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Case in point is BattleEye. It banned 1 million cheaters in a month. This was possible because they had control of how bans were issued.
https://www.kitguru.net/gaming/matthew-wilson/more-than-1-million-cheaters-were-banned-in-pubg-last-month-alone/
PUBG quickly changed this, and took direct control of the detecting and banning and relegated BattleEye to some rudimentary functions.
Never again were we to see cheats detected and banned aggressively in the game. PUBG's tolerance for cheating allows it to flourish.
I think we are at the point where a 3rd party should be appointed to step in and manage the anti cheat end to end.
The number one requirement is that Krafton aren't allowed any say in bans. They can not be trusted. Rewarding 3rd party anti cheat company based off results will no doubt mean a much better and effective anti cheat solution.
Of course, this would never be done because Krafton allows cheating to flourish because it is more profitable to pretend to fight it rather than actually do it.
If they see a reason to add it again, they will do because they already did.
Yes, Easy Anti-cheat was part of PUBG already some years ago but it got removed again because every single improvement only works for a short time until cheat-coders bypass it.
They did the same with the anti-cheat of Tencent, ACE Anti-Cheat Expert, but it also got removed after a few months.
PUBG already suffers from plenty of performance issues so adding more and more stuff doesn't help especially if those anti-cheats aren't even effective and games that use Easy Anti Cheat don't do better. I play Apex, it has Easy Anti-cheat and its worse.
Battleeye, as one firewall of the game, is enough but it also uses Wellbia that most likely has the focus on the market of Asia because the company is located in South Korea while Battleeye is a German company.
Banning 1 million accounts is simple as long all cheaters use crap cheats and don't have experience in general.
It was super easy in 2017/18 to ban so many cheaters but it changed quickly because those cheaters, cheat-coders improved drastically. Pointing on it and telling PUBG doesn't enforce bans as aggressively as they did at that time, make no sense whatsoever.
They could easily ban 1 million in a month now. Remember, it's free to play so the cheats keep popping up as fast as they can create accounts.
In fact, it's heaps more easy to ban at that volume than in 2017/18. That's what we should be seeing but we aren't because they aren't banning aggressively.
They don't detect cheating enough, they don't ban enough. They designed it in such a way that it's impossible for it to be effectively.
This is why it should be taken away from them and given to a company that focus's on anticheat. The bans would skyrocket like they did in the past.
What I say makes absolute sense if they really were serious about cheating. They obviously aren't, and that's why they are sticking with their broken by design system. It was never intended to work properly, it was only intended to ban a small number of those cheating.
Stop defending their poor results.
It's all about how it's implemented though.
Is EAC really a pile of crap or is it more that Apex didn't implement it to it's fullest potential? EAC on one game isn't equal to another. Are EA anticheat Dev's any good?
Same with BattleEye and Wellbia...right now in PUBG it's it's hard to even tell what role it has. BattleEye certainly isn't working in the same way as it did in 2018 on PUBG.
I'm of the opinion that game Dev's really can't be trusted with Anticheat and this has been proven by their inability to ban the most obvious and blatant cheating going on in the game.
They have a conflict of interest.
Providing anticheat as a service via 3rd party is one way to reduce that conflict. We even have an example of how well that was handled with PUBG in 2018 as far as detect/banning was concerned it was getting more results than at any other point in PUBG's life. When they stopped using it, it was immediately beneficial to the cheating community.
This claims is only possible if you ignore every single known fact.
If a cheat is detected, the cheat coders change the cheat, the cheaters spoof their hardware and everything starts again. If a cheater was banned based on data or because someone made a mistake, there isn't even a code they can detect again.
https://www.youtube.com/watch?v=Vui-YBPvaKM&list=LL&index=71&t=21s
00:18:50 - Explanation about anti-cheat developer buying the cheats.
This is how cheat-sellers slow down the process by checking the ID's of new customers.
On top of that, many also sell bait cheats to new customers until they are proven legit customers.
It takes months to get one of the real back-door cheats and this is why what you say makes no sense.
You know many of the points since a long time but you never build your argumentation on known facts and your explanations are getting worse, sorry to tell.
Your other theory that games have no interest in making things better also makes absolutely no sense because PUBG knows through the KAKAO launcher how much better a game runs, even in the long run if they could get the cheating under control.
I don't defend poor results, I defend known facts.
It only makes no sense to you because you only believe that things can be done in one single way.
You list a whole series of requirements that need to happen in order for an account to get banned by anticheat, but it's simply not true.
It's very obvious that accounts can get banned without detecting and reverse engineering the cheat code.
PUBG are just very tolerant for cheating. They are passive in their pursuit of bans, only doing them when it's absolutely necessary, typically after many warnings to the cheat account (via temp bans).
We see this every day. They've failed their community. They lie to them about "zero tolerance" and they simply can't be trusted.
You keep bringing up Riot, but do you ever compare the Dev team there against PUBG's? Please list all the great successes PUBG anticheat Dev team has actually done over the last 24 months that have demonstrable results? Do you even know how many work at PUBG anticheat dept? Is it less than 10? What's PUBG best anticheat Dev's name and what are their thoughts on industry trends? Have they done any talks or wrote any whitepapers that we can view?
Or are they just c-listers?
I agree with the launcher. Steam/Epic launcher could have more safeguards to ensure accounts are genuine before accessing free to play games. KAKAO has that inbuilt into their platform and they've effectively region locked the game as well which means PUBG has a much easier job of it. However it does not dismiss PUBG dismal results on Steam in anyway and looks like a red herring to discussions about the game on Steam.
The difference is, I don't believe in things I expect because plenty of anti-cheat developers and even cheat-coders/sellers explained literally everything that is necessary to come to the right conclusions.
If it would be so obvious, you would name it instead of pointing on something you can't name.
About Riot, they told us what they did to create the foundation to fight cheating properly and this also proves why games like PUBG can't do it. Why don't you answer to this point instead of making another?
I don't need to show what PUBG did in the last months because I don't claim there is something they could do to make a big impact, because there is nothing currently.
At least, not something that fits your expectations.
Your argument is based on something that you yourself claim and that it is not possible to verify otherwise.
Data mine the game data to expose cheat accounts. It's already there and usable. There's many patterns in the data that cheaters are leaving and should be obvious to mass ban.
How about banning all those accounts accessing the game from a banned hardware ID, instead of just blocking them?
Your whole point is dis-proven here. You don't need to reverse engineer every cheat in order to ban. My point is that there's other ways to achieve the same result (to ban the account), which is clearly correct.
PUBG are nothing like the Riot development team. Using RIOT to defend PUBG is just sad. What would RIOT's opinion be of Zakynthos? They'd have a laugh at it wouldn't they?
How come PUBG don't do something like this?
https://www.vpesports.com/riot-asks-hackers-to-hack-vanguard-for-100000-reward#:~:text=%24100%2C000%20Reward%20Offered%20by%20Riot%20for%20Hacking%20Vanguard,-Riot's%20anti-cheat&text=While%20Riot%20has%20stated%20that,system%2C%20some%20players%20remain%20skeptical.
Would they lose too much money and have too many vulnerabilities?
Maybe now you see what I meant in a previous post when I said that I usually don't get a response to solid points but instead another, often meaningless point.
You can bring this up as a suggestion, but it's not a criticism because PUBG is not a game that has to deal with major security vulnerabilities, unlike Apex.
Read the words of Riot where they explained how they managed to close much more vulnerabilities and you know why other games can't do it for their current game.
How do you know what cheaters leave or not if the avg k/d of cheaters is something like 2?
AI Anti-cheats like Any Brain only promise to do more but other AC devs already debunked it.
https://twitter.com/ItsGamerDoc/status/1647136741583716352
"You can also use AI to build aim model detections, but the best you can get with that is blatant cheaters and not actual closet cheaters. It's prone to have false positives guaranteed. It's unreliable without constant human interventions, and relying on something like that causes more player pain. Also, cheaters can adapt their play style. You can beat it, and you would need to train it again for months or years to just beat that play style. Assuming you have 0% false positives, lol"
The most important point is, it doesn't match your high expectations because it takes many many matches for one cheater to gain enough data to ban him.
It contradicts your idea of how quickly cheaters should be banned and changing the guidelines only works in theory because games have to adhere to certain standards.
I am on the outside with rudimentary skill and tools and can easily expose this.
Your point is debunked.
They have the data to do more bans, they just aren't doing it.
Your whole point is debunked. There's plenty of other ways to ban cheaters and they do show up in the data.
They dont have to be held accountable for hardware bans since internet cafes are massively popular in Asia and they dont have to even attempt to ban these devices due to legality. These cheaters are also more than willing to spend money on this free game to acquire cosmetics (they pay for their cheats and they pay for their skins to get a pass from krafton to cheat).
Since EU and NA playerbases are essentially dead, Krafton simply caters as hard as possible to the cheaters. It is what makes them their money in their free game.
Pubg is a game for cheaters. If you play it expecting fair play you are going to have a bad time.
Stop writing the same things all the time. learn new terms that you appear when you constantly write articles that support the game. Because there are no troll accounts right now, you are the one who supports it...
i have no idea what you just posted