Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
We can't do it here because it would be offtopic so use my profile or better, ask Google how to create and use a virtual machine.
Thanks!
It has nothing to do with the points before and first, the twitch guy got banned and 2 words later, they know it better?
You are massively contradicting yourself.
Did you see any other bullet marks on the player that got hit? They were all in the eye. That gun can't headshot through a level 2 helmet with one shot, it needs two head shots. Players helmet is blown off, and they have one big black eye. How many bullets hit all in that same spot?
Additionally, as the player "glides" the hip fire aiming reticle is aimed on the player through the wall. As they fire, it tightens up each time. This looks to me like ESP and Aimbot being used.
Now if packet info was missing, and the glide to the side, how is it that their aim remained on the target each time they fired through the wall. If there was missing data, I'd expect to see them gliding in one direction only (they moved left and right btw), and the aim wouldn't line up (but the shots would hit).
Here's what I think happened, they took the initial shot and moved behind the wall and toggled on their cheats, then shot the guy.
The only strange thing, is the shoot through walls cheat and why it missed the first time. It's possible it works when you push up against a wall, and you can shoot through that target, but it wont work on ones that you aren't close to. I saw this a long time ago, when on Sanhock a person was in a hut shooting through it's walls, but couldn't hit you when you were in cover. They had to press into the wall to shoot, they of course also had ESP and Aimbot, looks very similar to this.
We know wall hack exists, we know aim lock exists, and we also know shoot through walls exists. Often the easiest explanation for things is the less complicated one.
It would be amazing if that the only information that was dropped from packet loss was 10 of the 12 shots being fired, yet all other information before and after those shots seems to be unaffected. Also it does show two shots being fired each time, and 6 bullets vanishing from the gun magazine each shot without delay. If it was just some random packet drop, it's a very strange co-incidents that each time it showed one shot, 6 shots got fired each time. Not 6 and 4, or 6 and 3....but precisely 6 reducing on the magazine, repeated twice, apparently randomly.
6 shots from this gun is a solid amount that will pretty much one shot a level 3 armour player on any part of the body it hits other than the hands and feet. It's slightly wasteful, they could achieve the same with 5 bullets only but I guess they also need to hit moving targets sometimes like in a car so want that extra one just to make sure. What I am trying to say on this point is that is looks like it's a cheat designed to do this repeated action and not some random series of events happening with lag that created the same pattern twice in a row.
It was just some example and it doesn't mean it did happen this way.
Some delay where he shot and peaked correctly seems to be more plausible.
This is why I named lag switch because it does happen this way. The action of what did happen on the abuser side will be applied at once.
Shooting through walls is already out but you don't know about the case of my mate so I do understand why you don't see it.
It would have been detected one match later becaus this is something the game does look scan for to 100%. Even games like Battlefield and fairfight did detect such abnormal things 10 years ago already. Fairfight worked like that.
As stated. There is no real-ANTI cheat. It does not stop these type of events, and possibly does not even record them. Has to rely on reports and even then, issue a three day ban - it's pathetic at best.
You see these types of cheats most weeks in pubg shield reports....
As stated too, it has a reason why many things can't be detected as you and others would like to see it.
It doesn't make sense to cross-check everything server side just to make the game unplayable for us.
The limitations PUBG has makes it very difficult and many times impossible to to more currently. They will improve PUBG further and those created room can be used for more server side scans. This pattern is part of PUBG already.
In very very short words, you should start looking for the Oracle Virtual Machine in Google and download that free program; then, you look and download a free OS (like Ubuntu) from internet and load that OS within Oracle Virtual Machine after creating a file which behaves as a hard disk for that OS.
If you need further details, please have a look at tutorials.
I appreciate it. But wouldn't it be faster and better for everybody copy/paste it here or use other websites? Seems like a lot of work.
It is obvious that setting up a virtual environment is a lot of work compared to a plain copy/paste of a text or compared to an upload of pictures with text in a different website. However, if someone just makes a plain copy/paste of a "text" from website, IMHO readers might end up questioning reliability of said "text" (because they cannot check source, they cannot check if everything has been copy/pasted or any other plausible reason they can find etc.); on the other hand, I don't know why Lega is using Gyazo website instead of another one so I cannot reply you on that question (to be honest, is not my business).
Conversely, since Lega offered a good advice in terms of a wider usage of virtual machine environment and you seemed genuinely interested in this wider usage, I came here helping you by giving brief description of what you need to do and I am glad you appreciated it so my participation on this semi off-topic can end here.
Usually in the past and even now (lots of times) with M24 are needed max 2 shots to knockdown a player, 1 in the head if with max helmet lvl2.
Now days i find some (lvl 2 armor and helmet) players who need 3 shots to get knocked down.
Developers lower the damage of the M24 or it's a new cheat that give more armor or damage protection?
It happen either some time i have to shot 5-6 times with mini to knock someone down. but it don't happen all times. This apart, usually i kill players with 2 shots max of M24 and 2-4 with mini.
Did ever happen to you the needed to shot the 3rd bullet(in 5 seconds of fight with lvl 2 armor and helmet) to an enemy with m24 to knock him down?
(Edit: In a round i shot to one in the body with m24 and i get killed, he got lvl 2 armor, from game score i see the damage i done to him was 46. It's normal m24 doing 46 damage on stomach with lvl 2 armor ?)
It is more plausible that if it walks like a duck, it quacks like a duck...then it is a duck.
All your dev friends assumption is based on what they perceive as some data loss. I don't perceive this. I saw deliberate movement to move into that position, track the target through the wall and shoot.
Hardly a case to say more plausible, more like least plausible.
"missing data" sounds like a convenient excuse to dismiss any claim of cheating.
So he also does wanna hide cheating?
What about his other words how it works in PUBG related to many bullets at once?
This point alone makes this kind of cheat very very unlikely, he even named prevents, and shooting through walls too because of the point I named.
Your dev friend seems to have a bias because they are 100% sure that if they had the data from the replay PC, it would be different. This is based on their perception of "glide" which I've highlighted doesn't appear to be glide at all.
To be 100% sure of something - without all the information, sounds like they have already made up their mind what it is but then claimed that data would also be needed to validate.
As for the shooting through walls, and the perfect way in which PUBG validates shots so it can't happen. I think the video demonstrates this exactly how it happens.
1. They push up against a wall.
2. With an aimbot and cheat activated, they can clip their shot through the wall.
3. The shot calculates perfectly fine on PUBG server side of things.
4. It does not factor the immediate wall they've clipped through in the calculation.
This explains why the first 6 shot missed. The player that shot was in cover behind the room.
So in fact, the point about how it function does actually fit in perfectly with the movement of the player, how it was shot etc. The answer from your dev friend actually supports the possibility that the replay in fact is showing correctly.
See following, if you clip within an object you can indeed shoot through it. Go to 4:40 of the video.
https://youtu.be/Ezwrp-YtAjk?t=280
(again MODS - see disclaimer on the original post starting this thread. This is not name and shame, there's no call to ban Steam uers or flood mods with cheating reports etc, this is simply to have a broader discussion on the effectiveness of cheating on this game).
How come you never asked if there's any check as to the possibility of how this gun can fire 6 shots so quickly? What is the minimum time between shots? Is it .001 seconds, .01 seconds, .05 seconds etc, or is there no limit so it can be exploited in what it looks like in this video?
He wasn't 100% and it seems you don't see two things here.
First, he was too far away from the 2 walls to clip through, and second.
The glide the dev has seen there starts at 36 second 2 times and a timeout, lag or whatever would look the same. The character keeps moving until the connection is back.
This is a very very solid fundation and this is why his words are so similar to mine.
I didn't ask for a manipulation of the gun because he answered already.
As he named, "As long cheat-coder do have access to the memory they can almost do anything". It wasn't relevant anymore because the answer is yes, it would be possible for a cheat. It's not possible for sure for hardware macros because no gun can shot so fast.
https://gyazo.com/66735abd977cf260d96e736d437e3870
His point makes it almost impossible because the server mechanic does prevent it.