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That's your opinion. You're still comparing to a game that is 7 years old. Look at the last couple Assassin Creed games, and compare them to the older ones.
Oblivion was great. It was never about realism. (Edit: Ok you understood that)
(The omg it isn't Morrowind is not the issue).
Bethesda games are fine -- considering the world quality, interactivity and scope --if you have the PC to run Godrays and appropriate lighting.
Edit: I can concede FO4 characters aren't super realistic but again, I consider the sum of the parts to be far better than a pretty world you can't interact with or is small and has nicer looking people.
Also if you mod FONV, you'll know it isn't fine. Same with FO3 -- my favorite, but the lighting is really poor.
You are still not accounting for the world graphics. There wasn't nearly the load on Resident Evil (or AC)-- all there was was the people and a lot of static environement or Parallax type stuff. But in comparisons you can see that there has been a tad bit of progress in 7 years.
Skyrim's world is not terribly detailed at all, and suffers considerably in draw distance.
That's not really how render pipelines work either. A large world is not inherently harder to manage than a small one.
Often it's the opposite, because you're only using high detailed assets in the surrounding area. Everything in the distance of the "massive world" is a barely textured cardboard cutout, if rendered at all.
The only thing an open world engine needs to manage is real time streaming of assets as the world. They're not allowed the luxury of a load screen while the player is traversing the world.
vs.
https://www.youtube.com/watch?v=-rhFY1BTC-s
The mod showcase shows the vanilla. If you can't see and appreciate how well Skyrim is compared to Resident Evil, and yet also comparing a 7-year old game with today, I can't help you. The evidence is there.
It's not 7 year old technology that made skyrim's characters look blocky and ugly, it was their art direction. As previously mentioned, Fallout 3 and oblivion's characters looked fine, and they'd still be acceptable today (if the latter gets better textures.)
Ehh, if there's one thing I would say didn't wow me in the gameplay trailer, it was definitely the animation for combat actions. Very stiff.