PUBG: BATTLEGROUNDS
add a shooting range
why in the fu ck does the mobile version have a shooting range but not the PC version? Christ what's up with these developers?
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กำลังแสดง 16-30 จาก 38 ความเห็น
โพสต์ดั้งเดิมโดย marcopolio:
noo bad idea u learn by playing.. players would be wasting time in the shooting range instead of jumping in a game.

You have 1 million players to play with.. are you really worried about players not queuing up with you cause of a training range?
โพสต์ดั้งเดิมโดย marcopolio:
noo bad idea u learn by playing.. players would be wasting time in the shooting range instead of jumping in a game.
Nah it's a good idea. Aiming at a player is the easy part. It's as simple as move mouse, click click. Win. What the shooting range would help with is the important parts that have to be re-learned in each game - bullet drop, bullet speed and recoil. All three of which vary greatly between calibres and weapons.

Of course trying out the scopes is a good idea too, as well testing to see if supressors, compensators etc affect drop and speed. Then there's stocks, foregrips and how much of an affect they have, whether it varies gun to gun. Then obviously there's how much damage each gun and calibre does at certain distances, and when each gun/calibre becomes inaccurate at range.

Also, how much each level of vest and helmet protects the player as well as which parts of the body they protect, ie are there any weak spots, and how to recognise what the enemy is wearing in a split second. Then there's throwables, the damage they do, the range they can be thrown, the timers, the effectiveness. Lots of stuff to check out.
แก้ไขล่าสุดโดย Speedbump; 2 พ.ค. 2018 @ 3: 28am
Right now I like it how you only get good at certain weapons (awm for example) if you actually earn the right to practice it, by finding it ingame
And also how youre only able to practice firefights against real people, because you got to struggle your way into "beeing skilled"

This makes it necessary to either hot drop, or develop own strategies to practice ingame
For example; when i started the game my premade and i always looked for a compound in the middle of the circle and shot at everything thats moving
The house gave us enough protection to not get instantly blown up and gave us time to get a feeling for recoil, bulletdrop and velocity

I guess overall it makes the game more "hardcore" with a longer learning period, which rewards those who spent the time to survive and practice ingame

On the otherside it sucks for new players to get into the game, because you will get rekkt for the first few hundred of hours, without fps experience

It feels rewarding to be the king in public matches, at least for me
โพสต์ดั้งเดิมโดย Mason Hunter:
โพสต์ดั้งเดิมโดย marcopolio:
noo bad idea u learn by playing.. players would be wasting time in the shooting range instead of jumping in a game.
Nah it's a good idea. Aiming at a player is the easy part. It's as simple as move mouse, click click. Win. What the shooting range would help with is the important parts that has to be re-learned in each game - bullet drop, bullet speed and recoil. All three of which vary greatly between calibres and weapons. Of course trying out the scopes is a good idea too, as well testing to see if supreswsors, compensators etc affect drop and speed. Then there's stocks, foregrips and how much of an affect they have, whether it varies gun to gun. Then obviously there's how much damage each gun and calibre does at certain distances, and when each gun/calibre becomes inaccurate at range. Then there's throwables, the damage they do, the range they can be thrown, the timers, the effectiveness. Lots of stuff to check out.

I can't believe I agree completely with Mason on a subject...what is this world coming to :)
*questions reality*
แก้ไขล่าสุดโดย Jaeden; 2 พ.ค. 2018 @ 3: 24am
โพสต์ดั้งเดิมโดย Jaeden:
โพสต์ดั้งเดิมโดย Mason Hunter:
Nah it's a good idea. Aiming at a player is the easy part. It's as simple as move mouse, click click. Win. What the shooting range would help with is the important parts that has to be re-learned in each game - bullet drop, bullet speed and recoil. All three of which vary greatly between calibres and weapons. Of course trying out the scopes is a good idea too, as well testing to see if supreswsors, compensators etc affect drop and speed. Then there's stocks, foregrips and how much of an affect they have, whether it varies gun to gun. Then obviously there's how much damage each gun and calibre does at certain distances, and when each gun/calibre becomes inaccurate at range. Then there's throwables, the damage they do, the range they can be thrown, the timers, the effectiveness. Lots of stuff to check out.

I can't believe I agree completely with Mason on a subject...what is this world coming to :)
*questions reality*

It's a dark day indeed.
โพสต์ดั้งเดิมโดย Flobba Job:
โพสต์ดั้งเดิมโดย Jaeden:

I can't believe I agree completely with Mason on a subject...what is this world coming to :)
*questions reality*

It's a dark day indeed.

Indeed, it's a new era
โพสต์ดั้งเดิมโดย Oimon:
why in the fu ck does the mobile version have a shooting range but not the PC version? Christ what's up with these developers?
couldnt agree more ... i have over 1.7k hours played , and after waiting for way over a year the mobile gets the arcade and the practice ground before pc ??? ,,,

i said before coz i really do have a fealing we will see that soon on live servers ...


BUT STILL !!!

Bluehole u broke my heart ,, mobile before pc ? </3
Yeah, just insult the developers. That will get it added. ♥♥♥♥♥♥♥ ♥♥♥♥♥♥.
โพสต์ดั้งเดิมโดย preach:
Right now I like it how you only get good at certain weapons (awm for example) if you actually earn the right to practice it, by finding it ingame
And also how youre only able to practice firefights against real people, because you got to struggle your way into "beeing skilled"

This makes it necessary to either hot drop, or develop own strategies to practice ingame
For example; when i started the game my premade and i always looked for a compound in the middle of the circle and shot at everything thats moving
The house gave us enough protection to not get instantly blown up and gave us time to get a feeling for recoil, bulletdrop and velocity

I guess overall it makes the game more "hardcore" with a longer learning period, which rewards those who spent the time to survive and practice ingame

On the otherside it sucks for new players to get into the game, because you will get rekkt for the first few hundred of hours, without fps experience

It feels rewarding to be the king in public matches, at least for me



true ,,, the whole point is to keep it hardcore ,,, but denying new players the chance to practice makes them ez targets... this takes the hardcore game play away ... u wont be competing with people who got to learn how the mechanics work ...

If u had a place where u can jump in and start practicing on all the guns it would increase the number of players who understand the mechanics of the guns in the game, therefor increasing the competition.. thats my point of view and i believe this would create a new army of hardcore players in the servers , not jumping in a game and start owning players who didnt get the chance to learn and practice..


โพสต์ดั้งเดิมโดย almarri92:
โพสต์ดั้งเดิมโดย preach:
Right now I like it how you only get good at certain weapons (awm for example) if you actually earn the right to practice it, by finding it ingame
And also how youre only able to practice firefights against real people, because you got to struggle your way into "beeing skilled"

This makes it necessary to either hot drop, or develop own strategies to practice ingame
For example; when i started the game my premade and i always looked for a compound in the middle of the circle and shot at everything thats moving
The house gave us enough protection to not get instantly blown up and gave us time to get a feeling for recoil, bulletdrop and velocity

I guess overall it makes the game more "hardcore" with a longer learning period, which rewards those who spent the time to survive and practice ingame

On the otherside it sucks for new players to get into the game, because you will get rekkt for the first few hundred of hours, without fps experience

It feels rewarding to be the king in public matches, at least for me



true ,,, the whole point is to keep it hardcore ,,, but denying new players the chance to practice makes them ez targets... this takes the hardcore game play away ... u wont be competing with people who got to learn how the mechanics work ...

If u had a place where u can jump in and start practicing on all the guns it would increase the number of players who understand the mechanics of the guns in the game, therefor increasing the competition.. thats my point of view and i believe this would create a new army of hardcore players in the servers , not jumping in a game and start owning players who didnt get the chance to learn and practice..

Well said both of you.
โพสต์ดั้งเดิมโดย Healz_911:
The OP is so salty.. I bet he is noob AF!!!
We have ourselves a badass over here guys :steamhappy:

Wanting to pratice means someone is noob? Nice Logic....
wooo chill out dude,i think they will add it later
โพสต์ดั้งเดิมโดย BASTARD:
wooo chill out dude,i think they will add it later

Will they? Is there something wrong with discussing it? It's only been a hot topic for a year now.
a shooting range would be great, as the weapon rebalance come in the next update, i'd love to try the new recoil patern, i tried it on test servers but in a hot engagement you cannot focus on what exactly has change since you are fighting, so far i've been disapointed with the new m4 recoil patern for quick taping and i'd love to try it without worrying about the zone or being limited on ammo.
为什么,我在家里玩的,只开了加速器,没碰过任何挂直接把我号给封了,开挂我死全家!!!!发了几封申诉的都被驳回,不能解封,后来玩了朋友号一下午,晚上登陆又被封!!!现在我是亏两个号180多块钱没有了,而且我只开了加速器!!我开挂死全家,请求段友们帮助!!
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กำลังแสดง 16-30 จาก 38 ความเห็น
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วันที่โพสต์: 2 พ.ค. 2018 @ 1: 58am
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