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Повідомити про проблему з перекладом
then tell me how you know whos cheating vs not. tell me what are the signs of organic vs cheats
not everyone is cheating and people just think they are because they killed them
Because sever WOTank don't send your data to other client while you hide under the tree/mountain. So cheater in WOTank unable to make something like "See through wall ESP". Yes cheater client has no data about you to show on their screen.
WOTank is something better because the sever only allow you rotate your pointer with a limited speed and range. The server will still rotate the mouse pointer at a maximum speed 10⁰/s even though the player's client intentionally rotates the pointer at speed 100⁰/s. Sure cheater will need to wait the sever allow him rotate his pointer 10⁰/s if he want to "AIMBOT"
Why aimbot cheat in PUBG ??? because both client and sever allow player to rotate mouse pointer 160⁰/second. It's mean cheater can force move their pointer to other player after kill very nice.
PUBG not just about cheating. It also depends on the player's use of hardware macro programs. Did you know the logitech gaming mice gives you a legit macro application? Some gaming mouse lines support 8-10 function buttons and you can assign jumping, lying or automatic mouse dragging macro to each button. What do you see? The macro players are completely legal. If you do not know a few series macros mouse do not need to install third-party software to execute. After installing the button, you can uninstall the mouse driver and play, the mouse will scroll and manipulate in the hardware direction and it is difficult to distinguish. Of course, those mice are very expensive because they have built-in macro circuits.
̣90% of FPS game allow macro provide by gaming mouse. So if you have no supper gaming hardware>>> Don't play PUBG and FPS game!!!!!
The wiggle that killed FPS.
And just because you win or manage to kill them, doesn't make them less of cheaters. I've seen so many videos of kids with wallhacks still getting owned at every encounter.
FPS is dead until someone makes a good anti cheat. Don't expect it from pubg. Their only focus in this game is quick cash. If you think they will spend that money to fix the cheating problem, you are naive. If they spent 1% of the effort used around the store and skins, to instead fight cheaters, they would lose 75% of their customers. "Xiao" and "douyu" would stop shopping for skins if they couldn't log in anymore.
No, you just think so many cheats and PUBG has 10 times more efforts than Tarkov, where the video does come from but you still can't imagine that PUBG has a better state in many regions in this regard.
Your other point is wrong too because the main reason why all players, including cheaters, do choose to play games is mainly based on the concept and if they like it or not, regardless how good or bad it is in terms of net-code, cheaters etc.
Valorant is almost perfect in every aspects but I can't play because it does not make fun for me. Best example to demonstrate my point.
If cheaters can't cheat in games anymore, they become a legit player because everything else isn't worth it anymore.
Some may leave because they won't stop to cheat and look for another game, others remain and stop cheating and if more legit players hear what does happen in PUBG they also return. This argument doesn't exist and it wasn't and never will be the reason why PUBG can't stop the cheaters today. The answers to it got posted many many times and also can be researched but for the fact people don't like what they show, they getting ignored.
The cheater from this interview explained what he needed to do because creating cheats for Valorant is too complicated so he became a legit player again.
https://www.youtube.com/watch?v=RgHiuNtvR0g&t=868s
Not recently. It's fair to say that Tarkov has been jolted into taking much more action due to the revelations that conservatively, there's 30% of people in each lobby cheating in that game.
Seeing as you are comparing it to PUBG, let's recap on PUBG's actions so far this year shall we?
1. A letter at the start of March announcing that they would add additional reporting options to in game reporting.
2. A promise to continually improve.
So what's actually been done since then? I can't recall seeing any changes to the in game reporting, and even if there have been, how feeble is that with regards to addressing cheating in the game? They've just spoken about what they are going to do.....but haven't actually done anything.
So no, don't come on here and talk up like PUBG's
You can pretend the game is clean all you want, but with that level of contamination in the player base, you can't be showcasing PUBG's anticheat over others. Shouldn't matter where you play, or what mode you play in, cheating in PUBG should be rare if the anticheat is as good as you make it out to be.
I keep it short because the issue is as obvious as it could.
Who said there isn't a problem?
All you read was based on your wrong prejudice and black-white scheme without taking care of what I compared.
"About half the players cheat in one way or another.
The wiggle that killed FPS."
Below 50% doesn't mean no issue so you clearly misunderstood my words like many times before.