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Apparently it's xenophobic if you think this....according to Brendan Greene and PUBG.
To be fair, the press did widely report that PUBG implemented a region lock when they patched out the change region menu. The player base expected a region lock, the change came about, there was a very temporary effect. PUBG never referred to region locking and were against locking down regions.
I even was calling it a region lock too.
Obviously, in practice, in our matches every day, we are reminded that there's nothing barring anybody from other Regions using a VPN to lag up our matches and there's no consequences for doing this.
Arguing about the technicalities of a change region menu being removed as locking players or not doesn't change the fact that VPN players make up a good portion of the player base outside of Asia and they certainly aren't locked to their region. The game allows this, it is by design.
KAKAO server is apparently the second most popular server used in PUBG after the Asia server.
While I'm sure cheating happens on that server, I expect that statistically it is going to be at an absolute minimum compared to the Steam/Epic servers.
While PUBG has no effective region lock and no region lock policy, the KAKAO platform has the benefit of being region locked from the rest of the world.
How? It's a South Korean platform, you'll need a KAKAO account to launch PUBG, in order to have a KAKAO account you need to have a Korean mobile phone number and "resident registration number" a Government issued identity.
This makes it extremely difficult for foreigners to play on the KAKAO server on PUBG. You'd need to pass multiple high level checks on the platform and mobile phone providers in Korea before finally making it through to a point where you could even install PUBG on KAKAO to play.
Additionally, KAKAO only allows one account per resident. If you are banned from PUBG, it doesn't mater how many mobile phone numbers you have...you are going to be permabanned for life.
PUBG does have a Korean server (KR) for PUBG. This represents only a tiny % of the
Korean player base, as the vast majority play on KAKAO.
Any guesses why this might be? Is it because the Steam server is infested with cheaters and VPN users perhaps?
PUBG is beloved in South Korea, no wonder, they almost have a cheat free platform to play from and it must surely be the best playing experience because almost all the players are on reasonable low ping connections.
So going back to your point, yes, local player numbers would soar if the game was managed better and put in an effort to improve this issue in other regions. You have A/B testing of how it is in Korea being well managed and poorly managed. However, I feel that it's years too late and the damage is already done.
^This. 100%
This is the reason why most games don't use a ping lock.
The only game I know, Tarkov, that used a ping lock, removed it later because too many players didn't find a match.
Almost 2 years after PUBG implented the region lock, yes games call it region lock, only a few % connected to regions far away by using a VPN otherwise western regions would have much more players than just 1-3%
https://gyazo.com/7031cbd5ce1bd0e9f3a29fefe2b6e3e0
The theory PUBG never did a ping lock because of, xxx, isn't true.
Prohibiting VPNs just because a few % still connect to other regions doesn't make much sense because VPNs are necessary today. It makes surfing online very safe but also because it helps solving network issues, etc.
It wouldn't be foolproof anyway because the ping lock is the only way to block private VPNs, which can't be used.
Sure looks an awful lot like someone who is trying to bait and ban; perhaps he wants to make it appear that you are being belligerent so he may spend 15 minutes logging into a bunch of alt accounts to mass report you since he doesn't like the things you have to say.
Reads like that to me.
Source?
Please link a source showing the % of VPN users per region.
Or is this something you are just guessing at?
https://en.m.wikipedia.org/wiki/Regional_lockout#:~:text=Some%20programs%20(e.g.%2C%20games),with%20the%20wrong%20TV%20system.
This is what region Lock means for games.
PUBG never implemented anything like this.
Region Locking concept came from DRM. As no hardware is involved with PUBG the Geoblocking concept is more applicable. PUBG have neither, not do they have Ping lock.
Calling the removal of a "change region" menu a region lock does not meet the definition of what a region lock is in the games industry.
I linked the data of how many players in each region from 2020, almost 2 years after the region lock got implemented.
All non Asia regions did have 6,37% of all players including VPN players because the system tracks all players who play in that servers.
25% would be something to claim many players from Asia like to play in other regions but that isn't case, therefore, it can't be reason why PUBG doesn't use the ping lock.
Btw, it would be nice if you ask yourself about a source when you claim something.
There is nothing to identify someone except by using his ping.
Everything can be spoofed.
They don't use specific hardware and in fact, most of our hardware comes from there.
You won't find examples where games on PC successfully region-lock something.
It might be possible on console because it's a closed system where user can't change the system but PCs are open source for most parts.
From what I know from ranked matches, what you say has always been useless. misleading behavior. There are no cheaters, Professional players, TPM, AI and other players have cheaters too, you keep repeating the same things over and over again.
That's why whatever you have said so far has turned out to be the exact opposite, and it has been confirmed because we have encountered it in the game.
more useless articles when cheaters now have dozens of backup accounts.
A game supporter cannot be expected to tell the truth.
Me:
I agree about the big cheating issue in ranked.
You:
"That's why whatever you have said so far has turned out to be the exact opposite"
Do you say ranked has no big cheating issue anymore?
It make no sense and this is probably the last post I do about it.
Yes ..but where is the data that shows the % of VPN players per region.
You claimed it was a small %, but all you showed was the players per region. How do you know VPN players are a small %.
Is it just a guess?
You don't get point?
7% in all non Asia regions including players who used VPNs to play there.
The only thing we don't know is how many of the 7% are VPNs players but even if all, 93% don't play in servers far away.
This is not the reason why PUBG didn't use the ping lock.
The API of PUBG tracks all players who play in one area, no matter how they connected to it. They just need to play on that servers and the system will track it.