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Fordítási probléma jelentése
wallhacks not even talk about ppl found u easy
I don't read your letter again because everything is crystal clear and I don't help to derail the thread for you again.
Nothing wrong to tell you if you wrote some false information.
Thanks!
They did ban certain devices from Bloody and more. Bloody is a pretty bad company in terms of mice devices because they also sell cheats for.
Most users of Logitech don't use macro's so they won't prohibite it.
The will start to cross check no-recoil asap. It doesn't mean they scan all recoil patterns but probably those account that got flagged before. They can't tell us when they gonna do it, obviously.
We are talking Logitec (Logitec G-Hub specifically), not Bloody. The user base for Logitec is massive seeing as they are one of the market leaders with gaming peripherals.
Was anything I said incorrect with respect to Logitec G-Hub and the ease a no recoil macro could be used without being detected right at the moment?
If you look at my post, I'm answering "Kylie", who asked for proof about Logitec no recoil. If I've wrote something incorrect about how it works right now please advise.
I just repeated which devices got banned mostly and why.
As I said, Bloody is pretty bad product unlike the nice keyboards they offer but I don't know why they also selling cheats.
Either way. It was the old system but the new one will make all of that unnecessary.
So my response was with regards to providing some proof with recoil on Logitec. Is anything I said untrue?
All good there.
I didn't write you're wrong, I just added something to it.
I don't know the reason for the delay why it takes so long to cross check the recoil finally but I know, it has a good reason and they will do it. Making console great again is very importat and ofc, it's also good for pc too.
Yes will be good to see, but it's also been something badly missing from game ever since beta.
The number one cheat complaint has to be no recoil. It's also likely the most difficult to get a ban on due to lack of evidence. Would you agree to that also?
No, I think the most used cheat is still wallhack.
The reason why many people think no-recoil is a big problem is related to the fact of how often it just looks like it. Do some good spray and it does look like no-recoil all the time for all who spectate you through the death cam, as a spectator or the replay.
I'm gonna make a video soon where I do shot and record it and I also ask my mate to specate me and record it too.
I do agree about the point that we already should have such a server side cross check but I don't blame them. In 2018, they needed to change the whole game and how many things work because the tickrate of the game and overall quality was super bad.
https://gyazo.com/3cc7bcec1be02a12a689126bfd98c122
There was no room for anything like that because performance has to come first.
After they changed the system to decrease the load for the game, the performance increase significantly but certain things were bugged. Items often didn't spawn early enough because of the bubble system PUBG needed to create.
https://gyazo.com/894ee60ef3e4462ca9602549654a1a31
the next 1,5-2 years, they worked on the game constantly to get more and more things solid and one year ago they changed some the old things back because the game was in a much better shape than in 2018.
All items do now spawn again at the round of the start instead of using the bubble system, so the days where items don't spawn while hot dropping are over. Now they had more space to think about other important server side systems like the detection of speedhack or, like in our case, no-recoil.
Wallhack is also the most obvious and therefore the one that results in permabans often.
Without an effective way to actually detect them, we'll just never know how much they are being used. Logic says to me though, the one that's unable to be enforced well, is likely going to have the most.
"If" they do ever introduce a good way to detect no-recoil, it would be interesting to see how many bans get issued in the ban wave that happens. They don't seem to announce these like they used to because it highlighted how endemic the cheating is in these types of games.
But it isn't the same for wallhack too?
Detecting wallhack is very very complicated because you need some decent server side system that no game has today, at least 98% of all shooters. Valorant is such a new game but I don't know if they can detect wallhack but it still has the best possible anti-cheat.
Something like 2 years ago, I asked the Unreal engine developer I name and post often here, from the official forum important question to that case. I wrote with a guy and told him, "Wall hack can't be detected", and he joined in and sayed to me, "You're wrong".
He explained what I did say, "Such a server side system is very complicated to create, it takes many years. it's very expansive too and it needs to be created right from the start". It also needs double of the server ressources games currently use.
Obviously, PUBG couldn't create such a system so it's definitely a blame, he didn't blame but it's the conclusion we get from his explanation, for all those long time shooters we already have and never did create anything like that.
Valorant was the first game like that and the next Counter strike has to have something like that too. Even I wouldn't defend them if they don't do it because they have the money, the time and everything they need to do it.
I didn't safe the conversation and PUBG deleted the whole forum so I can't research it.
If you don't believe you can find him on Reddit, Discord or Twitter but I would recommend Discord for it because we can discuss there much better.
His name is Rev0verDrive.
He was one of the most active users in the official forum and he's the best for all questions related to shooters so he will confirm what I did say here. He also give us a fair vision from the perspective of a developer without management behind.