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翻訳の問題を報告
You are making it too complex again, like it's intentional that the cheat is doing this. I am saying it's more likely a bug introduced by the cheat software rather than an intentional cheat.
Think of it like an email. All data sent between clients is packaged with header information, and then under that there's the data within that's read by the game.
The game saves some of this data for death cam and replay. Death Cam is consumed during the game only, and not replayed from the local file. It uses a different function to replay the video as well, as it only takes a small snippet (likely from the server directly).
Replay uses the local file that has the saved data from the match stored there which it uses to reconstruct the game for replay.
While similar on how they work, they are functionally different. The crash only impacts death cam replay and not replay.
What I am saying is that the "header" data is accepted from the cheats pc just fine, but when the death cam function tries to read the data within, it gets an unexpected error and hangs the game. It could be something as silly as a different format or a format that was used on older versions of PUBG....who knows. What ever the issue is, when the game saves the full set of data for the replay to the non-cheaters PC, it is not a factor. It's only Death Cam feature being impacted.
Perhaps there's additional cleaning or processes that happens on replay that does not happen on death cam?
The cheat software has capability to inject it's own data into the game to get it's desired results. We know this to be true where they queue bullets and lag out the game. Walk through walls is another example...the server can be tricked with tainted data and if it's in the right format, the server will just take it and deal with it as best it can. We know this is true, there's videos showing this. Why can't it be true that when something like this is done, it changes something in the data being read and breaks the death cam function causing crash?
The game can't inspect every single bit of data that comes through to it. It would slow down the game.
It's not a server side hack as the cheat software does not hack the server. The hack takes place on the cheats PC only. If you think that this is server side still, then any hack on any PC connected to PUBG must also be a server side hack because the PC is connected to the server and the PC is compromised and sending data to the server.
You are just trolling, wishing and hoping that no one is hacking in the game. Your comments on the forum couldnt be further from reality if you tried.