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Run the game in DirectX 11, and in Fullscreen.
Render Scale set to 100.
Post-Processing set to low.
Shadows – Very Low.
Textures - Medium or High
Effects – Very Low
Foliage – Very Low
View Distance - High
Sharpen - On
V-Sync - Off
Motion Blur - Off
i dont have any problem with ultra setting and 120 render scale BEFORE vikendi update.
but now, grpahic setting medium and render scale 100
when i throw smoke
FPS drop almost 70%
from 160 fps become 60 fps
You mean Your fps went to 10 fps?
Have you updated your chipset and graphic drivers recently? Lower your graphic settings in game and make sure you're running in DIrectx11 along with your render scale being set at 100, any higher and you're gonna get heavy frame loss plus this games render scaling of over 100 is not optimise so if you run at 120 its gonna eat a lot of your graphic power doesn't matter what gpu you have. Also don't run this game at Ultra presets, the game is buggy with the presets set your graphic settings to custom and manually adjust each option to your preference. Turn off or lower Post Processing while it makes the game look pretty it heavily hits fps performance. Same with Ultra and high shadows.
So your solution is to play with ♥♥♥♥♥♥ graphics, i have a ryzen 5800x, 6700xt, 32gb ram and playing on an nvme, more than enough to get ultra graphics on 1080p/60fps.
And that's how i was playing pre-update, i won't lower anything, devs should stop being lazy and work.