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Pubg lost about 50% of its consecutive playerbase over the period of the last 4 or 5 months, i can point you in the direction of the steam watcher sites that keep track of this data if you would like.
Fact is if a company lost even 25% of its business it would be consiedered in major trouble and dying. With PUBG losing 50% of its players and that number continuing to grow at an ever expanding rate then things to not look good for PUBG and it is very much a dying game. Whether or not the death is slow, or whether or not the game can be salvaged is another question entirely, but the game is very much dying. If a game loses as much as 25 percent of its playerbase, thats a huge amount and it shoudle be considered dying so that the devs can do what is possible to save it before its too late.
Call it what you want to based on your own random values but pubg is dying and the facts prove it. Theres a HUGE difference between a game "peaking" and leveling out on players, and losing HALF your playerbase like PUBG has. If you look at the players for the second most popular game (Dota 2) the numbers have evened out with little bits falling off and then events and such bringing little groups back to bolster the numbers. Where as pubg has been a steady and ever increasing downard trend and hasnt seemed to be able to pull out of it yet.
No matter how you look at it, your just provably wrong. The game is indeed dying. And thank god.
some quick research gave me https://www.statista.com/statistics/755069/pubg-player-share/ which tells us that most players are in fact, not chinese. I dont know how reputable the site is, but hey thats what it says. For the record i disagree with these stats but cant find anything to dispute them...
1.3 playing 500k cheating wow great job :D
Yeah that fact that website asks you to pay to get access to the source info screams dodgy.
I only join Friday to check new event
Am not disagreeing with you but it's normal to credit their source. They hid the source behind a paywall.
Here is one that looks more credible
https://medium.com/@GoGoGadgetCasts/how-the-most-popular-game-on-steam-isnt-popular-enough-aff9a7d2d47f
The source is from steam spy who get the info from steams api, at least they used to till the changes.
But that being said, For websites its normal for them to try and get you to read their articles, but certain papers still lock their articles behind paywalls. Just remember to consider the possibility that its legit. Although again, you make a solid point.
Not really. Every game with a hyped release will have lots of players at first which then drops after two months.
For example, GTA V:
Peak during the month of release: 364K players.
Two months later: 84K.
Far Cry 5
Release: 92K
Two months later: 6K
Street Fighter V, Tekken 7, Dark Souls 3, all these successful games follow this pattern. That's why sequels are made, lol.
According to these statistics the game was steadily growing for a good 6-8 months before crashing due to things like broken promises and bad game management etc etc. So it wasnt just some 1 or 2 month, try it out, boom of business because of new people that will quickly die out. This is several million concurrent players that have slowly abandoned the game we are talking about. Its a whole different arguement as far as im concerned.
If you include the early acess period, then it has far more players than it did at release. Either way, it's retaining its players very well compared to the typical AAA game.
"Either way, it's retaining its players very well compared to the typical AAA game."
Except we just went over why no its not. In a normal AAA game once the excitement dips there is a huge decrease in casuals and people who didnt like the game. After the population dip we reach what is called concorrent players. Or the average amount of players/fans the game will have. This number will slowly decrease over time till the game is dead, losing players rather evenly unless the game or something changes like the dev making a mistake and it being on the news. Thats how it normally progresses.
With pubg the concurrent playerbase was closer to 2.5-3 million once the numbers steadied, because instead of starting big like AAA titles do, it started small like an indie one does, and worked up to its concurrent playerbase. Then it rode that wave for about 6-8 months at which point the players got tired of literally everything with the game going wrong from development to cheating to basic functionality in game when released etc etc. Then the numbers fell and have been falling and now we are doing more than 50% according to steam charts in terms of concurrent playerbase. So you see, pubg is losing players like a stabbed guy loses blood right now where as other games would ♥♥♥♥ them slowly once reaching the concurrent player stage.
The game is dying, no if ands or buts about it at this point. Now we only watch to see i they can turn this sinking ship around before its too late.