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Yet they didn't think about being able to switch perspectives, even though they actually did with the idle camera? It's not like they'd be sued for having a third person mode.
Because the developers didn't want one.
(just started playing) Are there even mirrors that the playing character can admire herself in?
My best guess is that they wanted to have one, but they couldn't due to the size of rooms would make it hard for the camera to not get obstructed by your character.
While cover shooters do indeed work better in 3rd, egoshooters suck in 3rd, so why bother.
And since Bethesda/Skyrim was brought up:
Personally, in Skyrim, I always play in 1st person view, due to, once again, especially ranged combat working that much better and feeling that much more immersive in 1st over 3rd.
And the—this is really amusing!—idea that "the camera" took up "too much room," that the rooms were too small for "the camera" to fit...wow. It's hilarious. The so-called camera is perfectly capable of pulling back THREE FEET, which is all that's really required for a close-in third-person view...they simply chose—for whatever reason—not to code that viewpoint option. A lot of games DO have it coded in, and in confining spaces as well, like the Borderlands games, for instance. There, because they coded it in this way, because they WANTED to, they implemented a variable aspect third-person view, so that, depending upon how much you rolled the scroll wheel of your mouse, you could enjoy an over-the-shoulder three-foot viewing aspect, or ten feet back, viewing the whole backside—or all of the front, if you dragged the mouse around.
If they WANTED to, they would have done it. There was NOTHING stopping them from doing that other than their DESIRES. Even if the character was in a space as tightly-confining as a telephone booth, an over-the-shoulder third-person view was still technically possible.
I just didn't understand why they went through the trouble of allowing players to customize appearance unless...they were going to code for it in the beginning, but changed their minds later in development. ...and developers HAVE been known to alter initial development plans. That's the only way the customization makes any sense at all, because if they never ever intended to code in third-person from the beginning, then they wouldn't have bothered with customization at all.
What's you're idea why they didn't have third person? You say they wanted to not have it, but what changed their minds?
Why leaving in customization if you can barely see it?
That's what I was trying to ask from the very beginning, but you just said "they wanted to".
If you don't know why they changed their minds, then neither of us know the reason for their weird choice.
And I am sorry if you perceived that I was being a smart-ass or snotty. I'm not mean, just a bit deficient in social skills.
No I haven't, "those" clearly refers to ego, not cover, as denoted by the use of commas.
You know, grammar?
Learn it.