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I liked the game and will probably go the opposite way I played the second go around, but it feels like everything was half done. The build up to get the Factions was long-ish, but then the game just gave up and was like "go here, go here, pick up this, fight big baddie that hates you but you've only seen once, done, credits". Faction reputations didn't seem to do anything other than be a number?
Loot was alright I guess. Mod/Tinker system seemed incomplete. Picked up a LMG and never needed another gun for 20 levels, used two weapon mods for it and tinkered it a little and just never found a better gun. The Science Weapons was just...almost non-existent. Two perks that focus on the weapon type and you can get them all in like 3 minutes. I would have loved finding/fighting "mini-bosses" with Science or even Unique Weapons (think I fought only one for The Candy Cane). There was no Unique Weapons on display in places to tempt to steal either.
The jack-of-all-trades-master-of-all system they had made everything pointless as far as levels after a certain point. I got one Tier 3 Perk and just didn't bother leveling after that. Even then, it didn't feel like there was more options available anyways. Most of the Terminals didn't seem to hold anything other than emails and messages, not a lot of "shut down this, do that" options unless it was a quest objective. I had a huge collection of Shunts because I never had to use them.
Some companions were fun to have, but that felt half-baked too. Just pick them up like stray cats and throw them on the ship it felt like for most of them. Almost all comp. perks the same except for the one line (and those unique perks were meh at best). Special Abilities were powerful, but nothing to really adjust them. The dialogue inclusions was nice, and the talking between them was fun. One companion seemed to try and be a little more customizable than the others but nah.
That's kinda it. Just feels like you get into something like loot or companions, then just notice that it feels like the game was rushed and there is a lot of gaping holes that you can see from the vision.
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There is no emotion in the game when it comes to NPC characters faces or their boxing of the dialog .
Plus the story would have been better if :
Chris Avellone wrote it
Third person
Actually facial expressions
Don’t leave it this was obsidian attempt at world building (not open at all) and they stole vats from fallout .
Obsidian of a single person would be like that guy who sold you a car , then when you aren’t looking used spare keys to steal it back .
I did find this as a good filler until Cyberpunk and TESVI comes out
I do feel The Outer World has the disadvantage of being new new and being compared with everything else so isn't given any chance to stand on its own. Granted I do feel Interplay simply did a wonderful job establishing and expanding the world of Fallout with just two games. Divinity: Original Sin and D:OS2 are maybe the two most recent CRPGs that I feel are able to stand well on their own but even then some are comparing them to other modern games because of some far-fetch similarities. (i.e. comparing them to Diablo III because of the isometric view)
I do feel the older games, especially the various CRPGs of ol (i.e. Baldur's Gate II, Planescape Torment, Arcanum, etc.) are amazing compared to nowadays games. I also feel they were overall very involving and not something many would want to get into and I see no fault in that.
As enjoyable as I found the story for Planescape Torment to be, I can understand others not wanting to essentially read a book through a video game. Personally, do I miss the days of a game with a good story? Sure. Do I miss the days of spending 50+ hours just to beat a game while doing all optional quests? Not exactly.
Even though I find the gameplay of the newer Deus Ex more fun, I often find myself replaying the original maybe once every year or so. Personally I think it is more due nostalgia than because I find it fun. Also because I think it was easier abusing the mechanics compared to the later Deus Ex games.
On another note, I think the lack of achievements in older games also make them easier to play without concern of playing them the "right way".
I wouldn't let myself get hyped with TES6. Even though I am an Elder Scrolls fan, I'm calling it; that game will be trash (if it ever comes out, which I have slight doubts about it).
As for Cyberpunk, I agree. Let's just cross fingers that CDPR doesn't cave in to the SJW crowd and goes on changing stuff.