was still up. I was confused what the skill was. But now i know gives you a reach to hack.
Icedfate Dec 11, 2021 @ 5:57pm 
when i read it, i assumed that was what it meant, increases the distance so you can lockpick from further away. . that being said, I never found this ability ever in my whole playthrough, is this a DLC thing? I don't have the DLC
Last edited by Icedfate; Dec 11, 2021 @ 5:58pm
Out Of Bubblegum Dec 11, 2021 @ 7:20pm 
I did not have the DLC either. So it is from the main game. I also never found a use. I just sold it.
cwsumner Dec 11, 2021 @ 10:15pm 
Are any of the locks trapped so they explode, or anything? I thought that was the purpose, but I have not seen that kind of trap yet...
Icedfate Dec 11, 2021 @ 10:46pm 
not that i could find, no locks are "trapped". my guess if that lockpicking from a distance has the advantage that you can hide behind an obstacle and still do it without revealing yourself.
thievery in this game is way easier than in Skyrim and FO. as long as the npc backs are turned, you get away with it.
it's often just as easy as closing a door. you walk right past them, go in their back room and shut the door and take everything.

im the bethesda games, the shopkeeper leaves his post and chases you all around the shop, watching you like a hawk. and the bucket on the head thing has been patched out, not sure if that's one of my mods or what, but putting a bucket on their head never worked for me.

there i go again, i digressed. i think having longer lockpick range just aids in positioning yourself better outside the npc visual radius
Last edited by Icedfate; Dec 12, 2021 @ 2:29am
cwsumner Dec 12, 2021 @ 7:14pm 
Ok, thanks.
Radene Dec 13, 2021 @ 2:34am 
Originally posted by cwsumner:
Are any of the locks trapped so they explode, or anything? I thought that was the purpose, but I have not seen that kind of trap yet...

Would be nice if there were, but nope, not in the game. As already said, it's more about being able to lockpick around a corner or such.
Icedfate Dec 13, 2021 @ 7:25am 
i don't think there are any traps period in this game. . .or maybe there were mines, i forget. you have to shoot them. there's no "disable traps" mechanics, where you can sneak up and disable a mine and pick it up. ..like another game i won't mention
Wolfhound11B Dec 19, 2021 @ 11:06pm 
Thanks for posting this, I was wondering the same thing.
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Date Posted: May 16, 2020 @ 10:28pm
Posts: 12