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I shot him with Kar98. From 50m, there is no difference. Like a point blank hit. It's not a spray effect. 1 shot 1 kill but yet again, it felt like i've shot, air.. I'm aware of how physics work in PUBG but what im saying that if you aim to my chest, you won't headshot me. From a far distance, you aim over the head because of bullet drop. This guy literally aimed below to my chest and i got headshotted.
edit: I could show you some examples when i'm home.
nvidia highlight/twitch clips look completely different from replay/deathcam clips, regarding the points mentioned above
I have my death on nVidia replay aswell but idk how can i show it to you.
You would need to upload it to a video hosting site like youtube. If you plan to its best you edit it down so only the part you want to show is shown. No need to upload a 5min video to show 30sec of footage.
But the point he is making is PUBGs replay is not good. In fact its not even video footage, its a recreation of the match based on the network packages you get from the server.
This is Deathcam recreating the event. Take note of where he is aiming.
https://giant.gfycat.com/SmoothSillyLemming.webm
This is an actual recording of the game.
https://thumbs.gfycat.com/EvenFriendlyKitty-mobile.mp4
it's a 50mb vid. just shows how this dude aims below my chest and HS me.