PUBG: BATTLEGROUNDS

PUBG: BATTLEGROUNDS

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Turn off that ♥♥♥♥♥ crosshair
Hi.

I dont understand why there is a crosshair in that game if it can't belong to shot where you aim too while being near a wall but having your weapon out of the wall. If its for more realistic judge shot, then just turn it off, it dont have to be there, but if you keep it, make it more realistic towards the crosshair : IF the crosshair is ON, then it should be HIT. IF it's on the WALL, it shouldn't !

Its not about complaining cause i die easily or nothing else, just because i watch few of my game record where i was sighting a tree, or a wall, and my shot goes on the enemy, and sometimes, its fully inverted...
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Showing 1-11 of 11 comments
Originally posted by XF | TmsFin:
http://steamcommunity.com/sharedfiles/filedetails/?id=918124433

That is the point. cause if you add the crosshair on that draw, it will be exactly centered between the camera and the character, and it shouldn't has to be ! if it was more logic, the crosshair should be paired to the gun, not to a "calculated between sight" that couldnt be fair in any gunfights.
HarryB^ Jul 12, 2017 @ 4:00pm 
Complaining...?

Git gud
Fin Jul 12, 2017 @ 4:03pm 
No the crosshair is drawn by the camera and the barrel simply points at it. Barrel however doesn't recognize whatever the point of 'focus' is blocked or not and simply points at where ever the camera is dictating it to. What you need to understand is that the bullets come out of the barrel, camera only dictates where it is pointed at and due the offset of height, depending from situation, this is what happends. That's why in first person view when aiming throught scopes you'll hit bottom of the window frame because you are only taking into account what do you see in scope and not where the barrel itself actually is; below the sight.
Originally posted by HarryB^:
Complaining...?

Git gud

No, as i said, it's just an ascertainment. It getting me bored while being shot or while making kills, to see that my crosshair is on wall but sometimes hit people and kill them, or the opposite.
HarryB^ Jul 12, 2017 @ 4:05pm 
Originally posted by DoomS | PapaBiceps:
Originally posted by HarryB^:
Complaining...?

Git gud

No, as i said, it's just an ascertainment. It getting me bored while being shot or while making kills, to see that my crosshair is on wall but sometimes hit people and kill them, or the opposite.


Just kidding. The barrel and the cross hair don't correlate. I agree.
Originally posted by XF | TmsFin:
No the crosshair is drawn by the camera and the barrel simply points at it. Barrel however doesn't recognize whatever the point of 'focus' is blocked or not and simply points at where ever the camera is dictating it to. What you need to understand is that the bullets come out of the barrel, camera only dictates where it is pointed at and due the offset of height, depending from situation, this is what happends. That's why in first person view when aiming throught scopes you'll hit bottom of the window frame because you are only taking into account what do you see in scope and not where the barrel itself actually is; below the sight.

I totally understand it and agree with, but i've so much more exemple where i kill people while having my gun totally frontend of a wall and being kill while the crosshair was totally visible and on the enemy. that's what it getting me bored about. I really think they should pair the crosshair to the barrel, not to the camera.
HarryB^ Jul 12, 2017 @ 4:09pm 
Originally posted by DoomS | PapaBiceps:
Originally posted by XF | TmsFin:
No the crosshair is drawn by the camera and the barrel simply points at it. Barrel however doesn't recognize whatever the point of 'focus' is blocked or not and simply points at where ever the camera is dictating it to. What you need to understand is that the bullets come out of the barrel, camera only dictates where it is pointed at and due the offset of height, depending from situation, this is what happends. That's why in first person view when aiming throught scopes you'll hit bottom of the window frame because you are only taking into account what do you see in scope and not where the barrel itself actually is; below the sight.

I totally understand it and agree with, but i've so much more exemple where i kill people while having my gun totally frontend of a wall and being kill while the crosshair was totally visible and on the enemy. that's what it getting me bored about. I really think they should pair the crosshair to the barrel, not to the camera.


This is a must. The cross hair aligned with the barrel. Especially because more than half the time you're in 3rd person you would think it is but its not.

I don't know any game that is like this.
Fin Jul 12, 2017 @ 4:10pm 
Originally posted by DoomS | PapaBiceps:
having my gun totally frontend of a wall and being kill while the crosshair was totally visible and on the enemy.
This is where the 2ndary red colored crosshair comes in which job is to tell you that 'hey this is where your aim currently is being cut off at', this however works within roughly 1 meter distance from a wall.
ubik Jul 12, 2017 @ 4:12pm 
To me the crosshair is like a laser scope. What you paint with the laser doesn't mean it'll be a hit, it's just a guide for you to calculate trajectory. I'd be fine without it. In fact I'd be fine without people complaining about it too.
Originally posted by XF | TmsFin:
Originally posted by DoomS | PapaBiceps:
having my gun totally frontend of a wall and being kill while the crosshair was totally visible and on the enemy.
This is where the 2ndary red colored crosshair comes in which job is to tell you that 'hey this is where your aim currently is being cut off at', this however works within roughly 1 meter distance from a wall.

i know that, but i have sooo much more exemple where that "red crosshair" dont show off but stay shot in walls...
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Date Posted: Jul 12, 2017 @ 3:53pm
Posts: 11