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And while I feel the extra challenge in fights is fun I feel the other stuff like having to spend time or money on finding stuff like water is more of a chore than rewarding gameplay.
I played a large portion of fallout 4 on the hardcore super duper diff and I found it more tedious than fun after some hours.
Stuff like that works in some games but I don´t think this is one of them...not for me anyway.
But mostly it´s the saving, removing your ability to save just feels..meta.
Doesn´t make the game more tense for me..just more annoying. "oh great I have to replay this entire part again..whoopedyfingdoo".
Wish I could have the harder fights but keep the quicksaves.
I'm still at the end of the first zone so these are my initial impressions. Most of the enemies are 1 or 2-shottable with headshots so there is nothing to complain there. The game saves on every load screen so the saves are not a problem.
Were you eventually able to obtain enough bits that regularly eating and drink isn't a major drain on your bits? The eating and drinking aspects of Fallout 4 Survival Mode quickly went away once you establish a settlement. I am hoping the same kinda applies in The Outer World once bits become more easily to come by.
Good to know. I really wasn't sure when/what triggered the auto-saves.
I got a hunter rifle from one of the first lookouts. When I upgraded it a bit I started 1-shotting the weaker enemies. For the rest get assault rifle and upgrade it as well. It's even stronger than the sniper, especially with weakspot targetting. No need to buy anything, you will loot all you need.
I got enough money to upgrade the weapons by looting the town. Once I began clearing everything around it started raining money. I still got science to 40 - tinkering costs tend to skyrocket.
arbitrary saves+having to baby the AI companion.
is there a area transition close by ? fine just walk in and out the saves become a non issue , it might as well not be a feature.
Is there not ? I meta game , as in I go around looking for a place to save instead of focusing on the gameplay OR I fast travel back to my ship save and then have to run back to where I was , which doesn´t add any challenge or gameplay it just takes time.
why do I need to save?
Do I die ?
NO the stupid AI partner whom I want to keep around to listen to banter and for story reasons insists on running in and facetanking entire marauder camps .. she goes and stands in the open waving her hammer around and getting perma killed every so often unless I baby sit her.
so I guess the fix is to tell her to go stand in a safe corner while I kill everything which is no problem. Or I can maybe gear her up to the point where..it becomes a non issue.
so basically out of all the supernova "features" every single one of them turns into a non issue that has zero effect on the gameplay.
Exept for the saving and sleeping which just adds extra travel time.
don´t think it´s a very thought out and well designed game mode.
Not more challenging just filler traveling. Or if you think "well the saving is a non isse because X"
then ..the game mode is what? enemies take one extra bullet to kill? And if your AI decides to go full on Rambo you can either just miss their story or replay a few minutes since the last save?
For me it´s totally not worth it.
(yes this was a bit ranty but I just lost about 20 minutes I have to replay becase as I was finishing up a quest before going to save I walked into some marauders and after I had killed them all without barely loosing any health myself ,I realised parvati had kamikazed into them trying to melee 6 people with auto riffles so I had to reload)
It's the standard case of trying to please too many people. Trying to please too many will always hurt games
This is my biggest concern going into it. I've just started the game basically, and I'm hoping I don't have to keep reloading because of companions getting killed, as I built my character as a leader talker guy who will rely on companions
On another note, with all the extra walking back and forth, an autorun feature woulda been nice to have.
I have run set to the right shift, since I use arrow keys for movement, no issues