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번역 관련 문제 보고
just not that many anymore in PUBG
if a lot of cheaters were there, they would have killed me and i would have lost those matches
I don't know if you noticed yet but it depends on the time of the day in which you play. In Portugal timezone (Lisbon/London), at night (after 21h) we don't find as many cheaters. However in the morning and afternoon there are a lot of cheaters... enough to ruin all the fun for many players. I am also winning games but it does not mean that there are no cheaters or that there are few. Also, more cheaters are noticed in the Squad matches, at least for my experience.
I've said it before and I say it again, your logic is flawed and fallacious.
EDIT: Also... I notice many more cheaters in TPP, in my experience.
No, this wrong.
10 years ago cheats were crap because the main strategy of most studios was, "Keep the anti-cheat low so cheats too". It never was harder to cheat in games without getting caught and PUBG's 24+ million bans do prove this very well.
One example?
The third party packet based radar hack.
Few years ago, it worked almost out of the box, just sniffing the data out of the traffic and using some cheap tablet or laptop and you had a full vision of every opponent without any chance of getting caught quickly. Today, cheaters need to buy some very expansive 700 dollar DMA device otherwise they getting caught.
Battleeye isn't the main anti-cheat of PUBG so this point was also wrong.
It is one of 2-3 third party anti-cheat that also do fight the cheaters very actively.
Wellbia is another and sometimes Tencent ACE, Anti Cheat Expert.
PUBG has its own anti-cheat team and also system, one of the has the Zakynthos.
Cheating is a big issue there is no question about but if you say it never was easier, sorry this is wrong. The good times of cheaters are gone already and it will be harder and harder, no joke.
It is not wrong if they are talking about scripts which will be the most common cheat used in FPS games.
It is easier than ever due to their availability and they aren't wrong about detection because anticheat can't see them as they are being ran as standard devices.
Unless of course you don't consider scripts a cheat? PUBG says it is, just can't enforce it.
I couldn't find any words about macros or anything like that but cheating in general and in this case, his words were wrong because it never was harder to cheat.
10 years ago, cheaters needed to pay 15 bucks for one month but today, 60, 100 and more.
Same for your example of macros. It isn't impossible to detect them just very difficult and games do scan for such cheats sometimes even server side, as PUBG did and does.
PUBG said they struggle or similar but they never said it is impossible otherwise they wouldn't have scanned for it in the first sense.
Some words I have collected from different people, one of them is the known Unreal Engine dev, Re0verDrive, thanks again this way!
https://gyazo.com/fdc1fda1a2f8d56f44260231daf07796
https://gyazo.com/4d8b5629b5b3adc5f3cd0c245bc57877
1.the cheap laptop hacks still work for the most part, only the Anti-cheat team personnel can actually work against that
2.I dont think you fully understand the DMA device because the laptop acted as a DMA and its far cheaper to go your local pawnshop and buy a used laptop for under $150, but you also can get a standalone PCIE DMA for around $300-400, they can also go up to several thousand dollars however, and the several thousand dollar ones have an extremely hard time being detected unless flagged by Anti-Cheat teams
3.I never said BattleEye was the main anti-cheat, but for some other games it is and thats problematic for gaming as a whole
4.if a DMA is being used, you can slam as many Anti-Cheats on as you want, they still MAY not work ... some DMA's are better or worse than others
5.I fully believe that most of the data surrounding Zakynthos is straight-up false, suuuuure I totally believe that PUBG Devs were working on Machine Learning Anti-cheat before anyone else was even heavily invested in Machine Learning as a whole
6. and to compliment my last point, as much effort that MAY have gone into machine learning anti-cheat, an exact amount of effort has gone in likewise for machine learning cheats, the whole DMA argument becomes moot with AI cheat systems, which require a screen capture software at the cheapest or a high-quality camera at the most expensive
show me a 10 foot wall, and Ill show you an 11 foot ladder
banning players based on weird recoil patterns, the new AI cheat systems that have already been developed simulate human recoil making exactly this a much more difficult thing to do
AI anti-cheat devs say they can detect even the minute inhuman responses that may happen, but im still skeptical because the margin of difference between the highest skilled players and lowest skilled players is so wide ... I expect real AI anticheat to be unfairly banning alot of players who just happen to be so extremely good, good thing im ♥♥♥♥ at the game so I dont have to worry about that
It was VPN based already and it got detected, new laptop or not and you can't use a laptop as DMA device any longer because the traffic is encrypted now, since many years already.
This is why they need an DMA device, to sniff the data out of the host PC and transfer it on another third party device.
I know how it works and point 6 didn't compliment your point but mine because it shows how far cheats have to go today. More people are aware of cheating. It is much more expansive and as long people can't get a rare private cheat, they always need to fear to get banned.
In some games, cheaters don't need to fear the anti-cheat so much but overall, it is much more complicated in all aspects compared to the past and this was my point.
Yea, get out of the PUBG bubble for 1 second & look at the data coming out of Tarkov ppl.
This is an epidemic to the entire FPS genre & it's way bigger than everyone imagined.
Games like PUBG, COD, & Counterstrike likely have more than average as well.
Everything I said can be researched and my main point only needed on argument.
https://gyazo.com/2cd880c2b12f8d85638d764312601e1c
About encryption of the traffic.
https://pubglookup.com/news/pubg-stops-radar-with-packet-encryption
Cheats today are much more expensive because what I said is correct.
Almost all big shooters do fight cheating very actively, Tarkov is a bad example and just the backlight of the genre but even there, they will face more consequences now because the issue got addressed.
If cheaters don't use a rare, very expensive private cheat, they will get caught sooner or later and this wasn't the case 10 years ago. The golden times of cheaters are over, as I said.
It took the anti-cheat scene several years until they got the information what DDL injection does and this won't happen today anymore.
He's only saying using private-cheats you have the fear to be banned, but if you use the official cheats that aren't private you're safe :D hahahahahaha omg people!!!!
Hey Lega, That's a revelation! Hahaha but hey, we already know it, there are montly fee cheats to pay on official cheats websites to not be banned and yes, we all was sure about you know very well how the cheats works and how to fight the "competitors" who want sell private cheats; it wasn't necessary to admit it in this way.