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Fordítási probléma jelentése
However, the anti-cheat systems always seem to be one or two steps behind the latest cheats.
And the devs are clearly not capable to improv the game. Every update, we got new problems, new desync, new fps drop ♥♥♥♥♥♥♥♥. So in the end, just have fun, report everyone, just for the purpose to annoy the devs.
Some points weren't even true back then because once you close the game all services are closed.
There may be some dead drivers left after you deinstalled PUBG but they don't do anything and if you care, just remove them but it doesn't hurt if you leave them
Every big shooter on the market has such a kernel level anti-cheat today because without they don't need to fight.
It would be pointless and the fight is already hard enough.
What are you talking about?? Please read the post properly before making a silly comment.
Anti-cheat is anti-cheat regardless how they banned them and bans based on reports can't be the majority because it's impossible to catch so many cheaters manually.
Only if cheats weren't made properly they will be auto detect or the devs bought the cheat and prepared the system to detect one specific driver, code etc. Even if they change the game and catch many cheaters at once the update of the cheats won't take long.
Such ban events don't happen so often because such changes needs a lot of work.
In fact.
Most of the bans get applied by humans because auto systems needs to have data to detect stuff.
Either by checking temp banned players and find evidence or by hunting down the cheater market, buying the cheats, get the code and bust them.
Anti-cheat systems that detect cheats automatically most of the time are a myth.
Detecting cheating behavior automatically is possible but it only works if cheaters do it obvious and it also requires a next level anti-cheat most games can't implement for their current game.
Even then, it can't detect closet cheating so its get useless quickly because cheaters adapt to it.
Reason: Private cheats are often initialized before boot, so the only way to detect them is with anti-cheat on ring0.
As a software programmer, knowing the security risks, I would still rather have an invasive anti-cheat than not have one and have an exponentially greater likelihood of running into undetectable cheaters.
Also, no. The programmers on the dev team are definitely not working with cheat developers. Programmers who choose to be game programmers are doing so because they have a passion for it, not for the pay cheque. If they wanted money, they'd take any non-game programming job, and make 6 figures easy.
And when someone pours their passion into something, the last thing they're going to ever do is try to pollute that. I'm confident they're as frustrated that no one in the entire world has managed to come up with a solution that actually wins in the war against cheaters as anyone else is.
No game company wants cheaters in their game. The majority of cheaters use unlocker tools, so they aren't paying for the skins/cosmetics/etc. that they have on their characters. And, legit players being killed by cheaters drives legit players away, and the legit players are the money spenders.
Cheaters drive paying customers away. Cheaters are bad for business. The amount of money cheat developers make is nothing compared to the billions that PUBG CORP brings in from cosmetics per year. And it would be way, way higher if there were way, way less cheaters.
Think with your logical brain.