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翻訳の問題を報告
This guy is making the same point as I am. As have many others before us. At some point Lega, you have to stop and evaluate if its all of us that is in the wrong here .... or just you.
The reason why PUBG did use the system we have is solid and easy to understand.
Just because you don't wanna make compromises doesn't mean it's wrong.
No matter which system they gonna use, people will quit the game because to not play
what people prefer is just one reason. Bots are also very important for many and it's a huge nogo.
Is it a big deal to play different maps so we can keep all maps for all sides in the game?
No, it isn't, and if you can't make compromises don't blame others pls.
My biggest problem here isn't that you don't like the system it is how badly you speak about them where the reason for it isn't based on greed or incompetence. To say, "I don't like how it is", and what you guys say here is a very big difference.
News flash!
We don't have the playerbase for map selection!
Even if they did bring map selection back, it would take FOREVER to get enough people to fill the lobby and half of the dang lobby would be bots. Hate to break it to you, but no one wants to wait 10 minutes just so they can play with bots.
So that leaves you two solutions-
1. Keep playing the game and be quiet about it
2. Uninstall the game and don't cry here on the forums
Map selection, no bots, minimum amount of players for a match: 50-60. And voila, we have the map we wanted, no bots wondering around and all the useless people who die in the first 40-50 players are gone and the round starts aren't as rng.
There's absolutely no good reason for denying us map selection. If someone is not willing to wait 5 minutes for erangel, then he can add more maps to his queue.
People who die in the beginning? Not my problem. Git gud. If someone dies in the beginning, he oughta choose all the maps in the queue, so he can go die faster in the next map.
For erangel, 60 players would make just a fine match. 30 alive in phase 3 is enough for an interesting end game. On an average win I kill propably 7 players here and there, and most of them are after phase 5. I don't need 80 people dying somewhere in the map without me ever seeing them, to get the same experience out of it.
I'd rather play 40 player matches in Erangel than 100 player matches in any other map.
Less players at the start of the match means less people dying in the first minutes. Result for the end game? Pretty much the same.
Map selection all the way.
Do you play Squad Fpp in EU?
If not, you can't expect anything anymore because we already don't have 60 players each match many times.
To make it short. You can easily say, "I don't care about those who won't wait", and we speak about half of the playerbase here because most player dies in the first 10 minutes. Do you like to wait 10 minutes just to play another 10? No you don't play like that but others.
So if we shouldn't care, why not about those who can't play different maps?
A good player can play on all maps and if he doesn't know the map he starts to learn it.
He likes to play fast? No problem because big maps also offer a lot of fast pace so there is no reason to not play something else. I also started to play all maps and it's fine.
From the perspective of the developer is it absolutely understandable to not change something when only one mode of PUBG of so many regions could get some changes.
Keep the one mode like the others and it's also just a question of time before they have to remove again in EU Fpp squad. Another reason why they keep like it is now.
I remember you being this toxic before and making up things about me. When I proved you wrong in all your statements, you weren’t even able to write a sentence. Not a single one.
I would do that again, but there is no point in arguing with you. Behave better and maybe I will one day.
I can either keep playing and talk about the truth or make my statements, or simply quit and do the same thing anyway. The best thing you can do is respect everyone’s opinions and state your thoughts in that way.
I don't want this aspect to die, hence I quote you.
That's a nice thought on one hand. But maybe it's just a delayed "forced to play map X"-thing? I remember some games without names which had a system like this.
People will tend to just leave the lobby - if their wished map is not getting voted.
Will lead to smaller amount of players in lobbies, sure. But then I remember something I read in this thread: I would rather play a map with 40-60 players, if it is my wished map, than playing any other map with nearly 100 players. Even waiting 3-5 minutes for it.
And this could be a reality, no?
If they did it like that, vote for the next map to be played, the people that lost their vote would just leave the lobby. Which in turn, would mean that the wait times would be longer. The PUBG dev's don't want people to join a lobby, then just up and leave. That means longer wait times for people that don't give a crap about what map they play. You know, what the average player feels. Yet some people on here, is still crying cause they can't play the same map 50 times in a row.
To sum it up, they want to put their players into a game as soon as possible, cause if people get bored of waiting, they'll end up quitting the game and move on to another one.
That's the reason why bots were invited, to speed up the amount of time between waiting and starting a game.
-Duo FPP EU.
-Like I said, less than 60 players would suffice for Erangel. I'd go with 40 any day if I could play Erangel when I wanted to. No effect on the end game, and the pacing could be a tad faster even.
Also, if we had map selection, we would have more players in the game.
-Everyone can play different maps, it's a matter of wanting to play them. I don't, because miramar and paramo suck, and getting sanhok/vikendi 7 times in a row ain't interesting.
-There are plenty of reasons not to play paramo and sanhok. Two of them being map design and pacing.
-And for the record "A good player can play on all maps" doesn't mean a good player should play on all maps. There's a reason why Counter-Strike professional scene doesn't have hostage maps in the rotation, even though the players can play them.
To put it simply: hostage maps (=miramar, paramo, sanhok) suck for the scene (=this game).
-From the perspective of the developer, there's just fog. They're so blind to the stupid changes they've made in the past which cost them like 90% of their player base in 2 years.
Also, "getting people quickly in matches is the reason to remove map selection" is a stupid argument. The people who wanted to play quick games, could have all the maps selected in the queue. The rest could wait as long as they wanted to get the map they wanted. Also, the former would also join the games of the latter. Everybody wins.
And like I said before, map selection would propably bring people to the game. I don't know what else would, because it's looking pretty grim for brownhole.
-Just cause you're fine with a lobby of 40-60 people, don't mean that everyone else feels the same way.
-Just cause you don't like certain maps, don't mean that everyone feels the same way
It's easy to make examples if you only think about yourself, and not the rest of the player base.
You say that removing map selection was a stupid choice, but what was the other choice that they could had done? Trying to separate the player base would had only caused more harm than good. It's not like they were planning on losing a large amount of players in a rapid time. Sure, you can blame it on bugs or hackers, but it's not like PUBG is the only game with hackers in it. Apex has them, Fortnite has them and even Warzone is flooded with hackers.
Sure it's easy to just scream out "Make a better anti-cheat system!" but that's not how things are. It's not like they can push a button and poof, the game can't be hacked anymore.
Just cause you think those maps should be removed from the game, don't mean every one feels the same way.
As for getting players back into the game, that's why they're making two huge brand new 8X8 maps. One should be coming within a few weeks/months, while the other one should be out later this year/early next year.
This would 100% work.
But this is the pubg way. And by pubg way, I mean stupid way. They are making SO MANY mistakes and what is worse, there is NO indication that they learn from them. That is how we know that pubg2 is gonna be a giant * too.