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Spike traps removed? They were actually fun, no idea why they needed to be removed. You could have removed the inflatable boats instead and I don't think anybody would have cared.
At the same time, and as usual... New gambling system with nice visual effects where players are going to pour money in this dead game? Look at your Patch updates report... what is that big meaning of dimming the text color of kill notification? Is it just not even need 1 line of code? Other adjustments like firing speed, firing range, weapon or utility weight,... should it be also either 1 line of code or just 1 line in your config file?
Regarding cheat detector, how is it difficult to detect a player that have KDA even at >100.0? How is it difficult to detect a player with cursor always aim at his nearest enemy without direct line-of-sight? We are at the middle of the AI era where AI/ML are doing amazing tasks and still we are sitting here looking at cheaters with unreal stats doing nothing.
I really doubt that you are leaving cheaters in the game with the purpose or the hope that they are helping you earning more profit. From all your "development efforts", I am sure that everyone know where you are heading. It's a dead-end in front of you, thrash.
EDIT: anyone that tries to give me clown awards for suggesting the developers will be BLOCKED!
Tactics involving spike traps require a bridge to camp and mow down poor sods trying to cross.
>No changing the UMP model and UI back to the UMP9.
Utter crap!