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Сообщить о проблеме с переводом
Instead, they have a heavily-censored version called Peacekeeper: Elite, where when you kill an enemy player, they get up, give you the thumbs-up & teleport away.
The problem with trying to ping-lock China is that there are players within the EU and NA regions who ping 150 - 200ms to their home servers, the same latency that most Chinese players get to NA and EU.
Setting a ping lock means honest players within their own region wouldn't be able to play on their own region. That's why there's no ping lock. Because it's not easy to implement and distance isn't the sole factor in determining latency.
It's not a problem.
Currently PUBG use IP address to assign the local server to the player.
All they need to leverage is the "Country/Region" setting in each players Krafton ID account. This setting should determine your default server over and above the IP address. This setting should not be constantly changeable, impose a limit of once every three months for instance on it.
Once set, it wont matter what VPN IP address is assigned, it will force connect on the local server on that accounts Krafton ID.
Simple right? - Of course, lets think like a cheater, they are going to crate fake accounts for each region and instead of using a VPN, they'll just swap accounts to cheat on any server they wish.
So the next phase is a clean up of accounts such as this. Obviously a consistently high ping is indicative of a long distance from the server but as you pointed out, there's some exceptions. It's just a matter of weeding out the exceptions over the legitimate ones and a matter of management. There's a lot of data that is shared between Steam and Krafton that could be exploited for this.
Suspect accounts can be mass banned. Suspect accounts will be flagged due to extremely high ping and other data mismatches. An appeal process can be setup and providing that the person can prove that they are legitimately in Alaska for instance then their account is reinstated.
So no, I don't see this as mission impossible. PUBG already have everything they need to implement this. It wouldn't even require an update to the T&C's as they already say they access and share info with Steam.
This would leave the only way a VPN player can connect to a different regional server is through friend invite. The friend has to be on that region and can invite a person from outside that region. Again, if this is being abused to invite cheater accounts into regions, this would also need to be policed/enforced.
- Would it stop cheaters entirely from going to other regions? No, of course not.
- Would it reduce the amount of people doing using VPN's to change server? - Yes
- Would it reduce cheating? Yes
- Would it impact people that are legitimate? - No, unless they only play solo on other regions. Those regularly playing with friends would not be impacted.
- Would it cost a lot money? - No, all information needed for this is already available to Krafton. If cheating gets reduced from it, it will save them money. Most of it could be automated. The only real cost is the initial setup of it and the management of the appeals process.
- Would it improve gameplay for local players - Yes, there would be less desync and less false accusations of cheating due to desync.
- Would it impact legit players that move country? - No, you'll be able to change your Krafton ID country region once every three months so no issue unless you are changing countries constantly.
- What about pro players, they change countries for tournaments? - They get whitelisted.
That's pretty much it. Not so hard really.
Also is this right?
I thought that PUBG could not be hosted in China because Krafton could not comply with CCP requirements. Not being hosted in China is not the same as being available to China.
It's true that Peacekeeper: Elite is the locally censored version that does comply with CCP requirements, and is hosted in China.
So it is available to China, just not locally hosted. It's available via both Steam and Epic Store fronts and isn't censored or blocked from them playing it. They don't need a VPN to connect to their either SEA, SK or AS servers, their IP address determines which server is best suited as the default and then PUBG routes them there.
They only need a VPN if they want to change server from the default routed one (like we all do).
This is why armchair game devs are generally ignored by developers. They think they know what they're talking about, but they don't.
Source: a game dev.
Okay...so we should just "trust me bro" on whatever you say despite clearly highlighting that PUBG could absolutely do something with enforcing a region based off the player account setting that they've already established as part of their Krafton ID.
Never said it was a total solution to region lock or cheating, I said it would reduce the occurrences though, which it would.
Please explain how it would not reduce cheating or the occurrence of VPN users casually changing region to grief region's like NA which you know absolutely they do today?
Rather than attack me, attack what I posted and offer something constructive back. It's not a game dev issue anyway. It's simply troubleshooting a problem with a solution on account management. It has nothing at all to do with game development. The solution could just as easily be applied to Netflix, which you could argue does a better job of region locking it's service based on the region it's account owners reside in.
That right there is the correct answer with ping restrictions and region locking. It's not hard, it's just that they don't want to. By not doing it, it has encouraged those that cheat. 7 years and this is the most requested feature players have asked for which has been largely ignored.