PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

Lihat Statistik:
1.3 MILLION PLAYING
to all those posting about a dead game.. numbers prove you wrong
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Menampilkan 436-450 dari 455 komentar
Diposting pertama kali oleh evilmark443:
Diposting pertama kali oleh Batman:
Lol thats not how numbers work, The game is factually dying. Check the downward trend on steamcharts if your interested. Otherwise your trolling, and badly.

Declining maybe, but I don't consider a game as dieing unless it's playerbase has dropped by 75% or more. Every game peaks at some point, it's literally impossible to maintain growth indefinitely.
Well nobody cares what you consider as "dying" when in fact any sizable loss of player base is concidered dying. What arbritrary number is 75% and why did you deem that to be considered dying? Your logic doesnt stand up to any scrutiny.

Pubg lost about 50% of its consecutive playerbase over the period of the last 4 or 5 months, i can point you in the direction of the steam watcher sites that keep track of this data if you would like.

Fact is if a company lost even 25% of its business it would be consiedered in major trouble and dying. With PUBG losing 50% of its players and that number continuing to grow at an ever expanding rate then things to not look good for PUBG and it is very much a dying game. Whether or not the death is slow, or whether or not the game can be salvaged is another question entirely, but the game is very much dying. If a game loses as much as 25 percent of its playerbase, thats a huge amount and it shoudle be considered dying so that the devs can do what is possible to save it before its too late.

Call it what you want to based on your own random values but pubg is dying and the facts prove it. Theres a HUGE difference between a game "peaking" and leveling out on players, and losing HALF your playerbase like PUBG has. If you look at the players for the second most popular game (Dota 2) the numbers have evened out with little bits falling off and then events and such bringing little groups back to bolster the numbers. Where as pubg has been a steady and ever increasing downard trend and hasnt seemed to be able to pull out of it yet.

No matter how you look at it, your just provably wrong. The game is indeed dying. And thank god.
Diposting pertama kali oleh Tiny G.W.:
Diposting pertama kali oleh evilmark443:

Declining maybe, but I don't consider a game as dieing unless it's playerbase has dropped by 75% or more. Every game peaks at some point, it's literally impossible to maintain growth indefinitely.

Just check every hour or so and see that late at night NA time that is when the player base jumps up. It happens every night.
The playerbase jumps to a new record low for the game each night, the consecutive player count is dropping rapidly. Having larger groups at night doesnt mean anything when the numbers show the game has lost 50% of its players in 4 months. Yes the numbers are bigger at night, but still falling considering the average. Gotta look at all the facts. I can point you in the direction of a site that keeps track of these stats if you would like.
DeerNight 30 Mei 2018 @ 3:47pm 
most of them chinese, change my mind.
Diposting pertama kali oleh N1GHTMA1R:
most of them chinese, change my mind.

some quick research gave me https://www.statista.com/statistics/755069/pubg-player-share/ which tells us that most players are in fact, not chinese. I dont know how reputable the site is, but hey thats what it says. For the record i disagree with these stats but cant find anything to dispute them...
Battlemob 30 Mei 2018 @ 3:54pm 
Diposting pertama kali oleh SerialSomething:
to all those posting about a dead game.. numbers prove you wrong

1.3 playing 500k cheating wow great job :D
Diposting pertama kali oleh Batman:
Diposting pertama kali oleh N1GHTMA1R:
most of them chinese, change my mind.

some quick research gave me https://www.statista.com/statistics/755069/pubg-player-share/ which tells us that most players are in fact, not chinese. I dont know how reputable the site is, but hey thats what it says. For the record i disagree with these stats but cant find anything to dispute them...

Yeah that fact that website asks you to pay to get access to the source info screams dodgy.
JL 30 Mei 2018 @ 4:02pm 
Thats what happens with most of this games, they have theyr own cycle + new map is terrible.
I only join Friday to check new event
Terakhir diedit oleh JL; 30 Mei 2018 @ 4:02pm
Diposting pertama kali oleh SharpShot.gif:
Diposting pertama kali oleh Batman:

some quick research gave me https://www.statista.com/statistics/755069/pubg-player-share/ which tells us that most players are in fact, not chinese. I dont know how reputable the site is, but hey thats what it says. For the record i disagree with these stats but cant find anything to dispute them...

Yeah that fact that website asks you to pay to get access to the source info screams dodgy.
I'd bet my bottom dollar that getting those sources is not easy by any means. Go ahead, go find the stats for all these games and their sales and playerbase on your own. GO ahead, Ill wait. Oh what? Its super hard? And someone deserves to be paid for the work done if your gonna use the numbers officially in a study or something and need the proof of where the numbers came from? How odd?!?!
Diposting pertama kali oleh Batman:
Diposting pertama kali oleh SharpShot.gif:

Yeah that fact that website asks you to pay to get access to the source info screams dodgy.
I'd bet my bottom dollar that getting those sources is not easy by any means. Go ahead, go find the stats for all these games and their sales and playerbase on your own. GO ahead, Ill wait. Oh what? Its super hard? And someone deserves to be paid for the work done if your gonna use the numbers officially in a study or something and need the proof of where the numbers came from? How odd?!?!

Am not disagreeing with you but it's normal to credit their source. They hid the source behind a paywall.

Here is one that looks more credible
https://medium.com/@GoGoGadgetCasts/how-the-most-popular-game-on-steam-isnt-popular-enough-aff9a7d2d47f

The source is from steam spy who get the info from steams api, at least they used to till the changes.
Diposting pertama kali oleh SharpShot.gif:
Diposting pertama kali oleh Batman:
I'd bet my bottom dollar that getting those sources is not easy by any means. Go ahead, go find the stats for all these games and their sales and playerbase on your own. GO ahead, Ill wait. Oh what? Its super hard? And someone deserves to be paid for the work done if your gonna use the numbers officially in a study or something and need the proof of where the numbers came from? How odd?!?!

Am not disagreeing with you but it's normal to credit their source. They hid the source behind a paywall.

Here is one that looks more credible
https://medium.com/@GoGoGadgetCasts/how-the-most-popular-game-on-steam-isnt-popular-enough-aff9a7d2d47f

The source is from steam spy who get the info from steams api, at least they used to till the changes.
Huh... Fair enough. you make a compelling arguement. I concede that you may be right. Looks like we need more research.

But that being said, For websites its normal for them to try and get you to read their articles, but certain papers still lock their articles behind paywalls. Just remember to consider the possibility that its legit. Although again, you make a solid point.
Diposting pertama kali oleh Batman:
Fact is if a company lost even 25% of its business it would be consiedered in major trouble and dying.

Not really. Every game with a hyped release will have lots of players at first which then drops after two months.

For example, GTA V:

Peak during the month of release: 364K players.
Two months later: 84K.

Far Cry 5

Release: 92K
Two months later: 6K

Street Fighter V, Tekken 7, Dark Souls 3, all these successful games follow this pattern. That's why sequels are made, lol.
Diposting pertama kali oleh Poor:
Diposting pertama kali oleh Batman:
Fact is if a company lost even 25% of its business it would be consiedered in major trouble and dying.

Not really. Every game with a hyped release will have lots of players at first which then drops after two months.

For example, GTA V:

Peak during the month of release: 364K players.
Two months later: 84K.

Far Cry 5

Release: 92K
Two months later: 6K

Street Fighter V, Tekken 7, Dark Souls 3, all these successful games follow this pattern. That's why sequels are made, lol.
Yeah except none of these games had were in "early access" ♥♥♥♥♥♥♥♥ where you essentially sell the game before its completed. This means your not takng into account the more than a year the game has already been out when factoring your numbers. Which throws your whole argument off.

According to these statistics the game was steadily growing for a good 6-8 months before crashing due to things like broken promises and bad game management etc etc. So it wasnt just some 1 or 2 month, try it out, boom of business because of new people that will quickly die out. This is several million concurrent players that have slowly abandoned the game we are talking about. Its a whole different arguement as far as im concerned.
Diposting pertama kali oleh Batman:
Yeah except none of these games had were in "early access" ♥♥♥♥♥♥♥♥ where you essentially sell the game before its completed. This means your not takng into account the more than a year the game has already been out when factoring your numbers. Which throws your whole argument off.

According to these statistics the game was steadily growing for a good 6-8 months before crashing due to things like broken promises and bad game management etc etc. So it wasnt just some 1 or 2 month, try it out, boom of business because of new people that will quickly die out. This is several million concurrent players that have slowly abandoned the game we are talking about. Its a whole different arguement as far as im concerned.

If you include the early acess period, then it has far more players than it did at release. Either way, it's retaining its players very well compared to the typical AAA game.
Diposting pertama kali oleh Poor:
Diposting pertama kali oleh Batman:
Yeah except none of these games had were in "early access" ♥♥♥♥♥♥♥♥ where you essentially sell the game before its completed. This means your not takng into account the more than a year the game has already been out when factoring your numbers. Which throws your whole argument off.

According to these statistics the game was steadily growing for a good 6-8 months before crashing due to things like broken promises and bad game management etc etc. So it wasnt just some 1 or 2 month, try it out, boom of business because of new people that will quickly die out. This is several million concurrent players that have slowly abandoned the game we are talking about. Its a whole different arguement as far as im concerned.

If you include the early acess period, then it has far more players than it did at release. Either way, it's retaining its players very well compared to the typical AAA game.
Yeah, it did have far more players than it did at release. It was a healthy growing game, nobody is disputing that. Nobody ever was?

"Either way, it's retaining its players very well compared to the typical AAA game."

Except we just went over why no its not. In a normal AAA game once the excitement dips there is a huge decrease in casuals and people who didnt like the game. After the population dip we reach what is called concorrent players. Or the average amount of players/fans the game will have. This number will slowly decrease over time till the game is dead, losing players rather evenly unless the game or something changes like the dev making a mistake and it being on the news. Thats how it normally progresses.

With pubg the concurrent playerbase was closer to 2.5-3 million once the numbers steadied, because instead of starting big like AAA titles do, it started small like an indie one does, and worked up to its concurrent playerbase. Then it rode that wave for about 6-8 months at which point the players got tired of literally everything with the game going wrong from development to cheating to basic functionality in game when released etc etc. Then the numbers fell and have been falling and now we are doing more than 50% according to steam charts in terms of concurrent playerbase. So you see, pubg is losing players like a stabbed guy loses blood right now where as other games would ♥♥♥♥ them slowly once reaching the concurrent player stage.
The game is dying, no if ands or buts about it at this point. Now we only watch to see i they can turn this sinking ship around before its too late.
I don't think it was a coincidence that the population peaked at 3.1M during ♥♥♥♥♥♥♥♥ release and started declining two months later. Player count is currently how it was a few months before the ♥♥♥♥♥♥♥♥ release. There's no doubt that the ♥♥♥♥♥♥♥♥ release was responsible for temporary spike in players and now, months later, it is falling back to normal.
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Tanggal Diposting: 11 Mei 2018 @ 11:06pm
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