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1. "your friend told you"... awesome. nobody cares. there are hackers in every game.. in csgo there are hackers that use the same account for 6 years straight now. it's impossible to stop hacking in an online game but you can decrease the number of hackers
2. that update is literally the thing you complain about: the anti cheat system
3. ever considered checking your eventlog or sending the craash report to bluehole so that they can fix it?
4. that's because of the server tickrate. unreal engine can't have a higher tickrate. as in most good games where people can shoot the server needs to register the hit which it clearly can't if it has too few ticks. more ticks means more calculations means you need better hardware..in this case the engine limits the game. you can't do anything against that. Epic needs to fix that which they clearly won't since that would result in more people playing pubg instead of their own game fortnite
5. then learn how to land with a parachute..that's a mistake a noob does in his first few hours..won't happen ever again after that
oh and the last point is ridiculous. do you even understand how game development works? there are different departsments in a company for those two things you said. one department produces skins, crates and stuff like that. another one fixes things... as you can see from the patch a few hours ago which was 8GB big... they fixed a lot of things
Isn't that stupid creating 25mb update every day for an anti-cheat that not even works properly? Poor company. And I'm already pressing that "send report" button when my game crashes. Nothing happens for a long time.
And about tick rates. I know what tick rate is. I'm not asked you the reasons for these problems. They have a big income. I'm not talking about changing the game engine. If you're making a game. You have to do things that your players want. Players that paid you!
And what the ♥♥♥♥ is your problem? Calling me a noob? Really? First, I didn't say that I'm ALWAYS having that problem with a parachute. And even pro players can be stuck with the parachute. ♥♥♥♥♥♥♥ "object and wall colliders" are sucks. That's the reason
And yeah I know how "development" works. I was talking general. I meant the whole company does not care about fixing bugs. And after that 8 GB update still nothing change. Same ♥♥♥♥♥♥♥ game.
2. so you know what a tickrate is? then why is your understanding about this so bad? they CAN'T change the rickrate to anything higher... they use unreal engine 4 which belongs to Epic. this company develops and owns the engine. bluehole simply aquired a license to develop a game based on that engine. if epic doesn't add support for higher tickrates it can't be done. no matter what the players want.. they have no chance to do it since that relays on another company
3. the rest of your "argumentation" is pathetic. that "parachute problem" isn't a problem if you use your brain and stop landing between objects.. land on open spaces like you do with a parachute in real life too. is it that hard? and obviously the whole company DOES care about fixing bugs... they just did with that 8gb update of which you claim that nothing has changed.. i mean can't you read the patchnotes? plenty of changes and fixes
And yeah, i do read patchnotes. It contains some useless ♥♥♥♥ in it.
if you think the patchnotes are useless..well you're even a bigger noob than i thought. the grenade changes are enough to see the big impact this patch has
1 hes just pointing out there are tons of hackers which is true, also where the ♥♥♥♥ is the regionlock.
2 they dont have to do it daily but doesnt matter
3 i have three crashes that happen quite often, it has happened since the game came out, they dont care
4 they can improve it
5 its not always you, ever tried landing on the catwalk on milli base? you can land straight on it but it depends 50% on luck if the game puts you on there.
This game is design to play hundreds and hundreds hours to learn how to play good, i have 700h and maybe 20 wins... and i still learning