The Outer Worlds

The Outer Worlds

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I Like This Game Now.
When I first started playing The Outer Worlds I didn't know what to make of it but I kept playing it. The pace seemed a bit slow and I did a lot of dying, mostly because of poor playing on my part, but the game for some reason seemed aimless.

Then I went to Monarch and spent the last 3 days there playing all the side quests and main quest-line through this part of space and it was simply fabulous. Getting the Iconoclasts and MSI to work together in the end just made my day.
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Showing 1-10 of 10 comments
Lor Nov 7, 2019 @ 3:26am 
Monarch was the only part of the game I actually enjoyed, I really liked the whole concept of MSI. A corporation thats been abandoned by the board, and is now pursuing more democratic values. I feel like they could have taken that angle and ran with it. I was quite disappointed that Sanjar just wanted to be back on the board, seems like wasted potential. Because now if you want to do an anti-board playthrough, you're sorta forced to side with the Iconoclasts who are literal space commies/cultists, I hoped that there was a way to persuade Sanjar to embrace being independent from the board but, in my three playthroughs so far I haven't been able to find anything like that.

It's still the best area on the game, it's all downhill again from there though unfortunately.
Last edited by Lor; Nov 7, 2019 @ 3:30am
psychotron666 Nov 7, 2019 @ 7:04am 
Yeah monarch really picked up the game. Makes me hopeful for dlc or a sequel
Met A Demon Once Nov 9, 2019 @ 11:45pm 
Yep, I have been pretty much through most of the worlds and done all the side quests I could find and Monarch was definitely the best of the worlds.
Sentient_Toaster Nov 10, 2019 @ 1:22am 
Originally posted by Naylor:
I hoped that there was a way to persuade Sanjar to embrace being independent from the board but, in my three playthroughs so far I haven't been able to find anything like that.

Hm, it's possible to get the Iconoclasts and Sanjar to declare a truce and work together on an anti-Board run where you end up helping Welles end the endgame. Perhaps he retains his corporate-trained mindset to a degree, though.
Met A Demon Once Nov 10, 2019 @ 3:43pm 
I really do not know how I made it through the Prison at the end of the game. I tried it earlier and after battering myself senseless over and over again I loaded a save and tramped around the galaxy completing several quests. I never could get past the Mechanical Warden. This trip I was much better prepared and still I died pronto. So I tried a different weapon and I took him down pretty quick but I noticed something. All the flying drone's were dead? I figured the game gave me a break.
Lor Nov 10, 2019 @ 3:55pm 
Originally posted by Met A Demon Once:
I really do not know how I made it through the Prison at the end of the game. I tried it earlier and after battering myself senseless over and over again I loaded a save and tramped around the galaxy completing several quests. I never could get past the Mechanical Warden. This trip I was much better prepared and still I died pronto. So I tried a different weapon and I took him down pretty quick but I noticed something. All the flying drone's were dead? I figured the game gave me a break.

It's quite easy to win that fight, just make sure you've modded whatever gun you have with shock damage, the combat drones die almost instantaneously and it leaves you free to take down the warden without being pestered. I managed to do it with a modded assault rifle first try, never got below 50% on Hard difficulty.
Sentient_Toaster Nov 10, 2019 @ 4:31pm 
With sufficiently high lockpicking and hacking, you can bypass that fight entirely.

Otherwise, yup, shock damage is the obvious recommendation for moddable weapons. Corrosive is also probably reasonable just for being decent against armor. The mind-control gun, oddly, is built to affect both organic and robot enemies, so you could mind-control the drones if you want.

You probably want to avoid usng N-ray weapons given that it's an inorganic enemy.
Revolucas Nov 10, 2019 @ 4:35pm 
All the flying drone's were dead? I figured the game gave me a break.
I keep wondering why stuff is found dead sometimes. I know some are hand placed dead bodies but sometimes it isn't. I wonder if they have a system in place to generate corpses to mimic Betheseda games npc vs npc combat. In say Fallout 4, when you find corpses you know the AI was in real combat. In this game it's faked.
Sentient_Toaster Nov 10, 2019 @ 5:09pm 
Some are hand-placed, yes.

It's possible to stumble across an actual fight between NPCs that you didn't start, but in specific locations and situations (e.g. Iconoclasts vs. MSI at the Printing Press facility, while you're sitting on the targeting computer hardware not yet having given it to anyone) rather than randomized AFAICT.
So... I helped Zora to overthrow Graham, suggest to her to make truce with MSI, she agreed... yet for some reason I can't convice MSI leader to accept the truce. No additional dialogue options appeared, eventhough I'm pretty sure they made truce in my first playthrough. I don't why I can't repeat it now. Replaying the old save did nothing.
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