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they saw you running and then they shot you. that's what happened
when i was watching, i saw you running along the horizon as they got closer to you
what do you want them to do?
say "live and let live" and not shoot at you?
i just don't understand because this is just normal, everyday PUBG play of taking down an enemy
i guess you can "suspect" they were hacking, but that's still a really long shot based on the video evidence you posted
it's normal for a bot like you to express yourself in this way. I'm not the one who died there. To follow the man who did not shoot and did not appear in the direction he was going. it might be a normal situation for you.This situation is in a dimension that you can't handle. but the point you missed is that 3 people go out of the field, that is, in the same direction as the invisible player. Take part in another discussion as a troll.
What did happen before?
Did anyone of them saw the other guy before?
Just because you knew they didn't see him before doesn't mean others and this is why you need to record everything to exclude this question.
Everything else got caused by the shrinking 4th circle because the zone pushed all of them to one possible direction and all they needed to do was, running at the edge of the circle until they see him again. This part was regular game play or better, it looks like that.
No, nobody free to use ESP or any kind of cheats - that is against game Terms Of Service.
Unfortunately PUBG anti-cheat existence is just illusion,it doesnt work at all,so i would not be surprised if somewhere laying around a compiled undetected ESP hack.
Non working anti-cheats don't ban up to 200.000 accounts in 30 days.
Every ESP hack for 95% of all games is undetectable because it is extremely difficult to do so. Games of today either detect the cheat software or go the way and block the entire cheat rather than detecting it.
PUBG mobile did it already and once PUBG has improved the game further they most likely do the same.
https://in.ign.com/pubg-battlegrounds/174787/news/pubg-mobiles-anti-cheat-system-fog-of-war-has-reduced-cheating-by-50
Fog of war is the way to go in terms of wall-hack.
Your post doesn't make sense because even if the devs do all the work to 100% it is still the anti-cheat.
You need 100 workers and every one of them would need to ban 66 accounts every day.
PUBG has something like 30, related to the old anti-cheat information from 2018 so they don't ban most accounts this way.
https://www.gamesindustry.biz/the-art-of-fair-play-developing-the-best-systems-to-deal-with-players-who-cheat
"Public cheats are sold openly (or almost openly) online on many platforms. You have to regularly monitor all these platforms, buy cheats (pretending to be a cheater), review them, and update the anti-cheat software."
This is one big pillar of the anti-cheat and it's based on the work of humans too.
You saw this information so many times but you didn't use more information and no, I don't mislead.
What kind of rubbish do you talk there?
Not just because banning on reports is part of the anti-cheat but because, most work of anti-cheat is based on humans anyway.
No company would hire 100 workers for this one job, so everything you have said is wrong
and 100 is too low anyway because of false positive cases and those where they can't find evidence.
Your perfect anti-cheat that does ban all cheaters automatically doesn't exist so in fact, you mislead yourself and than others and even worse, you claim I do it.
Games with working anticheat don't have players cheating enough to ban 250,845 accounts in the last 28 days after 6 years of being released. Even with the PUBG publishing the figures each week, and those figures being exceptionally high, you still can't help but attempt to playdown the cheating numbers. Why say "up to 200k" when you know very well it's way over 200k?
Anticheat by definition is designed to PREVENT cheating.
PUBG's anticheat is designed to detect cheating, it does very little to prevent the cheating in the first place. It also relies way too heavily on player reports, which can't get processed accurately or timely or at all and is error prone.
Clearly, even if PUBG's anticheat is designed to detect cheating, it does a bad job of this because so many accounts other than the 250,845 that were caught in the last 28 days aren't being detected or are being detected via human replay (which means that the core anticheat systems couldn't detect the cheat in the first place).
A high month on month ban rate isn't a sign of success. It is a sign that there's a systemic cheating issue in the game, and that the developers have yet to make any meaningful in roads on over the 6 years of the games lifetime.
There's no need to defend this. PUBG's attempts at anti-cheat are essentially band aid solutions. Rather than address the core underlying reasons how the cheats are possible, they go to the detect method instead which is futile as the cheat software maker just alters their software once more and the process repeats week after week.
It is what it is.
Please, post me the source where I can find this definition.
In fact, it is what you and others expect while ignoring every single fact and point that does show, PUBG can't prevent cheating for most parts and not even Valorant can.
There is a high need to defend it because you and others make people believe that PUBG is able to get what you want and this is totally wrong.
Yep, they had a big effort to address the increase in "no clip" cheats which allowed walk through walls.
The effort basically reverse engineered the cheat software and allowed PUBG to detect when that software was being used.
This resulted in a massive increase in their anticheat software to detect this type of cheat, immediately after the update to the anticheat software.
What is becoming apparent, is that the cheat software makers simply modified the cheat so that the anticheat software can no longer automatically detect the cheat.
This is exactly to my point above, that PUBG's focus is on detection rather than prevention.
Instead of taking the harder path, of developing checks into the items of the map which would detect if a player was inside an object, they did the band aid solution instead, which meant that the underlying issue that was causing the cheat was never addressed.
Expect this type of cheat to continue to happen, until the point where PUBG decide to action on it. They'll then reverse engineer the software once more, find out how to detect it, and reset the process all over again.
Fix it right first time would be a better policy and would be cheaper in the longer run, but right now, after 6 years of the same don't expect any changes.