Installer Steam
connexion
|
langue
简体中文 (chinois simplifié)
繁體中文 (chinois traditionnel)
日本語 (japonais)
한국어 (coréen)
ไทย (thaï)
Български (bulgare)
Čeština (tchèque)
Dansk (danois)
Deutsch (allemand)
English (anglais)
Español - España (espagnol castillan)
Español - Latinoamérica (espagnol d'Amérique latine)
Ελληνικά (grec)
Italiano (italien)
Bahasa Indonesia (indonésien)
Magyar (hongrois)
Nederlands (néerlandais)
Norsk (norvégien)
Polski (polonais)
Português (portugais du Portugal)
Português - Brasil (portugais du Brésil)
Română (roumain)
Русский (russe)
Suomi (finnois)
Svenska (suédois)
Türkçe (turc)
Tiếng Việt (vietnamien)
Українська (ukrainien)
Signaler un problème de traduction
one side makes long posts, presenting mountains of evidence to support their argument, while the other side just makes small posts like just "nope, you're wrong" or "I don't have time to read your wall of text, so i'm gonna ignore it. . oh yeah, you're still wrong" and it's the digital equivalent of a child plugging thier fingers in their ear yelling "LA LA LA, I'M NOT LISTENING!"
I'll let ya's all figure out who is who
high ranking member of the board : "i want you to destroy edgewater"
parvati : "you're a monster!"
Vicar Max : "I cannot condone this plan!"
you : "i'll do it"
parvati : "I won't! you're better than this"
you : "trust me"
parvati "don't make me choose between you and my people"
later, as you're destroying it, with parvati and max helping you
parvati : "woo, yeah!"
max : "good job captain!"
.
.
another example could be when you do the thing for sublight where they want you to kill eva chartrand because the lady there thinks there are aliens taking over and then you go there and you talk to eva and she tells you her plan andmyou can either kill her or talk her into working for the board or for welles, but no matter what choice you pick, it has absolutely no effect on anything else in the game. nothing changes. you never see her again. the game's epilogue never mentions her. if you send her to welles, you never see her there. welles never mentions her. the only reason to do that quest is for the end rewards.
.
.there's also that old cliche where someone give you a quest, they want you to kill someone for them and say "don't ask questions, just do it and i'll reward you" or "that person is evil, you need to kill them and don't talk to them because they will try to cloud your mind with lies"
and then they ask you to bring back a personal possession of the target to prove you did the deed and whenever they say that, you know it's gonna give you the option to "persuade" the target to give you the object without having to kill them and it always turns out that if you talk to the target, they end up not being as bad as the original noc that sent you there said they were and you know morally that the target does not deserve to die, so in the end, you take the object back and lie and say "yeah, i killed them" and get the reward.
this game does that at least 3 times. but I can't blame them for that really, that trope exists in every rpg game
i made a general statement, directed at nobody in particular. if you determined that it applies to you, that's on you.
As I said, it matters not.
Most people who don’t like The Outer Worlds seem to be trying to play it with mentality of a Looter-Shooter.
The actual gameplay loop (if that’s what you want to call it) in The Outer Worlds is:
Talk a bit > Walk a bit > Talk a bit > Shoot a bit > Walk a bit > Talk a bit > Shoot a bit > Talk a bit > Walk a bit > Talk a bit > Shoot a bit > Talk a bit.
Looting is entirely optional in most cases.
Case in Point: The Back Bays on The Groundbreaker
(This is where Junlei sends you for spare parts to fix the radiators.)
The hoodlums down there will attack you unless you talk them down. Obvious you wont be looting any corpses if you don’t kill anyone and picking the containers clean is considered stealing, since even junkies have a concept of private property in this universe.
So, the diplomatic path means foregoing all the loot. But it doesn’t matter, because the loot is barely worth the effort of picking it up anyway.
This isn’t a Looter-Shooter, get used to it.
It’s for passing skill checks.
Say hacking a computer requires 60 hack skill and you only have 55. Equip a hat with +5 hack and Bob’s your Uncle.
Comparing The Outer Worlds and Fallout 4 is like comparing Apples and Artichokes.
I have no idea if Fallout 4 is a good game or not. It’s not the kind of game I enjoy playing, I’m not the target audience, so I can’t evaluate its quality.
I do resent that Fallout 4 claims the mantle of Fallout. I’m a fan of the original Fallout games, from the 90s, I don’t recognize any Fallout in Fallout 4.
At least Fallout 3 and New Vegas were still basically RPGs. I don’t even know what Fallout 4 is.
It’s like if Hollywood rebooted Die Hard as a Romantic Comedy. Even if it’s a great romantic comedy, it has no business calling itself Die Hard.
The Outer Worlds is my kind of game. And I like it just the way it is, I don’t want it to be a Bethesda game or Mass Effect, or whatever game from your limited reference pool you make believe it’s channeling.
I’m pretty The Outer Worlds does use Ragdoll.
But Ragdoll is overrated anyway.
Look at No One Lives Forever
https://youtu.be/soZHsPNJ8LQ?t=10773
Enemies tumble down the stairs, rather than awkwardly glide down like with Ragdoll physics. (Example @ 2:59:35)
Enemies on a balcony fall over the guardrails when killed. (Examples @ 6:12:30 and 6:17:30)
Location specific death animations. It looks a little awkward, but the game is from 2002.
I wish games had gone down this road instead of the much cheaper Ragdoll paradigm.
The OP wrote a giant wall of text and it’s so stupid that it’s not worth taking seriously.
So, I just wrote a parody response:
https://steamcommunity.com/app/578650/discussions/0/3006675644858239957/?ctp=12#c3117046824731240600
Verbosity ≠ Verity
and i already mentioned that the fallout games can't be compared to this. all the bethesda games are open world sandboxes.
it's possible that much of the hate for this game stems from expectations. people expected this game to be an open world sandbox as well.
i always try to find the "diplomatic" solutions in these type of games instead of just shooter looting my way through.
not because i'm not a psycho, but because the diplomatic solution usually requires more thought and it usually yields a better result.
as for those guys in the back bays of the groundbreaker. . .after i solved the mission diplomatally and got the rewards, i went back down there and murdered them all. . .because i could. .with no consequences. . .and the ai was really stupid too. i went into each room in turn and was able to kill the guys in there without aggroing anyone else. the guys in the main hall ought to have heard the screaming and the gunshots but they were completely oblivious.
it actually bothered me that i could do that with no consequences.
i saw this flawed ai all through the game. like i'm storming tartarus and the prisoners are all hostile because i failed to persuade the guy to give me the disguise ID. and i got the board to send their men to help me fight and people are shooting everyone. and then i look off to the side and amidst the chaos, there's just a single guy just standing there with his back turned to me , drinking some rizzos drink and i just walk up and execute him.
i then proceeded to sneak through and snipe each guy that the ally npcs failed to kill and never took any damage
Fallout New Vegas 1315.8 hours played.
Outer Worlds come anywhere close to that for anyone, anyone at all?
Fallout 4, 27 hours played.
Outer Worlds, 33.5 hours played. (And counting)
Yep, Outer Worlds wins, it's closer to your numbers than FO4 :-)
When you get over 1,000 hours out of Outer Worlds come back and tell us about it. Then we will talk about going for 2,300 hours.
FO Fans *crap on TOW because it's not FO"
.
.
can't we all just get along?
I wasn't being entirely serious maybe? (Except ofc that TOW wins :P)
I'll play it as long as I find it enjoyable. And I find Outer Worlds is just that. I have serious doubt it'll last me 1000 hours though, and I'm perfectly okay with that.
Btw I even skipped the last 3-4-5 sales, being on the fence about it. Finally gave in, and then also got the DLC. So for now I'm looking forward to all that.
I'm not sure why FO4 fizzled out for me, a few years ago so I don't remember. I actually bought the Expansion Pass thing on sale just recently, so I'll def take another look at it. Hopefully it'll be more interesting.
But for now it's TOW time!
This :)
Why would there be consequences to killing the hoodlums in the Back Bays? They’re criminals unaffiliated with any major faction.
But there’s no reason to kill them, the loot (as I already mentioned) is worthless and the xp will only get you so far due to the level cap.
Though there is kind of a lack of consequences for killing people in this game.
I went berserk on The Groundbreaker once and ended up killing Junlei. Parvati basically just said “I wish you hadn’t done that” and got on with her life. This was before Parvati and Junlei had really gotten to know each other, might have been different if I had progressed further in Parvati’s quest.
This is a departure from Fallout 2 (etc.), where, for instance, Sulik would attack you if you joined the Slaver’s Guild.
The Internet decided to turn The Outer World into an anti-Bethesda meme as soon as it was announced.
It was about a month after the ♥♥♥♥♥♥♥♥♥♥♥ launch of Fallout 76, and the trailer happened to mention Fallout: New Vegas (I guess “From the developers of Dungeon Siege III” was rejected by the Obsidian marketing department.)
But apparently nobody on Twitter had ever seen a trailer before, so it was interpreted as Obsidian throwing shade at Bethesda.
Nothing of the sort was intended
https://www.youtube.com/watch?v=HqeEfcg_AaQ
Tim Cain and Leonard Boyarsky don’t have any hard feelings toward Bethesda. Cain has even praised Fallout 3
https://youtu.be/m4XVW6qcuzM?t=109
But it was to no avail, the Internet had declared war on Bethesda and The Outer Worlds was to be the battlefield.
Then Bethesda fans retaliate with scorched earth tactics
Nerd Wars, sad.
Now, I couldn’t care less about Fallout 76. I was never gonna play it, I hate MMOs categorically.
And though I liked New Vegas, I didn’t want a spiritual successor to it.
I love The Outer Worlds for what it is, which is a First Person Fallout 1 and/or Arcanum.
The hours played argument...
Fallout 4 - sandbox game
New Vegas - sandbox game
Outer Worlds - story game
I played Bioshock Infinite for 36 hours. I played ESO for 1933 hours, and counting. Bioshock Infinite was a great game.