The Outer Worlds

The Outer Worlds

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Is this game kind of boring for anyone else?
The substance of the experience really doesn't seem to live up to the 4.5+ average rating reviewers are giving it. There are insanely good games in that rating zone and they're putting this on the same level?

This is coming from someone who plays games like Dark Souls, Fallout, Elder Scrolls, Bioshock, The Witcher, and SOMA. One thing I strongly felt before I decided to uninstall and refund was how meaningless everything felt, like no one has any soul in this game.

Also visual design is too busy for me, and I used to think Fallout 4 was visually busy enough. Back when Prey came out I got a similar feeling, just not interesting enough and too focused on flashy gun-fighting and random alien monsters.

So I pretty much see The Outer Worlds as less developed Fallout 4+Borderlands+Destiny. I really couldn't get past an hour in this game knowing it will be a chore, even if for the 20-30 expected game length.
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Showing 1-15 of 45 comments
Cutlass Jack Nov 6, 2019 @ 8:32am 
I barely made it past character creation and intro in an hour.
TrantaLocked Nov 6, 2019 @ 8:38am 
I probably played more like 2-3 hours but yeah not far after an hour I was getting a feeling and then by the time I started getting missions in I 100% knew I will not be continuing the game. It feels more like an open world RPG simulator than an actual open world RPG. Imagine thinking "I want to play a game just for the sake of playing it and not actually care about anything happening in the game," but it's probably just my taste in games.
Last edited by TrantaLocked; Nov 6, 2019 @ 8:40am
psychotron666 Nov 6, 2019 @ 8:40am 
The game really picks up part way through imo.

And what people like is subjective. Personally I think dark souls are awfully made games, with the same controls as early PS2 era games or late PS1 games.
TrantaLocked Nov 6, 2019 @ 8:43am 
Originally posted by psychotron666:
The game really picks up part way through imo.

And what people like is subjective. Personally I think dark souls are awfully made games, with the same controls as early PS2 era games or late PS1 games.

I skimmed through a full playthrough on youtube, some guy uploaded an 11 hour video. Half the game is dialogue and whoever made the game thinks completely opposite of me, so the dialogue is very uninteresting. And everyone is calling each other moron/idiot? That's a clear sign I don't relate to any of these characters. I've never hung with the tough crowd in my life.

Then the rest of the game, just seems kind of shallow. It's like how people say Dark Souls ruined them, the games I love made it hard to enjoy mid range games. I know it's hard to get the same resources as Bethesda for a game.

I'm pretty sure people who liked New Vegas, Destiny and Borderlands would like this game so good for them. I can see the type of person who would like the dialogue so I'm happy they get this game, I just wanted this to be the fill game while I wait for more Bethesda/FromSoftware/CDProject games. Those and League are pretty much the only games I really care about these days.

I'm buying a PS4 again for Death Stranding. Might be a mistake, I might need to watch gameplay to make sure it isn't actually just a walking simulator.
Last edited by TrantaLocked; Nov 6, 2019 @ 8:49am
psychotron666 Nov 6, 2019 @ 8:51am 
Originally posted by TrantaLocked:
Originally posted by psychotron666:
The game really picks up part way through imo.

And what people like is subjective. Personally I think dark souls are awfully made games, with the same controls as early PS2 era games or late PS1 games.

I skimmed through a full playthrough on youtube, some guy uploaded an 11 hour video. Half the game is dialogue and whoever made the game thinks completely opposite of me, so the dialogue is very uninteresting. And everyone is calling each other moron/idiot? That's a clear sign I don't relate to any of these characters. I've never hung with the tough crowd in my life.

Then the rest of the game, just seems kind of shallow. It's like how people say Dark Souls ruined them, the games I love made it hard to enjoy mid range games. I know it's hard to get the same resources as Bethesda for a game.

I'm pretty sure people who liked New Vegas, Destiny and Borderlands would like this game so good for them. I can see the type of person who would like the dialogue so I'm happy they get this game, I just wanted this to be the fill game while I wait for more Bethesda/From/CDProject games. Those and League are pretty much the only games I really care about these days.

I like new Vegas, so i like this game. But I don't like destiny or borderlands, abs imo this game is nothing like either. Destiny is just a grind fest of killing enemies in the same mission over and over, and borderlands isn't even an rpg, but just another grinder shooter with no dialogue choices.
This game really isn't anything like either.

But yes, it's very dialogue heavy, and if you don't like lots of dialogue then this game wouldn't be for you
TrantaLocked Nov 6, 2019 @ 8:56am 
I do like dialogue. I just don't like the type of dialogue in this game. The content of the dialogue and the writing style I really don't find interesting and as a result most of it goes over my head.
The Badman Nov 6, 2019 @ 9:00am 
Did you talk about Prey 2017 or Prey 2006? Prey 2017 is an insanely deep and interesting game, especially after they patched survival mode in. The DLC is even better because it force you to learn the map, something that singleplayer game never urge you to. The only "flashy" thing about its gunplay is literally flashing lights because devs think it will bring them the adhd audience. I disable it first chance I get.
Prey 2006 is literal flashy gunfight and aliens however. Very interesting setting and plot, but the execution is just that: cod campaign.
Last edited by The Badman; Nov 6, 2019 @ 9:00am
TrantaLocked Nov 6, 2019 @ 9:07am 
We have different opinions of deep and interesting. I like really heavy and grimy story lines and strange environmental gameplay derailings. SOMA is a recent example. Half-Life while not story heavy is a very unique gameplay experience.

From what I could tell, Prey 2017 was going to be mostly about altering your interaction with enemies with different new abilities and weapons and finding various enemy types and dealing with them in creative ways. I like that, but not when it's missing the other things I like about games. I realized this when I was playing Prey and thought it was similar to Bioshock, and then realized the reason I actually liked Bioshock was for the themes and story that game was going for. The themes in Prey I just don't care about.
Last edited by TrantaLocked; Nov 6, 2019 @ 9:08am
The Badman Nov 6, 2019 @ 9:12am 
Prey 2017 story is strange and grim as well. There are sections in the game where the environment derail the gameplay. Depends on how you build your character, your playstyle could be really different, so you could "derail" yourself so to speak.
Did you play it? Or did you just watch some EPIC YOUTUBE MONTAGE where a guy fool around with all the tools the game give him and dont give a damn about the game's narrative?
In comparison, Witcher and Dark Souls never have section where the gameplay derails at all. You walk to combat arena, you kill somebody, LALALALA starts and you get a reward. Prey has much more surprises than that.
Last edited by The Badman; Nov 6, 2019 @ 9:12am
ULTRA Nov 6, 2019 @ 9:13am 
Originally posted by TrantaLocked:
Also visual design is too busy for me,

Imma skip over everything else you said (to which my basic answer is "yes" btw) and focus in on this because I noticed this also.

When I played New Vegas - and mind you I played it long, long after I played Fallout 1, 2, and Torment - what really struck me was just how UNbusy and empty it felt. Yes it's a wasteland, yes it's Nevada, but distances are still representative and not supposed to reflect an actual barren nothing. It was like I was playing Arena or Daggerfall again, not the aforementioned games.

Fast forward to now, you land on Terra 2 and you got these quasi-conifers, puffballs, skags and space gorillas, aurorae and orbital rings, volcanoes, ships floating on the horizon, all manners of ruins, and it hit me:

The actual reason for the text dumps and mazelike levels before was never to provide compelling gameplay or interesting characters, it was just to overwhelm the user to make them feel like the game is detailed.

When I walk over a kilometer to the east side of Cascadia to grab those petits fours, it's not so I can enjoy the scenery, it's so I can pass 2-3 walled settlements where I will talk to some animatronics for Max's and Lilya's quests.

Despite Black Isle's early (if nostalgic) innovations in western RPGs, it seems like they've been out of ideas for a good 20 years now.
TrantaLocked Nov 6, 2019 @ 9:18am 
Originally posted by The Badman:
Prey 2017 story is strange and grim as well. There are sections in the game where the environment derail the gameplay. Depends on how you build your character, your playstyle could be really different, so you could "derail" yourself so to speak.
Did you play it? Or did you just watch some EPIC YOUTUBE MONTAGE where a guy fool around with all the tools the game give him and dont give a damn about the game's narrative?
In comparison, Witcher and Dark Souls never have section where the gameplay derails at all. You walk to combat arena, you kill somebody, LALALALA starts and you get a reward. Prey has much more surprises than that.

I've watched a lot of the game in full playthroughs, and played through the first 2 hours. It's strange in that is is really similar to SOMA even, but here's the problem. I like everything in a game to feel "whole" and thematically consistent. Prey just feels a bit too disjointed in everything that's going on, in terms of environments and colors, the fighting, and the story doesn't seems quite as interesting. It's hard to explain but it can certainly be described as a difference in taste.

And for derailings and gameplay changes, it depends on the scope of the change. Like in Skyrim if you played it, the one quest when you wake up I believe in Markarth in a prison. That whole situation is hilariously insane. I was mind ♥♥♥♥♥♥ for quite a bit before going back to finish the quest because i had no ♥♥♥♥♥♥♥ idea what just happened.

So you could say I really like large environment changes? I enjoyed Witcher 3 a lot, but it isn't in contention for my favorite game. Dark Souls has good environments and really intense themes and imagery.
Last edited by TrantaLocked; Nov 6, 2019 @ 9:22am
ULTRA Nov 6, 2019 @ 9:22am 
The Markarth mine storyline was basically just like any other time you got arrested but with more characters, plus the shiv quest from Escape from Butcher Bay

Also Dark Souls is not comparable, because it actually has level design in the sense that the levels are meant to be played, unlike the Outer Worlds where it's just set dressing basically (see my post)
Last edited by ULTRA; Nov 6, 2019 @ 9:23am
TrantaLocked Nov 6, 2019 @ 9:23am 
I never played Escape from Butcher Bay. But the Skyrim one is unique in that you don't see it coming at all, and you end up on the complete opposite side of the map. All the quests you were doing and plans were put on hold, at least temporarily. But it's just one quest, I also just enjoyed Skyrim's mindless dungeon crawling.

Yes exaclty about Dark Souls and Outer Worlds level design. That's what I mean when I said shallow, but it's still just my taste. There are things in Outer Worlds that some people will really enjoy.
Last edited by TrantaLocked; Nov 6, 2019 @ 9:29am
The Badman Nov 6, 2019 @ 9:24am 
Prey has really good world building, content complete and thematically consistent though? Among the bethesda published game, i think bethesda fallout itself (and wolfenstein, but they made it clear it's just a stupid shooter) is the worst in world building and thematic consistency.
Xennial Oct 28, 2020 @ 2:49pm 
I bought it the day it came out on steam, I really like the lore but I do find it really boring in the way it's executed. I think it might be down to it not being a true open world, it seems to mostly be follow the roadways and go off the beaten track a tiny bit here and there for some extra loot but that's about it. The quests seem really boring too. Loot seems really inconsequential and the armour and weapons seemed really repetitive and generic and just foud myself selling literally everything I ever picked up. One thing that annoyed me is how often I'd be unable to lockpick due to a lack of the magnetic things.
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Date Posted: Nov 6, 2019 @ 8:19am
Posts: 45