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No, you woudlnt know.
Did you go trough bootcamp training? i did, and im a lance corporal leading a Signal fireteam. I went trough the "psyche" training and what different kind of personalities and/or things happen in a firefight.
1st would be a shock. If you get a direct hit, not fatal, but one that punches you strongly, you generally DONT KNOW the direction youre being shot from. This is where you would rely on a scout of the fireteam, or closest grunt soldier who saw the bullet direction. The initial impact from a bullet of the "unknown enemy" (We in finland talk about russia with this.. sentence) 7.62mm puts on a lot of punch, disorients you, and intially the bullet wil hit you before you realise WHERE it actually came from. you cant sometimes even know the puncture way if a bullet slides trough your muscles, it just leaves a hole IF THE ENEMY is using FMJ bullets. During war, its known that Russia wont comply with "standard army rounds" but would use cut-tip bullets which would tear off flesh and muscles to make it harder to heal.
Then stop posting it here. No one can help you if you aren't willing to learn to play the game. A request such as a damage indicator will most likely never be made a reality in PUBG. Possible damage to the player model in the future will present a way to better detect where shots are coming from. As of right now, you simply have to learn gun sounds and learn to detect shots. Another post will not be answered since I have answered your question multiple times with different responses.
Then it means its a problem on your end, if everyone else find it easy to locate.
yes. unpacked, what i am saying is four things:
1. you might have a legit claim if you were hearing impaired.
2. the game does not claim to support people with such disabilities
3. if such an accessibility feature existed, it would subtract from the realism and
4. all players would end up turning it on just to compete
And thus...
I already wrote a long sentence on why, how, and when in real life you would hear a shot from. Even in forest its hard to hear exact shot direction due to echo and you need to rely on your EYES to see where youre getting shot from. ive gone trough some rigorous training and train battles with pop-bullets and its hard to hear where bullets are coming from IRL too.
Bullet Indicator would break immersion, AND game balance.
As stated before, future updates may incorporate body detection. A shot to the left arm may leave you crippled. Until then, you have to learn the game's mechanics.
It would punish the guys who found suppressors just because one guy can't hear where the shots came from.
Here is a tip for you that might help..
keep the blue line on your backside so you are always facing towards the enemy.
Chances are that if you cant tell where you are getting shot in the first place the indicators will only help you see where he is as you die. So wasted coding.
Sorry bro but it seems like you are a small minority in this matter since no one has even come close to agreeing to have such in game mechanics.
at this point I just don't understand why or how a damage indicator would be the end of the world for this game. it doesn'make sense.
I wrote to you already that i went trough army training and specific firefight situations, and enemy location techniques. You dont instantly know where youre getting shot from, because instant pain dulls adrenaline, and a bullet hole can go trough your flesh, not making it sure that the initial shock bullet came from which direction.
You would feel pain across your WHOLE body first. Then it would concentrate after adrenaline kicks in to the pain area, on both sides of the bullet location, along with MANY OTHER PAINS across your body. Its not as simple as "I got shot from there" Because initial shock would deafen you for few moments.
WRT a HUD damage indicator, it has to strike the right balance between too much information and not enough.
Third person view already allows you to see where you took damage.
In first person view, you either live without it, or it will allow you to see your arms, torso and legs to assess. I am personally opposed to a lot of HUD helpers and prefer organic cues for info for immersive reasons.