PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

View Stats:
Badass_Ben May 27, 2022 @ 8:39pm
The game was better back when we had Aim-Punch
Aimpunch refers to the mechanic where your aim gets jerked when hit

Why does this matter?
Well, it allows for proper suppression tactics to work

Without, we have scenarios where you can light someone up with 3-4 AR hits (literally as fast as you can land them with recoil) and your opponent simply ignores your hits, stands still, and headshots you back like nothing even happened to him

It makes body-shots less rewarding than they should be
Makes tactics and cover less valuable as, if you can just hit heads and body shots are less relevant, who cares what cover they have
< >
Showing 1-6 of 6 comments
mtjeeves (Banned) May 27, 2022 @ 10:42pm 
I don't fully agree with you, but some sort of hit recognition via movement would be interesting. If you shoot somebody from 25 feet with an ak. I think their body is going to have some unnatural movement, that if implemented could improve the game for a few different reasons I think. It could also become a spam tactic. So I think it would be interesting to see it done. Only if done right though.
joppe .38 Special May 28, 2022 @ 12:39am 
Does not matter. Hackers will use autoaim and ignore it.
Jatimatic .50 BMG May 28, 2022 @ 3:12am 
Yea ive been wondering how tf people literally peek and put their head right into my sights as i magdump my m249 and have no reaction.

No aim-punch+garbage hit detection+ laggy players=bs.
Doktor Headshot May 28, 2022 @ 3:44am 
Originally posted by mtjeeves:
I don't fully agree with you, but some sort of hit recognition via movement would be interesting. If you shoot somebody from 25 feet with an ak. I think their body is going to have some unnatural movement, that if implemented could improve the game for a few different reasons I think. It could also become a spam tactic. So I think it would be interesting to see it done. Only if done right though.

Oddly this game lacks localized dammage. Developers might take inspiration from the old-classic Operation Flashpoint (very first title in the ArmA series) and enable, at least, two types of localized damages that will be triggered once a specificed threshold is passed. Result would be that, if avatar is hit in the arms, there will be heavy aim shaking/swaying; if avatar is hit in the legs, result will be forced proning. The only way to remove such handicaps would be using boosters and/or medical items until the damage value turns lower than the aforementioned threshold.
Lega May 28, 2022 @ 5:45am 
Originally posted by Badass_Ben:
Aimpunch refers to the mechanic where your aim gets jerked when hit

Why does this matter?
Well, it allows for proper suppression tactics to work

Without, we have scenarios where you can light someone up with 3-4 AR hits (literally as fast as you can land them with recoil) and your opponent simply ignores your hits, stands still, and headshots you back like nothing even happened to him

It makes body-shots less rewarding than they should be
Makes tactics and cover less valuable as, if you can just hit heads and body shots are less relevant, who cares what cover they have


If someone is able to hit the head while you just aim for the torso, he has in fact better aim and shouldn't be punished for it.

There will be always scenarios where the other guy chooses the better weapon and win.

Do you think it makes sense to add the old aim-punch back because you would benefit in just a few situations while you wouldn't in most others?

If they change it back, you could have the same scenario but this time your opponent has a SLR with the most aim-punch of all weapons. You have to push him and straight before you shot at him you get one shot and you cannot hit him even once due to the aim-punch.

They did reduce the aim-punch back in 2019 because many people reported a bad experience.

https://www.dbltap.com/posts/6330928-pubg-dev-letter-addresses-aim-punch-and-attachment-adjustments-in-patch-27
Last edited by Lega; May 28, 2022 @ 5:46am
Badass_Ben May 28, 2022 @ 2:10pm 
Originally posted by Lega:
Originally posted by Badass_Ben:
Aimpunch refers to the mechanic where your aim gets jerked when hit

Why does this matter?
Well, it allows for proper suppression tactics to work

Without, we have scenarios where you can light someone up with 3-4 AR hits (literally as fast as you can land them with recoil) and your opponent simply ignores your hits, stands still, and headshots you back like nothing even happened to him

It makes body-shots less rewarding than they should be
Makes tactics and cover less valuable as, if you can just hit heads and body shots are less relevant, who cares what cover they have


If someone is able to hit the head while you just aim for the torso, he has in fact better aim and shouldn't be punished for it.

There will be always scenarios where the other guy chooses the better weapon and win.

Do you think it makes sense to add the old aim-punch back because you would benefit in just a few situations while you wouldn't in most others?

If they change it back, you could have the same scenario but this time your opponent has a SLR with the most aim-punch of all weapons. You have to push him and straight before you shot at him you get one shot and you cannot hit him even once due to the aim-punch.

They did reduce the aim-punch back in 2019 because many people reported a bad experience.

https://www.dbltap.com/posts/6330928-pubg-dev-letter-addresses-aim-punch-and-attachment-adjustments-in-patch-27


It comes down to what you want to be rewarded more in a shooter

Tactics, or aim

Without aimpunch, aim means more as you can be utilizing cover to give the smallest exposure, catch an enemy in the open, land every shot and do everything right, but lose because your opponents aim/equipment was slightly better

With aimpunch, tactics and positioning are more important as aimpunch prevents simply “outshooting” your way out of a scenario you SHOULD lose

Considering PUBG is the more realistic of the major BR’s
Based out of ARMA
Id rather tactics mattered more, as I got games like Apex where i can just use aim to win
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: May 27, 2022 @ 8:39pm
Posts: 6