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Rapporter et problem med oversettelse
Real time visual FX rendering.
Not gaming.
You will never find a UE4 engine game that utilises both GPUs @ 100%.
I watched your stream, 90% of the time both your GPUS were @ 50-60% usage.
Why then, I cap my 1 1080ti @ 100fps and maintain that FPS all ultra 90% of the time.
But hey whatever man, if you're happy thats cool.
I get it, but the Developer and game engine have to support SLI or it wont work. I guess from having to disable SLI 90% of the time because a game ran better, I kind of soured to it. Cool tech that was worth it when GPUs weren't has powerful as they are now.
The ultra shadows in the game are a form of Ambient occlusion and not a very good one at that. The effects added into the game as well are not good at all anyways to begin with and dosnt support sli.
From my own testing I figured this out which took a long time lol but since i figured out whats not supported then a custom sli profile can be created that nvidia wont do because the developers wont address the sli problem with those settings.