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And what people like is subjective. Personally I think dark souls are awfully made games, with the same controls as early PS2 era games or late PS1 games.
I skimmed through a full playthrough on youtube, some guy uploaded an 11 hour video. Half the game is dialogue and whoever made the game thinks completely opposite of me, so the dialogue is very uninteresting. And everyone is calling each other moron/idiot? That's a clear sign I don't relate to any of these characters. I've never hung with the tough crowd in my life.
Then the rest of the game, just seems kind of shallow. It's like how people say Dark Souls ruined them, the games I love made it hard to enjoy mid range games. I know it's hard to get the same resources as Bethesda for a game.
I'm pretty sure people who liked New Vegas, Destiny and Borderlands would like this game so good for them. I can see the type of person who would like the dialogue so I'm happy they get this game, I just wanted this to be the fill game while I wait for more Bethesda/FromSoftware/CDProject games. Those and League are pretty much the only games I really care about these days.
I'm buying a PS4 again for Death Stranding. Might be a mistake, I might need to watch gameplay to make sure it isn't actually just a walking simulator.
I like new Vegas, so i like this game. But I don't like destiny or borderlands, abs imo this game is nothing like either. Destiny is just a grind fest of killing enemies in the same mission over and over, and borderlands isn't even an rpg, but just another grinder shooter with no dialogue choices.
This game really isn't anything like either.
But yes, it's very dialogue heavy, and if you don't like lots of dialogue then this game wouldn't be for you
Prey 2006 is literal flashy gunfight and aliens however. Very interesting setting and plot, but the execution is just that: cod campaign.
From what I could tell, Prey 2017 was going to be mostly about altering your interaction with enemies with different new abilities and weapons and finding various enemy types and dealing with them in creative ways. I like that, but not when it's missing the other things I like about games. I realized this when I was playing Prey and thought it was similar to Bioshock, and then realized the reason I actually liked Bioshock was for the themes and story that game was going for. The themes in Prey I just don't care about.
Did you play it? Or did you just watch some EPIC YOUTUBE MONTAGE where a guy fool around with all the tools the game give him and dont give a damn about the game's narrative?
In comparison, Witcher and Dark Souls never have section where the gameplay derails at all. You walk to combat arena, you kill somebody, LALALALA starts and you get a reward. Prey has much more surprises than that.
Imma skip over everything else you said (to which my basic answer is "yes" btw) and focus in on this because I noticed this also.
When I played New Vegas - and mind you I played it long, long after I played Fallout 1, 2, and Torment - what really struck me was just how UNbusy and empty it felt. Yes it's a wasteland, yes it's Nevada, but distances are still representative and not supposed to reflect an actual barren nothing. It was like I was playing Arena or Daggerfall again, not the aforementioned games.
Fast forward to now, you land on Terra 2 and you got these quasi-conifers, puffballs, skags and space gorillas, aurorae and orbital rings, volcanoes, ships floating on the horizon, all manners of ruins, and it hit me:
The actual reason for the text dumps and mazelike levels before was never to provide compelling gameplay or interesting characters, it was just to overwhelm the user to make them feel like the game is detailed.
When I walk over a kilometer to the east side of Cascadia to grab those petits fours, it's not so I can enjoy the scenery, it's so I can pass 2-3 walled settlements where I will talk to some animatronics for Max's and Lilya's quests.
Despite Black Isle's early (if nostalgic) innovations in western RPGs, it seems like they've been out of ideas for a good 20 years now.
I've watched a lot of the game in full playthroughs, and played through the first 2 hours. It's strange in that is is really similar to SOMA even, but here's the problem. I like everything in a game to feel "whole" and thematically consistent. Prey just feels a bit too disjointed in everything that's going on, in terms of environments and colors, the fighting, and the story doesn't seems quite as interesting. It's hard to explain but it can certainly be described as a difference in taste.
And for derailings and gameplay changes, it depends on the scope of the change. Like in Skyrim if you played it, the one quest when you wake up I believe in Markarth in a prison. That whole situation is hilariously insane. I was mind ♥♥♥♥♥♥ for quite a bit before going back to finish the quest because i had no ♥♥♥♥♥♥♥ idea what just happened.
So you could say I really like large environment changes? I enjoyed Witcher 3 a lot, but it isn't in contention for my favorite game. Dark Souls has good environments and really intense themes and imagery.
Also Dark Souls is not comparable, because it actually has level design in the sense that the levels are meant to be played, unlike the Outer Worlds where it's just set dressing basically (see my post)
Yes exaclty about Dark Souls and Outer Worlds level design. That's what I mean when I said shallow, but it's still just my taste. There are things in Outer Worlds that some people will really enjoy.