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Furthermore to this I believe it is could be calculated on the amount of armour worn by an enemy and where on the body you hit them. So Damage Points + Armour value + Body hit location = Total Hit point score.
So you're more likely to get a better score if you kill someone with 3 shots wearing level 3 chest armour than if you were to directly headshot someone without a helmet. I've done a Basic Table here on how it might work, although points shown would be additional to the base 1 point per 5 damage score, and not actually representative of actual score you might get.
Armour Score (Per hit not damage)
No Armour - 1pt
Lvl 1 - 2pts
Lvl 2 - 3pts
Lvl 3 - 4pts
Body location Score (Per hit not damage)
Arms/legs - 1pt
Lower Torso - 2pts
Upper Torso - 3pts
Head - 4pts
Kill - 20pts
So if you're wanting big points. You can work it out from a number of combinations. But with all 3 combined (Damage Points + Armour value + Body hit location = Total Hit point score) The maxium score you can get for say an outright headshot to an enemy at base 100hp wearing no helmet would be a score of 25. But a level 3 upper torso shot with 3 shots to kill would be 41 pts.. and so on.
Edit: Made this more confusing than I intended. But it sorta works.
He ended up with 224 Hit points despite only getting one kill that whole game at the very end on the last guy.
Post game i checked my stats and of the 1 game shown, i had done 1,155 Damage dealt and he had only done 422. So im not sure if their is any direct correlation with hit score and actually hitting people/getting kills.