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Raportează o problemă de traducere
When they find evidence to ban someone, they do it.
You believe someone cheated?
Watch the replay and if you find something, record it and open a case in PUBG Shield so the community and devs can take a look there. It's the best thing you can do and I banned 8 cheaters already like that.
It isn't so simple, sadly.
AI isn't so smart to detect cheaters today because many don't use any kind of cheats who manipulate the data on the client. They just read the data out, "Wall hack". It's not impossible to detect Wall hack but it never can be fool-proof solution that is for sure.
The best way to fight against cheaters is, to make cheating impossible and that is the future.
Console works like that and there are no injectable cheats for it. It's not so easy to do the same on Pc and probably not even possible. But no matter what, it's a task for Microsoft because the devs of our games can't change anything there.
PUBG console has only things like strike packs and cronos, "No recoil".
PUGG pc has all kind of possible cheats, huge difference and it's shows where the real problems about cheating are.
Correct but that isn't the biggest factor there.
The biggest factor is our own connection speed.
Most of use, especially in my country, still have a very weak connection so many don't have enough room for 20mbit to play games server side.
So like almost, the limitations aren't on the side of the game or what devs wanna do or not, it's the limitation on the side of the client.
It the same about anti-cheat in general.
"1. The computers that run your anti-cheat are ALL BAD – NO EXCEPTION. Why so drastic? Well, alongside the anti-cheat you run the game you play which, in most cases, already hogs about 90% of relevant resources of your machine. Remember the issues quite a lot of people have when running third party anti-cheats in regards to fps lags and stutter? Yeah, that’s when the developers weren’t able to shrink/optimize their scans hard enough – which doesn’t mean that the developers are bad but rather that the scans required are already so complex that it’s virtually impossible to run them the way you want on a broader range on machines. Aside from the performance limitations, a lot of machines are infected with malware, bloatware or are just in a really bad state. Defective hardware is quite common as well. And you have to try to deal with even that. The result is, at least in my case, that we weren’t able to implement many of the scans that we wished to ship to the public."
https://np.reddit.com/r/GlobalOffensive/comments/47dv61/insights_from_an_ex_anticheat_developer_on_the/
So even if they don't want, they have to use the lowest possible standart which makes it very difficult to realize very good protection and performace has to come first, always.
To play against cheaters is bad but if your game doesn't even work properly, you leave the game múch earlier than you would because of cheaters.
This is why I don't think we will get more server side games soon and PUBG, Battelfield and other massiv multiplayer shooter wouldn't benefit so fast from it because the load for the servers is super huge.
I know, for you I talk a lot of nonsense but you don't think further.
Tell me, why not even Valorant, "Riot Games", does something like you wrote?
They are known for the biggest efforts against cheaters and they take it very seriously
but they still don't touch any solution like you wrote.
Same for all big hoster like Steam, Blizzard, Epic Games, etc.
You don't even ask why, you just judge, like you guys do all the time here, without to take things seriously.
You forget completely how important privacy today is and how many people never would give Steam any verified personal data. Not to mention the amount of work to realize such a system. Or the point about stolen identity to cheat on those account like they already do..
Do you wanna see your ID banned for EVER just because someone hacked your computer and you can't prove it?
There are so many important things and you write, "you write nonsense".
No I don't, I just think further.
Here you can listen to the opposite of many anti-cheat system from the past.
I don't have a problem with ring 0 anti-cheat systems but I do see his point.
To install some root kit is just absurd because it also doesn't solve the problem.
https://www.youtube.com/watch?v=_dOCtaBObg4&list=LL&index=4
Ok tell me then why does it work with itunes then and also every streaming service etc. You make a whole lot of excuses, that you think further etc, but you don't need to, what I was saying works, if it can work with other companies it can work for gaming.
Also it would be hard to steal someones account if it was all verified etc they could also make Steam guard a compulsory safety feature etc. I think in this regard you are just trying to find reasons why it wouldn't work.
No matter what you think, I do it right because it's obvious how many factors there are you just ignore them right away. You can't claim, "it works for sure", when you don't even ask the all questions.
Technically, it definitely works but that isn't the point here.
I've never heard about that streaming services use such things. I might believe it for Itunes because it's Apple.
I did my research and yes, Apple has such a feature for developers of Apps but I can't find any information about customer there. Developer of Apps needs to verify all data of them. Personal ID and so on and it makes sense.
I also checked the terms fast and I also didn't find anything about, "Real country ID specific things. So what is your point about Itunes in detail pls?
The reason, "cheating", is a good one but still too much for many users out there.
Just because you don't care about the privacy part, doesn't mean others wouldn't.
I told you in the past, "Not even terrorism changed that for many so why do you think cheating has a bigger impact to that?" What did happen when people don't take it serious did show Snowden very well.
How ever, I do wait for your answer now,