The Outer Worlds

The Outer Worlds

Ver estatísticas:
geøstigma 30/out./2019 às 16:41
Played it and honestly, it's not much...
As a big Fallout New Vegas fan and generally a gamer that enjoys games revolving arond roleplaying as well as choice and consequence aspect, this game was on my radar even though the gameplay looked bland (and I play primarily for gameplay nowadays).

Now, after playing the game through XBOX Game Pass, I just wanted to leave a small input here in case anyone is wandering how it is and to be honest, you're not missing on much guys. Wait for a good sale to get it...

Fair warning, I compare it a lot to FO: NV.


Personally, I find it worse than NV in ever aspect except for the graphics which, considering the age gap I won't even consider as a an advantage (also, we have mods for NV).

  • There's barely any challenge. My 9/100 guns skilled character destroyed everything on his path even though I was playing on Hard. Just put plasma DMG mod on it and melt everything.
  • Supernova (optional hardest game setting with survival elements) is a chore, not a challenge and I switched down to hard, not because of the difficulty but because of how tiresome it was.
  • Weapon variety? What weapon variety? Nearly every gun is pretty much the same.
  • The same can be said for armor. The system is watered down, and far from fun. Even Skyrim did it better...
  • You'll be looting more than you'll be shooting and the loot itself is all generic. Half the time I wasn't even paying attention what I was getting because I was going to sell it anyway. Unique items are mostly trash that can't be modified so I didn't even bother and as I already stated, I didn't need them as the game was not challenging. Felt like gear grinding game, only worse (and I don't like those).
  • Even though the voice acting is superb, the side quest plots leave a lot to be desired (I think I did them all), from mechanical to narrative standpoint. Companion quests were a huge letdown :/
  • Dialog is okay but, once again, I know of a game done by the same developers that did it incomparably better.
  • Nothing in the world is interactive. You can't move items, smash bottles, destroy crates... Instead the environment is filled with these dull glowing and explosive crates that you'll never use again as soon as you obtain your first decent weapon.

There are more things that I could add, like ammunition being obsolete, uninspiring traits, shallow companion system, watered down skill tress, lack of skill (other than Social) related options in conversations... But let's stop here.


Even though it sounds like I'm thrashing it, I'm not. The game itself is playable as long as you don't compare or expect it to be "New Vegas 2". Compared to it, it feels like early build. One thing that I have to mention is that this games is almost bug free which honestly came as a huge surprise to me.


All I'm saying is that for 2019, this game offers absolutely nothing new. Everything that is in there, we've seen it already and we've seen it done better. They should have delayed it for quite some time, a year or two to add more variety.
Última edição por geøstigma; 30/out./2019 às 16:48
< >
Exibindo comentários 115 de 35
Omario 30/out./2019 às 17:02 
So The Outer Worlds is mediocre, just because you don’t hold it in as high regard as another game which you are unashamedly biased towards? Got it.

And you cannot push crates or smash bottles in The Outer Worlds? Well I’ll definitely pursue a refund on my copy then since Obsidian omitted such crucial gameplay mechanic.

Really glad I tuned in for this most excellent of Steam hot takes.
geøstigma 30/out./2019 às 17:44 
I'm glad you find it helpful. That was the idea
stupid btich 30/out./2019 às 17:54 
your comparing it to a game that the developers intentionally went out of their way to say it wasnt like, and if all you want is a bethesda bug riddled trash pile of a screenshot genorator that has cool loot play fo4
MTBear 30/out./2019 às 18:55 
I lost interest once you mentioned FO:NV.. worst FO ever. Good day.
stupid btich 30/out./2019 às 18:57 
Escrito originalmente por MTBear:
I lost interest once you mentioned FO:NV.. worst FO ever. Good day.
neck yourself
Mister Holdout 30/out./2019 às 19:18 
That's an interesting perspective considering the game so far has received mostly positive reviews.

One thing I will submit to critics is that there could have been a lot more content. But what we got is quite good, so at least the quality is up to par.

I'm just happy to know that Obsidian still knows how to make great RPGs (even if the amount of content is lacking).

Also, I keep seeing people complain about how easy the combat is. I played on hard difficulty as well and there were several instances where I got destroyed by enemies. I played a super soldier type character and there are certain enemies that will melt you if they get too close. I guess nearly everyone played a stealth sniper and just sniped away at enemies from safety.
DarkFenix 30/out./2019 às 19:52 
Your opinion basically mirrors mine OP. There's nothing terribly bad in the game, but there's nothing I'd call especially good either, mediocrity from start to finish. A lack of variety, creativity, content, and most importantly, fun. It's somehow the worst thing to say about a game, that it offers literally nothing interesting, but that's how I feel about The Outer Worlds. Even Fallout 4 kept me interested with its good bits for 200+ hours, I couldn't even force myself to play this to completion.

Escrito originalmente por Mister Holdout:
Also, I keep seeing people complain about how easy the combat is. I played on hard difficulty as well and there were several instances where I got destroyed by enemies. I played a super soldier type character and there are certain enemies that will melt you if they get too close. I guess nearly everyone played a stealth sniper and just sniped away at enemies from safety.

My boredom prompted me to make multiple different characters (all on hard) to see if anything played particularly entertainingly (spoiler - nothing did).

Stealth sniper is boring since stealth mechanics are incredibly rudimentary, neither being overpoweringly effective or rewardingly difficult, plus the environments are claustrophobic and the guns have no range (seriously, sniper rifle effective range is ~65m). What is overpoweringly effective is peekabooing with TTD with the most powerful rifle you can find, keep one shotting enemies and your TTD gauge never runs out (with the 25% on kill perk).

Heavy gunner is boring because the guns are so deeply unsatisfying, even as they're overpoweringly effective. All machine guns spray all over the place and the shots don't feel powerful, but at the same time only a few hits will kill anything. Being powerful without feeling powerful, one of the primary failings of this game's gunplay.

Melee at least has the advantage of handicapping you severely in that you need to get close, but once you get a few perks that handicap disappears and it becomes as tedious as everything else. The melee weapons are slightly more satisfying to hit things with, but Skyrim's melee combat was honestly better.
Sir Smite 30/out./2019 às 20:07 
Yup, same sentiments here. I feel like most of the praises it's currently receiving are mostly due to the drought of proper RPG games and/or simply as a way to stick it to Bethesda.

It's not a bad game, but it certainly is a "meh" game. I came into it wanting to love it, but now I just find it harder to find any reason to continue playing. I doubt I'll be making multiple playthroughs either.

With that said, it's a good start and I hope they'll add more content in the future.
It´sAllAimAssist 30/out./2019 às 20:53 
I think it´s..a fairly well crafted game.
I admit it wasn´t as great as I thought it would be, but that´s probably because I set the bar to high with expectations given it´s an Obsidian game. And I am not just comparing it to NV but to their whole body of work.
Better than average but not great.
It didn´t wow me, neither the story nor the combat nor the exploration did anything great.
Once the story did start to tie together and get interesting..the game pretty much ended.

Seriously the MOST intriguing storyline in the entire game..is the "big"reveal in the end that isn´t even adressed in THIS GAME!

The combat had hints of being really fun but it WAS to easy even on hard, and no I didn´t snipe from safety, I rushed in , at first mainly with an auto rifle later on I mixed it up with shotguns and plasma rifles. It was somwhat challenging in the beginning and for about 30 mins when I landed on the "bad" landing pad but that was just until I had adjusted, the last mission was decent because the enemies actually did enough damage to me whereas for large portions of the game I could just clear the entire location with time dilation giving me impunity. F.E.A.R also had the mechanic and that game on the hardest diff is another beast entierly..before anyone goes "muuhuuhu don´t use overpowered abilityes theen!"

the story was pretty much exlusively fetch quests in small generic and similar locations with traveling between. There was no part that feelt like an epic trek or the beginning of a great adventure like neverwinter nights 2 escaping the small village and traveling to the big city. There was no interesting lore like pillars of eternity. There where apart from the last mission no really interesting and cool set piece action bits like mass effect (which wasn´t obsidian fair enough but it´s a space shooter . theres plenty of other examples).

There where no memorable villains that you had encounters with and got to face of against after building up to it. This is one of the few rpg´s where I didn´t even think about some of my choices..I just went with "Meh, I´ll gun them down just to complete the quest as fast as possible"
simply because I didn´t care about the faction OR the chars in it.

My fav companion was the robot that didn´t even have a quest as far as I could tell.
The companion quests largely where ..generic and forgetable exept maybe a tiny bit of deepth to the Vicars.
Ellie had funny comments tough so she was ok.
Parvatis quest was terrible and cringy in more ways than one..
I could go into greater detail why I disliked it in a separate thread if anyone wants to discuss it. ( In a mature manner, and no it´s not why you think)
The game was decent..but it feelt like it was made using a template.


Última edição por It´sAllAimAssist; 30/out./2019 às 21:06
sarah 30/out./2019 às 21:10 
This is a proper ARPG. Combat is not the focus of the game.
Revolucas 30/out./2019 às 21:11 
Combat is the focus of all RPGs, since their creation on Pen and Paper.
sarah 30/out./2019 às 21:14 
Escrito originalmente por Revolucas:
Combat is the focus of all RPGs, since their creation on Pen and Paper.

Um....no. You are thinking about shooters, not RPG's. In RPG's combat is just another obstacle, like a skill check. In a proper RPG you could completely avoid combat if you so wished to do so, by talking your way through it or finding some alternative route.
It´sAllAimAssist 30/out./2019 às 21:15 
Escrito originalmente por sarah:
This is a proper ARPG. Combat is not the focus of the game.
If combat isn´t the focus the writing or other game mechanics needs to make up for it. In this case they didn´t quite reach the needed level for that. And for a game that´s not focused on combat..there was alot of combat. Unavoidable combat. Like the majority of the skill trees had to do with combat.
Revolucas 30/out./2019 às 21:18 
Escrito originalmente por sarah:
Escrito originalmente por Revolucas:
Combat is the focus of all RPGs, since their creation on Pen and Paper.

Um....no. You are thinking about shooters, not RPG's. In RPG's combat is just another obstacle, like a skill check. In a proper RPG you could completely avoid combat if you so wished to do so, by talking your way through it or finding some alternative route.
RPGs are born from board games and pen and paper games like Dungeon's and Dragons. Character progression has always been heavily tied to combat experience. Combat adventure.

Regardless, even if you believe that story is a primary focus of the game, that doesn't explain why the combat and gameplay are mediocre.

It's like Obsidian tried too hard to make a modern Fallout clone and ignored their own developer instincts on what makes a great game.
Última edição por Revolucas; 30/out./2019 às 21:22
sarah 30/out./2019 às 21:25 
You're looking more for Far Cry, Borderlands, Call of Duty...shooters.

This an ARPG with detailed dialogue and skill checks. This is not a shooter.
< >
Exibindo comentários 115 de 35
Por página: 1530 50

Publicado em: 30/out./2019 às 16:41
Mensagens: 35