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how much of a poor whimp must someone be to enjoy a cheated win, lowlifes and loosers, all of em.
nuff said
I have also been highly suspicious of many deaths (not all) as to the legitimacy of the kill but never bothered faffing around trying to find out.
Just because you yourself didn't see any does not mean there are none in that game, they could easily be killed by another player elsewhere on the map and anti cheats always seem to be one step behind the cheat software too.
I would also suggest that NA servers see far far less than other server regions, combined with whether you play casual, normal or ranked
They are every where my friend. In every game even fpp or tpp shooting game. By premium, you have cheater, by cs2 premium cheaters again. Ofc and in free version of the games. I have found cheater play deceit. Is a fun game for me and they still use cheat there
However, the cheat software always seems to be ahead of the anti-cheat, when detected they simply update or change their software regularly.
And another thing, the anti-cheat software are becoming too invasive, almost like spyware to an extent.
Broadly speaking, Anti-cheat is any system or process designed to reduce/remove cheating in games.
PUBG employs several anticheat systems, using both external and in-house software solutions.
It also used machine learning to assist with it's anti-cheat.
It ties all these together within it's own systems/processes and has a support framework around anti-cheat processes (reporting, ban appeals etc), no doubt feeding into it's CRM solution Zendesk.
All of these form the overarching anticheat solution.
So while you are correct that the systems/software used isn't a catchall, and is never designed to detect every cheat possible, cheating is still detectable and handled by player reports, which are part of the anticheat framework and when working properly should provide a feedback loop into the anticheat developer team about what they should be focusing on and what they are missing etc.
This creates continuous improvement in a functioning solution.
i think that this overarching design is fine providing you have a competent team that's invested in understanding and reverse engineering the latest cheat software, and that the cheat software makers aren't making loads of different versions of the cheat software.
Unfortunately the reality is that the cheat software makers appear more nimble than the anticheat devs. The main software systems that are supposed to detect the majority of cheating are being bypassed, and then the player reports are overloading the anticheat team (only anticheat devs can action these...ridiculous I know). There's simply too much to deal with, not enough people to deal with it, and as a result the cheat reports are being ignored, and the main anticheat detection is not functioning. This is all under Krafton's control btw.
So no, in my opinion it's not just software/systems and the entire solution isn't designed to just go after the popular cheats on the market. It's designed to have safety nets in place to get other exotic cheats or emerging cheats via the player reports which forms part of the anticheat solution.
found the cheater
Based on numbers of cheat accounts banned monthly, number of concurrent players and server size this comment is uninformed innacurate and bordering on stupid.
I used to screenshot perm bans to my reports as proof but i gave up because people like you literally cannot see their nose in front of their face
You must be playing on EU hence you are so sure there wasnt any cheater in this game, minor incident? in SEA theres an average of 2-3 cheater per lobby, maybe not esp, and sometimes its a recoil script, we have a Gaming Cafe that rent PC with cheats for PUBG per hour and say its a ♥♥♥♥♥♥♥ minor incident? cheats even when as cheap as 2dollar per day in our online shopping page. you ♥♥♥♥♥♥