PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

Xem thông số:
Why are cheat and hack so quickly implemented into new update by cheat makers?
This cheater auto aim me through smoke today.

https://youtu.be/POMi_xxk-NM

Two questions:
1. Can someone tell me why are cheats so quickly get implemented into new update by cheat makers? Don't they need time to develop and implemented the new cheat code?

2. Can PUBG Dev make PUBG source code more difficult for cheat maker to make cheats? Or at least delay the cheat development?

Thanks.
Nguyên văn bởi C8 | XVIII:
Nguyên văn bởi Lega:
I mean, how do you know PUBG didn't fix vulnerabilities and if cheat-coders don't need to update much, how is possible that PUBG bans so many accounts every week?

If so cheats would have had downtime. for example, CSGO had a simple hot fix which made most of the cheats unusable for couple of days/weeks. Keep in mind it was an update which wasn't even meant to counter cheaters, simple security update to the core game.

The fact that an entire new crafters pass event and update came out without any downtime for cheats proves my point. Head on into the new update had someone basically spinning around with M24 and laser beaming with Beryl.

I take you as someone with skill who likes to master game mechanics/improve. The fact that alot of people jump into the match and start laser beaming with Beryl which is by far one of the hardest weapons to master should make you wonder. Many OGs spent hundreds of hours to do so.



Nguyên văn bởi 33333333:
the devs care 100% and improvement always shows. weekly ban reports too

Personally no one takes your words seriously buddy,
You only have 46 actual matches outside of casual mode (not accounting old match stats, since your account has practically been dead for the other 6 month ;))) ), in the 6 months you have been active on this account, 982 Screenshots for the duration of the time which makes it ~6 daily. These are enough for me to consider you a baiter.
Putting you aside and actually checking what you had to say, the ban numbers mean nothing.
PUBG bans ~150K players each week. that's ~600K players every month, and average player count for past 3 months has been around ~250K with peak of ~560K.
Not to mention the fact that the amount of affected account which is almost double.
Device numbers are absurd as well, think about it, average of 600K banned devices each month, which proves the fact that HWID Bans are useless because spoofers exist.

I usually don't respond to bait comments, but there you go, got what you wanted ;))
< >
Đang hiển thị 46-51 trong 51 bình luận
Pille 11 Thg02, 2024 @ 4:37am 
The old ways of playing on private servers like cs 1.0 - 1.6 or Wolfenstein:ET is kind of over for the big players in the FPS area. Sadly, of cause.
DayZ and other games still have them, but the banning their, can always be wrong, bc you have only visuals.
Honestly, I wouldnt mind to pay 5€ a month, with my name attached to my account, connected with the conformation who I am. We do this stuff for all kind of bullsh*it and companies, why not for a gaming company and service I want to use.
I do the same for my workout training or other hobbies.
Lần sửa cuối bởi Pille; 11 Thg02, 2024 @ 4:40am
itsmarwolloTTV 11 Thg02, 2024 @ 10:52am 
well i just saw cheater lvl 1000+ aimbotting in 3 games, nothing.. guess he paid soo much money and spent on pubg so he don't get banned :D guys i'm actually 100% sure that devs are the ones making cheats.. no way that many cheaters get banned per month and they're still there. ESP is undetectable as well.. i know cuz friend started using it before 1 year cuz he got tired of being killed by cheaters.
Shady Knights 11 Thg02, 2024 @ 12:52pm 
Nguyên văn bởi itsmarwolloTTV:
well i just saw cheater lvl 1000+ aimbotting in 3 games, nothing.. guess he paid soo much money and spent on pubg so he don't get banned :D guys i'm actually 100% sure that devs are the ones making cheats.. no way that many cheaters get banned per month and they're still there. ESP is undetectable as well.. i know cuz friend started using it before 1 year cuz he got tired of being killed by cheaters.

I've seen a few of those too. The partners were pushing the line they are hacked steam accounts being used by cheaters. While I don't doubt that some are, much more are just plain cheaters that never get banned. This is where a honey trap would help uproot these long time accounts that are cheating but seem to always get the benefit of the doubt.

Of course, they'd only do that if they were serious about policing cheating. Much easier to slap them with the occasional temp ban to give them a bit of a warning to back off if they are pushing it.
Lần sửa cuối bởi Shady Knights; 11 Thg02, 2024 @ 1:55pm
Fitzy 11 Thg02, 2024 @ 1:48pm 
Nguyên văn bởi black blood:
Nguyên văn bởi Lega:

You don't see the issue about your expectation?

If the system already bans up to 170k accounts a week but without to reduce cheating drastically, those cheaters obviously don't care about get banned. You also forget, how many work on money it takes to ban so many accounts.

Bad, weak systems can't do anything like that and reports itself can't be used because a system based on that has to use some kind of filter. In PUBG, temporally bans.

https://www.gamesindustry.biz/the-art-of-fair-play-developing-the-best-systems-to-deal-with-players-who-cheat

"However, we rely more on the player-led in-game cheating complaint system. Of course, there are many false complaints about seasoned players, but if we select players with the biggest number of complaints, then we can see they are all cheaters to a high degree of accuracy. "

Wasting time to check video evidence is time consuming, too time consuming. They do so but they catch more cheaters with other solutions. AI will help to decrease this problem and we most likely will see some new improvements about this year but then again, it won't reduce cheating in big numbers too.

Gamerdoc is one lead anti-cheat dev of Valorant and he showed the most promising solution for the future. TPM based hardware bans.

https://twitter.com/ItsGamerDoc/status/1647136741583716352

There is no way to actually completely counter cheaters, whatever you do there will still be cheaters, my point is that you can make the cheating harder, which is what most other games do, You have to make it harder to cheat, because no matter what you do, there will be people who have some forsaken cheats that have never been detected.

So many cheaters getting banned, and BE has some access to users, simply running a validation check on banned accounts would give huge intel,
I mean, you already detected the cheater and how they are operating, implementing baits for said vulnerability/info would lead to retroactive bans. So the cheater can get banned before they play 50 matches.

Only time I've ever played on an online multiplayer pvp game that I know for a fact had no one cheating it was on servers that I ran or helped moderate and the first one of those I had was the original call of duty in 2003/04 and the only time I know there were no cheaters using the server was when I was awake and looking at it because they would log in at night time while folk slept and it would just leave loads of empty servers when they were online. There was only free look spectator mode and the console to kick and ban them when you caught them, though they usually gave it away when they joined by throwing grenades in a rifle only harbour match.

With the switch to public company servers, they can't afford to employ people to sit there 24 hours a day seven days a week watching thousands of matches.

Someone else mentioned a crafters pass not changing downtime for cheats. That's just a visual skin for existing mechanics, very little gets done to the core game, those emp fields on Rondo is a new thing as an example, that's what their company time is spent developing, its been that way since Brendan "Player Unknown" Greene sold a game that had 3 million players because people with a lot of money thought they could sell digital mini skirts to 3 million people that wanted to defeat and t bag their fallen enemy while having fun with their friends. Most of them stopped because the cheating got out of hand and the company were working on miniskirts.

Now its f2p half the average player count gets banned for some form of cheating, take away the amounts of actual AI bots in the games, not the ones with the live mics, it seems that millions of people didn't want to run around in a miniskirt getting zeroed from across the map, so there isn't all that much funding to constantly sit changing something in the coding that makes a cheat creator have to change a bit of their own coding and half the time time zones come into play there someone in one part of the world that updates the cheat is sleeping for the time the new patch is out and they change their code when they get up and hear about it.

People in the world have been bypassing game company development attempts to stop cracking and pirating software for decades, literally and nothing has ever stopped them, worst thing you can do is say "you can't break this" you can only employ people to sit there changing things constantly so that the cheat creator has to sit there constantly because if someones cheats only work for 8 hours a day few people use it, the only way to not have any cheats is what I said at the start, people with a code of conduct that moderate each and every game that gets played, that's highly improbable.
Lần sửa cuối bởi Fitzy; 11 Thg02, 2024 @ 1:52pm
itsmarwolloTTV 12 Thg02, 2024 @ 12:41am 
Pubg would have 1+ mil players daily if they actually take care of cheaters in proper way. Who ever is CEO of Krafton probably is just some rich spoiled kid without any clue about gaming industry, just money.
Awo Thunder 12 Thg02, 2024 @ 7:22pm 
Maybe PUBG and cheat devs are the same guy ?
Well probly didnt think about that one...
< >
Đang hiển thị 46-51 trong 51 bình luận
Mỗi trang: 1530 50

Ngày đăng: 9 Thg02, 2024 @ 1:30am
Bài viết: 51