PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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123 Feb 23 @ 7:42am
why am i teleporting on 20 ping?
???? wtf gamebreaking.
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Showing 1-11 of 11 comments
Because dudes around you had 200 ping.
I think it packet loss not ping that teleport you
Originally posted by Eggblight:
I think it packet loss not ping that teleport you
Both are linked. You can't have 0 packet loss with 200+ ping. Not in practice anyway.
Originally posted by Snufflegrunt:
Originally posted by Eggblight:
I think it packet loss not ping that teleport you
Both are linked. You can't have 0 packet loss with 200+ ping. Not in practice anyway.
you can, when I'm playing with my friends from North America or India (I'm in Europe) I have 200 ping with absolutely 0 packet loss

also you can just artificially add a delay to your packets using Clumsy for example and if you had 0 packet loss before you'll have high ping without packet loss
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Snufflegrunt:
Both are linked. You can't have 0 packet loss with 200+ ping. Not in practice anyway.
you can, when I'm playing with my friends from North America or India (I'm in Europe) I have 200 ping with absolutely 0 packet loss

also you can just artificially add a delay to your packets using Clumsy for example and if you had 0 packet loss before you'll have high ping without packet loss
Do you know what a packet is?

You'll have 0 packet loss maybe at the end of a game with <20 players left, but you're not going to have 90-100 international players on the same map with 0 packet loss. That's the "in practice" part of my statement.
Originally posted by Snufflegrunt:
Originally posted by kabanod1m #NotoToxicity:
you can, when I'm playing with my friends from North America or India (I'm in Europe) I have 200 ping with absolutely 0 packet loss

also you can just artificially add a delay to your packets using Clumsy for example and if you had 0 packet loss before you'll have high ping without packet loss
Do you know what a packet is?

You'll have 0 packet loss maybe at the end of a game with <20 players left, but you're not going to have 90-100 international players on the same map with 0 packet loss. That's the "in practice" part of my statement.
you didn't say "0 packet loss for EVERYONE on the server" and neither did I.

I said that I, in particular, just me, have 0 packet loss

also yes I do know what packet is

also do you know that players on the server are NOT connected to each other? :D
they are all connected to the server, they don't have connections to each other.
meaning that each player in PUBG does not connect to 99 other players, each player only has 1 connection and that's to the server.


you are confusing peer-to-peer model with the client-server model. if you want I can find a few good articles for you to read
Last edited by kabanod1m #NotoToxicity; Feb 23 @ 3:06pm
Originally posted by kabanod1m #NotoToxicity:
Originally posted by Snufflegrunt:
Do you know what a packet is?

You'll have 0 packet loss maybe at the end of a game with <20 players left, but you're not going to have 90-100 international players on the same map with 0 packet loss. That's the "in practice" part of my statement.
you didn't say "0 packet loss for EVERYONE on the server" and neither did I.

I said that I, in particular, just me, have 0 packet loss

also yes I do know what packet is

also do you know that players on the server are NOT connected to each other? :D
they are all connected to the server, they don't have connections to each other.
meaning that each player in PUBG does not connect to 99 other players, each player only has 1 connection and that's to the server.


you are confusing peer-to-peer model with the client-server model. if you want I can find a few good articles for you to read
1. No I know that PUBG isn't p2p. It wouldn't work otherwise. But the server is still the link between all 90-100 players.
2. I know you didn't say that - I am capable of reading. What I did was say that even if you all lived in the same city it would get at least SOME packet loss. There's a very good reason why games get smoother the more people die.
Originally posted by Snufflegrunt:
Originally posted by kabanod1m #NotoToxicity:
you didn't say "0 packet loss for EVERYONE on the server" and neither did I.

I said that I, in particular, just me, have 0 packet loss

also yes I do know what packet is

also do you know that players on the server are NOT connected to each other? :D
they are all connected to the server, they don't have connections to each other.
meaning that each player in PUBG does not connect to 99 other players, each player only has 1 connection and that's to the server.


you are confusing peer-to-peer model with the client-server model. if you want I can find a few good articles for you to read
1. No I know that PUBG isn't p2p. It wouldn't work otherwise. But the server is still the link between all 90-100 players.
2. I know you didn't say that - I am capable of reading. What I did was say that even if you all lived in the same city it would get at least SOME packet loss. There's a very good reason why games get smoother the more people die.
the SERVER would get some packet loss, but I won't get packet loss (unless my personal network connection is bad).
the server is the link between all 90-100 players BUT it only sends you information about players within a 1 in-game kilometer radius (roughly) so that there's much less strain on your network connection.

the reason why games get smoother the more people die is the fact that the server can run at a better tick rate with less players, since the hardware is just too weak (and the server software is just not optimized enough) to serve 100 players at once at a stable maximum tick rate.

tick rate doesn't have anything in common with packet loss. one is a performance problem (ticks per second is much like frames per second, FPS), another is a network problem.

here's a pretty old tick rate analysis over time played in one match, I'm sure that it's gotten much better since then but it'll give you a general idea of what is happening:
https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7g4s4g/graph_and_analysis_of_a_live_servers_tickrate/
Originally posted by Snufflegrunt:
the server is still the link between all 90-100 players
^
You’re not reading.
off Feb 25 @ 3:35pm 
a h
Originally posted by Snufflegrunt:
Originally posted by Snufflegrunt:
the server is still the link between all 90-100 players
^
You’re not reading.
thought so too to be honest
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Date Posted: Feb 23 @ 7:42am
Posts: 11