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No point fighting until you reach the final circle to get killed by a noob in a bush/gras
you can simply speed up the rotation and then there will be more active actions and not the style of the game "ENTERTAIN YOURSELF WHILE YOU ARE LOOKING FOR an OPPONENT OR A PERSON FROM THE BUSHES"
AS I have said in many posts, the battle royale should trim the elements of randomness at the expense of game elements (for example, jammer pack, road spikes, zone grenades, fake grenade, etc.) this card was removed because it completely does not correspond to the esports game, and the developers did not ADD their personal trinkets to this card in the competitive mode, and after all, these things contribute to the tactical and practical game, as you say, I agree with you, but so far this is happening only in normal mode, where the amount of loot is just insultingly small compared to the former competitive mode and it is simply not possible to maintain the level of tactical play even with these cool luck because of the damn LOOT.
I as well as most others who win on Sanhok, run, drive and walk the whole map from one end to the other. Like I said, this map takes map knowledge and skill.
I don't believe this speaks for the entire player base, but an individuals skill level or lack thereof.
Maybe you could better explain this as I got lost in your message?
actually sanhok is the most noob friendly map
That says a lot of how you play the map, but not "everyone". Saying it's "noob friendly" only weakens your point. Are you saying it's such an easy map noobs can play it, but you can't?
Looks like you dont know what "noob friendly" means.
It means the gap between an experienced player and a noob gets smaller on a map like sanhok.
The chance to be killed by a noob lying in gras is considerably higher on sanhok than for example on vikendi (best map btw)
Again, it all goes back to what I said before.