PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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WarHøg Jan 25 @ 12:14pm
jan 2025 checking back, and yea still INFESTED with cheaters
Ban IPS, not accounts, you grifter devs
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Showing 46-60 of 67 comments
Outsider Feb 16 @ 12:30pm 
Love how hysterical kids just can't read and turn everything into stupid drama when no one even mentioned anything they're trying to argue xD
anyone who is dumb enough to buy cheats on a free to play game has allready lost any pride in achieving something, i feel bad for them, no friends no fun, no joy in winning because..
how much of a poor whimp must someone be to enjoy a cheated win, lowlifes and loosers, all of em.
nuff said
33333333 Feb 21 @ 4:10pm 
there are only a few cheaters now and it's been like this for like 2-3 years
Urbanmojo Feb 22 @ 12:47am 
I'm guessing it's more region specific as to the amount of cheaters (not hackers) you are likely to find in this game, I've reported a few and a I've received messages back saying they had a temp ban

I have also been highly suspicious of many deaths (not all) as to the legitimacy of the kill but never bothered faffing around trying to find out.

Just because you yourself didn't see any does not mean there are none in that game, they could easily be killed by another player elsewhere on the map and anti cheats always seem to be one step behind the cheat software too.

I would also suggest that NA servers see far far less than other server regions, combined with whether you play casual, normal or ranked
DonDiablo Feb 22 @ 2:18am 
Originally posted by Outsider:
Originally posted by Shady Knights:

When you look at the replay properly, often it does:

https://steamcommunity.com/sharedfiles/filedetails/?id=3409706175



__________________________________
Disclaimer for mods.

My content is specifically designed to comply with Steam community guidelines, especially with regards to your "Name and Shame" Policy.

The post, and the video linked in the post has no real names, no player handles and no Steam account information in it. There's literally no name at all, nor anything directly identifiable to anybody.

Therefore, when my posts gets reported for name and shame, please at least consider the possibility that it maybe a false report.

There's Trolls on this forum that seek to silence my posts because they don't agree with them. False reporting should also be moderated also.

Thank you.

Mostly it's not cheaters, but people's own stupidity.
Idc about your stuff, no one says cheaters not exist. But it's total bs saying they're everywhere.




They are every where my friend. In every game even fpp or tpp shooting game. By premium, you have cheater, by cs2 premium cheaters again. Ofc and in free version of the games. I have found cheater play deceit. Is a fun game for me and they still use cheat there
Wazzup Feb 22 @ 3:05am 
Shady, correct me if i a wrong please, but i thought any anti cheat was a system (any game) to stop people interfering with or altering the games programming, and not primarily to detect individual rogue players but to detect the software they are using. Which is why they don't appear to ban all the players who are cheating but just identify and stop the hacks.
I believe they use a sort of white list for legitimate running software and algorithms to detect off key behaviour whilst in-game.
However, the cheat software always seems to be ahead of the anti-cheat, when detected they simply update or change their software regularly.

And another thing, the anti-cheat software are becoming too invasive, almost like spyware to an extent.
Last edited by Urbanmojo; Feb 22 @ 3:29am
Originally posted by Wazzup:
Shady, correct me if i a wrong please, but i thought any anti cheat was a system (any game) to stop people interfering with or altering the games programming, and not primarily to detect individual rogue players but to detect the software they are using. Which is why they don't appear to ban all the players who are cheating but just identify and stop the hacks.

Broadly speaking, Anti-cheat is any system or process designed to reduce/remove cheating in games.

PUBG employs several anticheat systems, using both external and in-house software solutions.

It also used machine learning to assist with it's anti-cheat.

It ties all these together within it's own systems/processes and has a support framework around anti-cheat processes (reporting, ban appeals etc), no doubt feeding into it's CRM solution Zendesk.

All of these form the overarching anticheat solution.

So while you are correct that the systems/software used isn't a catchall, and is never designed to detect every cheat possible, cheating is still detectable and handled by player reports, which are part of the anticheat framework and when working properly should provide a feedback loop into the anticheat developer team about what they should be focusing on and what they are missing etc.

This creates continuous improvement in a functioning solution.


i think that this overarching design is fine providing you have a competent team that's invested in understanding and reverse engineering the latest cheat software, and that the cheat software makers aren't making loads of different versions of the cheat software.

Unfortunately the reality is that the cheat software makers appear more nimble than the anticheat devs. The main software systems that are supposed to detect the majority of cheating are being bypassed, and then the player reports are overloading the anticheat team (only anticheat devs can action these...ridiculous I know). There's simply too much to deal with, not enough people to deal with it, and as a result the cheat reports are being ignored, and the main anticheat detection is not functioning. This is all under Krafton's control btw.


So no, in my opinion it's not just software/systems and the entire solution isn't designed to just go after the popular cheats on the market. It's designed to have safety nets in place to get other exotic cheats or emerging cheats via the player reports which forms part of the anticheat solution.
Wazzup Feb 22 @ 4:08am 
Originally posted by Urbanmojo:
I believe they use a sort of white list for legitimate running software and algorithms to detect off key behaviour whilst in-game.
However, the cheat software always seems to be ahead of the anti-cheat, when detected they simply update or change their software regularly.

And another thing, the anti-cheat software are becoming too invasive, almost like spyware to an extent.
Yes, i understand about the spyware issue, its in the bios zero Kernel which means it starts up first before all the other programs on your PC so is embedded at that stage. As far as i know all of them do it but it makes you think about your pc security.
Wazzup Feb 22 @ 4:11am 
Originally posted by Shady Knights:
Originally posted by Wazzup:
Shady, correct me if i a wrong please, but i thought any anti cheat was a system (any game) to stop people interfering with or altering the games programming, and not primarily to detect individual rogue players but to detect the software they are using. Which is why they don't appear to ban all the players who are cheating but just identify and stop the hacks.

Broadly speaking, Anti-cheat is any system or process designed to reduce/remove cheating in games.

PUBG employs several anticheat systems, using both external and in-house software solutions.

It also used machine learning to assist with it's anti-cheat.

It ties all these together within it's own systems/processes and has a support framework around anti-cheat processes (reporting, ban appeals etc), no doubt feeding into it's CRM solution Zendesk.

All of these form the overarching anticheat solution.

So while you are correct that the systems/software used isn't a catchall, and is never designed to detect every cheat possible, cheating is still detectable and handled by player reports, which are part of the anticheat framework and when working properly should provide a feedback loop into the anticheat developer team about what they should be focusing on and what they are missing etc.

This creates continuous improvement in a functioning solution.


i think that this overarching design is fine providing you have a competent team that's invested in understanding and reverse engineering the latest cheat software, and that the cheat software makers aren't making loads of different versions of the cheat software.

Unfortunately the reality is that the cheat software makers appear more nimble than the anticheat devs. The main software systems that are supposed to detect the majority of cheating are being bypassed, and then the player reports are overloading the anticheat team (only anticheat devs can action these...ridiculous I know). There's simply too much to deal with, not enough people to deal with it, and as a result the cheat reports are being ignored, and the main anticheat detection is not functioning. This is all under Krafton's control btw.


So no, in my opinion it's not just software/systems and the entire solution isn't designed to just go after the popular cheats on the market. It's designed to have safety nets in place to get other exotic cheats or emerging cheats via the player reports which forms part of the anticheat solution.
many thanks, great answer ....as usual!!
Originally posted by Outsider:
Originally posted by Dwight Schrute Farms:
this is what a cheater would say. The cheaters in this game are more than half the amount of players and the devs don't care.

And this is a stupid mantra repeated by people in denial. Why are you so scared to admit you've made mistakes a lot and just wasn't good enough, huh?

found the cheater
dougieee Feb 22 @ 8:03am 
Originally posted by Outsider:
Originally posted by Spirit:
how do they cheat? i'm new so i may not know who is cheating

You'll barely met actual cheaters. People love to blame anything and everone instead of admitting thrie own mistakes.

Based on numbers of cheat accounts banned monthly, number of concurrent players and server size this comment is uninformed innacurate and bordering on stupid.
I used to screenshot perm bans to my reports as proof but i gave up because people like you literally cannot see their nose in front of their face
They should try and do what other games have done in the past, if caught cheating then simply make them fire blank rounds or pellets etc, with no hit damage at all.
Originally posted by Outsider:
Originally posted by Shady Knights:


Pfff...look at the video I linked and explain to me how you get so many cheaters in one match randomly....unless of course the game is infested with them.

Can't read numbers and can't read at all? I don't care about your videos, dude, you're overreacting at minor incidents like it's a dаmn black plague.
Wanna believe it's an armageddon of online shooters and this game particularily? Your choice. But reality still doesn't care and games are fine.

You must be playing on EU hence you are so sure there wasnt any cheater in this game, minor incident? in SEA theres an average of 2-3 cheater per lobby, maybe not esp, and sometimes its a recoil script, we have a Gaming Cafe that rent PC with cheats for PUBG per hour and say its a ♥♥♥♥♥♥♥ minor incident? cheats even when as cheap as 2dollar per day in our online shopping page. you ♥♥♥♥♥♥
Originally posted by Shady Knights:
Originally posted by Outsider:
Can't read numbers and can't read at all? I don't care about your videos, dude, you're overreacting at minor incidents like it's a dаmn black plague.
Wanna believe it's an armageddon of online shooters and this game particularily? Your choice. But reality still doesn't care and games are fine.

Just telling it how it is. Why are you triggered?

It's cheat infested. It's factual. You can pretend otherwise all you want, but it just is.

So far, you've provided absolutely nothing to back up what you say. Zero. Why is that? Should be easy if PUBG is such a clean game as you claim. Everyone knows all online FPS games are infested with cheaters, PUBG is different, it's infested even more than most.

Since it's launch, it's banned over 45,000,000+ accounts for cheating. Can you read those numbers? Yep, that's right....I can count, and I've added up all the published bans over it's lifetime and that's where we are. This is the absolute floor of the problem and does not account to the majority that aren't caught.

Why bother arguing about it. It's just the truth.
Hey bro i add u in my contact lets play together im almost 2000 h since beta in 2018
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